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Mastering the game mechanics (e.g. bead pumps) is going to take a very long time because not of it is documented anywhere in game - you have just to look it up online.
ONI is challenging from a "knowledge" view. The main difficulty of the game is learning all the sim mechanics and dangers for your colony. The earliest danger of course is getting your bathrooms set up, as you have one cycle to get them ready before dupes start pissing all over the place. More hazards show up, both short term and long term. It's the player's role to learn how those hazards threaten the colony, how much time you have to fix them, and how to fix them before they start killing dupes.
Many of these experiences are learned through trial and error. You chill out, everything seems fine, and suddenly it's not. Chances are the player had a huge opportunity to save themselves, but didn't recognize the building danger until it started causing damage. Such is ONI life, where losing is its own form of fun!
Edit: A classic example of ONI snafu is this thread here:
https://steamcommunity.com/app/457140/discussions/0/5913829825690760146/
A poster calls to complain about his malfunctioning carbon skimmers. Meanwhile he didn't notice his colony is completely out of oxygen and everyone's about to die. Haha, whoops. Gotta be more on top of those things, friend!
In contrast, Don't Starve - having no pause and always presenting something urgent - is pure stress to me, while ONI with pause is relaxing. It does come with its own internal stress with problems to solve, but the urgency is all fixed with pause and planning a well thought out solution. If it fails, you learn. Very satisfying.
The only race you may have, and this is if you choose to start on a difficult asteroid, is to seal your base against heat. But that's not really a problem on Terra, unless you make it one.
Actually this game can be about as easy as it gets. If you provide for your initial three dupes, which is relatively easy, and don't expand, you can pretty well survive indefinitely. It's only when you start thinking bigger that the game can throw a wrench in your gears. But if you take it slow, there's little threat to surviving. Of course when you know what you're doing, you can advance as fast as you're comfortable with.
I looked at reviews, watched some online gameplay, and decided to buy it. Does that make me some kind of knight in shining armor? Nope, it just makes me not a thief.
As someone mentioned, you're just digging yourself a hole here. Maybe buy the game like a normal person and refund it. Dev's may not like it but they like it more than people playing "Jack Sparrow'd" games. Besides, it supports them either way, yes, even with the "negative" mark of the return.