Lost Planet 2

Lost Planet 2

random game update?
anyone else who has this in their library just get an update. it just asked me to update the game
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Showing 46-60 of 90 comments
dumb question, i have the game uninstalled right now, would it be safe for me to download it right now? i wouldn't wanna risk it if my save would be deleted but i just want to check everything for myself and downgrade the game to the GFWL version because i already had that done
Classic crapcom. Why not just add a version of the game without gfwl to the steam library. Now people who worked perfectly have to downgrade the game
Originally posted by KlaYton:
Classic crapcom. Why not just add a version of the game without gfwl to the steam library. Now people who worked perfectly have to downgrade the game

Wait additional 3.5 years like they did with this update.
This is absolutely ridiculous. Why update such an old game just to blast the remaining user base from being able to access content they paid for? Really hope this is fixed soon and not just "oops dead game" ified
Originally posted by Vall the Spooky:
This is absolutely ridiculous. Why update such an old game just to blast the remaining user base from being able to access content they paid for? Really hope this is fixed soon and not just "oops dead game" ified
I'm assuming because they're still not selling it, that this was just the first update and they plan to do another that will fully implement Steamworks (hopefully)
Originally posted by Malk:
Originally posted by Snickers Enthusiant:
I'm assuming because they're still not selling it, that this was just the first update and they plan to do another that will fully implement Steamworks (hopefully)
they could have skipped this update to be honest it serves no purpose because it's one step forward and two steps back
A lot of people didn't want to ♥♥♥♥ with GFWL, they probably wanted to get this out there so people can play the singleplayer easier at least. Shame about the saves though.
Originally posted by Snickers Enthusiant:
Originally posted by Vall the Spooky:
This is absolutely ridiculous. Why update such an old game just to blast the remaining user base from being able to access content they paid for? Really hope this is fixed soon and not just "oops dead game" ified
I'm assuming because they're still not selling it, that this was just the first update and they plan to do another that will fully implement Steamworks (hopefully)

Unlikely. By history via SteamDB, colonies for example had it's last update before going public 6 months ago. SFxT was similar. LP2 was 2 months ago.

They most likely wanted them all to be ready to be pushed to public at the same time.

This was their approach to "fixing" the issue from the beginning by basically not calling/bypassing GFWL functions and not bothering to port the features locked behind GFWL to Steamworks.
It's nothing but a hack-fix and capcom should be fully ashamed of themselves for this approach and should be 100% called out. Not even rockstar is this incompetent with updating their older games. Colonies lost 95% of the features it was advertised with vs extreme conditions, now that game only has 2 extra gameplay modes for story mode which isnt anything special. Like why even bother if you go that approach? might as well stay not update it & keep it delisted like OG Street fighter IV most likely will be

Hell, they didn't even bother to base it off the GFWL-related update (v1.100) so the version you're using now is v1.000, and who knows if v1.000 is more broken than 1.100 is?

The only possible scenario of this being a mistake is they pushed a debug branch to public by accident and used xliveless as a base to develop the steamworks version, the only hint of this is the PDB file included in the release for xliveless (nothing for LP2DX9 or LP2DX11 executable though), since it's more intended for debugging but the fact they updated all 4 titles with like 20 minute intervals, this is unlikely.
Originally posted by Cyris™:
Originally posted by Snickers Enthusiant:
I'm assuming because they're still not selling it, that this was just the first update and they plan to do another that will fully implement Steamworks (hopefully)

Unlikely. By history via SteamDB, colonies for example had it's last update before going public 6 months ago. SFxT was similar. LP2 was 2 months ago.

They most likely wanted them all to be ready to be pushed to public at the same time.

This was their approach to "fixing" the issue from the beginning by basically not calling/bypassing GFWL functions and not bothering to port the features locked behind GFWL to Steamworks.
It's nothing but a hack-fix and capcom should be fully ashamed of themselves for this approach and should be 100% called out. Not even rockstar is this incompetent with updating their older games. Colonies lost 95% of the features it was advertised with vs extreme conditions, now that game only has 2 extra gameplay modes for story mode which isnt anything special. Like why even bother if you go that approach? might as well stay not update it & keep it delisted like OG Street fighter IV most likely will be

Hell, they didn't even bother to base it off the GFWL-related update (v1.100) so the version you're using now is v1.000, and who knows if v1.000 is more broken than 1.100 is?

