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For the gambits ones, I think The Wheel is the best. Put in Bertha's Betting House and Thomas the Ogre to get the gambits of your choice.
Frontier Barbut is easy to get in 1-2 battles with Necromancers and skeletons with large shields. They will keep resurrecting the skeletons.
Winds Return should probably be done on Tower or Endless. One endless adventure with mages should have 3-5 mages in it, including the ambush card.
For Felvin's Favor, I assume cards like Alchemist and Caravan Raid count as multiple gambits?
Is there a list of all the cards you get from shards? Are they always handed out in the same order or is it random?
Still missing anything for the Gambling Hood, since it has specific conditions and it's not an actual gamble-related shard.
@Tarn: The idea was to avoid Endless as much as possible, and put together a guide that can do without it; that said , if doing a shard in Campaing would mean to make it pointlessly long, then Endless should be taken into account; for example, it might be the case for "The winds return", but it would need some testing since I personally have no clue if it is faster to get it done on Tower or Endless, would like to know as many opinions as possible.
@onFyre: Added all of your suggestions.
@Garamoth: Added all of your suggestions.
Thank you guys keep it up : ) If there is something tediuous like the above which I have not unlocked yet please tell.
For Felvin's Favour: when doing the Alchemist card, Malaclypse will give you one opportunity to put back an item you picked, so that's 4 wheel gambits in a single card. And yes, they do count as multiple gambits.
Do High Priestess, equip a buckler and Winter's Bane. Do not do regular attacks or counter attacks, instead, wait until someone green attacks you, and use the buckler to defend (defending with buckler increments Winter's Bane charge by 1). Use weapon ability when the charge fills up, and it guarantees you a finisher on the Northerner target. Also, aim for huge failure in Blizzard encounters. You can probably finish this shard in 2-3 runs.
Doing this allows maximum enemy finisher, so you don't "waste" their HP by attacking them to charge up. You can use finisher on every single enemy this way.
About the Peeler. Personally, I grinded any Checkpoints I encountered by forcing my way through them. It hurts though, since they start doing damage before the attack after a few repeats...
Great tip for the Assassin Blade & The Peeler @Milu, will add it sounds solid.
So The Devil is like 4 maps ? You can gamble 15 each floor but you can't gamble on the very first so that would be 2 bets ? I don't really see the advantage but perhaps I'm missing something? It needs to get to 400 which is 14 bets in total, do I remember The Devil wrong?
Garamoth's suggestion sounds much more solid if it is not so, although it needs setup in Endless which I wanted to ideally avoid but perhaps this one specifically is so much better to do there that there is no point in forcing it on the campaign.
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Its slower then endless but you A: will be able to get the item itself easily (especially if you stack the deck with equipment gain cards) and B: the bets are guaranteed with the healing and no end of floor combats. for endless, you have to wait until the hood pops up, and to actually get the hood before you can start grinding it.
Basically its a slow but steady way.
edit: the quote didn't work right and I have no idea how to fix it. Rip