The only possible scenario of this being a mistake is they pushed a debug branch to public by accident and used xliveless as a base to develop the steamworks version, the only hint of this is the PDB file included in the release via a DLL, since it's more intended for debugging but the fact they updated all 4 titles with like 20 minute intervals, this is unlikely.
What do you think the odds they do a gfwl beta branch? I personally don't see how they just implement steamworks on lp2, lp2 was more tied with gfwl than most due to trueskill. You're very correct though, this was a massive amateur patchwork job that anybody could have done just following a guide. Somehow Capcom made it worse. Pretty impressive.
Originally posted by Omni Nomad:
Originally posted by Cyris™:

Unlikely. By history via SteamDB, colonies for example had it's last update before going public 6 months ago. SFxT was similar. LP2 was 2 months ago.

They most likely wanted them all to be ready to be pushed to public at the same time.

This was their approach to "fixing" the issue from the beginning by basically not calling/bypassing GFWL functions and not bothering to port the features locked behind GFWL to Steamworks.
It's nothing but a hack-fix and capcom should be fully ashamed of themselves for this approach and should be 100% called out. Not even rockstar is this incompetent with updating their older games. Colonies lost 95% of the features it was advertised with vs extreme conditions, now that game only has 2 extra gameplay modes for story mode which isnt anything special. Like why even bother if you go that approach? might as well stay not update it & keep it delisted like OG Street fighter IV most likely will be

Hell, they didn't even bother to base it off the GFWL-related update (v1.100) so the version you're using now is v1.000, and who knows if v1.000 is more broken than 1.100 is?

The only possible scenario of this being a mistake is they pushed a debug branch to public by accident and used xliveless as a base to develop the steamworks version, the only hint of this is the PDB file included in the release via a DLL, since it's more intended for debugging but the fact they updated all 4 titles with like 20 minute intervals, this is unlikely.
What do you think the odds they do a gfwl beta branch? I personally don't see how they just implement steamworks on lp2, lp2 was more tied with gfwl than most due to trueskill. You're very correct though, this was a massive amateur patchwork job that anybody could have done just following a guide. Somehow Capcom made it worse. Pretty impressive.

Setting up a separate branch would just take a few minutes of their time, which is the best case scenario since they most likely won't bother with steamworks or anything similar
Originally posted by Cyris™:
Originally posted by Omni Nomad:
What do you think the odds they do a gfwl beta branch? I personally don't see how they just implement steamworks on lp2, lp2 was more tied with gfwl than most due to trueskill. You're very correct though, this was a massive amateur patchwork job that anybody could have done just following a guide. Somehow Capcom made it worse. Pretty impressive.

Setting up a separate branch would just take a few minutes of their time, which is the best case scenario since they most likely won't bother with steamworks or anything similar
Lets hope thats what they do. It makes the most sense.
just downgrade the game, there's a 90% chance of the game not being ported to steamworks so just stick with GFWL and you're good
Originally posted by Malk:
Originally posted by Seba Jun:
just downgrade the game, there's a 90% chance of the game not being ported to steamworks so just stick with GFWL and you're good
yeah no matter what capcom does we always have the GFWL version to fall back on
Unless they remove the ability that new purchasers dont get a gfwl key. Then at the point its over. The entire player base will be whoever has already bought it. Gray market sellers know this, and have already bumped up the key price to 150 from where it was just yesterday, 100.
Did they at least fix the cores bug?
Originally posted by sleepless:
I'm still hoping for a remaster, I wanna see the game in glorious 4K enhanced graphics. But if it ends up being a remake... let's just hope they don't alter the story and gameplay.
I wouldn't hold my breath. Capcom basically dumpstered the IP after LP3 ♥♥♥♥♥♥ everything up. Probably also why we never got any sort of support for 2 until now (if you could call this "support" and not "malicious corporate sabotage")
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