Titan Quest: Immortal Throne

Titan Quest: Immortal Throne

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MegalomaniacNG  [developer] Feb 24, 2016 @ 9:48am
BETA Patch Multiplayer is back & Worshop Support Added - UPDATE #15 Bugfix update
Hello folks,

We finally completed our initial chunk of work. We are sorry it took so long but we wanted to do it properly.

To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Immortal Throne"
Password for step 4 is: nordictqitbeta
The branch for Step 6 is named publicbeta

Changelog
Update #15
31st July 2016

Technical bugfix update

- Fixed bug where items could be placed out it the inventory grid.
- Fixed bug where "toggle voice chat" key triggered when entering a text in the chat window.
- Fixed unintended display of debug information.
- Fixed bugs related to game stability.
- UPnP backend for more reliable network connectivity updated


Update #14a - Hotfix
23rd July 2016

We fixed some issues with the networking part of the game.


Update #14
18th July 2016

This patch adds an in-party voice chat function and larger health bars in the current UI scheme. Also after all the hero improvements it was time for the enemies to step up their game with better AI and some heroic reinforcements.

The full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.25_ChangelogFull.txt


Update #13
5th July 2016

Besides some minor fixes and adjustments this patch is all about items. We looked at every unique item, relic and artefact in the game and buffed many of them up in order to make them more exciting to find and use. Some of them also form new sets now, and all of the old sets have been adjusted to be worth collecting and wearing.

If you have time, the full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.24_ChangelogFull.txt


Update #12
11th June 2016
We finished the mastery balance pass with improvements to Spirit, Dream and Nature, adding a cooldown display to skills, and introducing a few difficulty adjustments to Epic and Legendary modes. Moreover modders are now able to modify files without any restrictions on what the game actually loads.

The full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.23_ChangelogFull.txt


Update #11
11th May 2016
Highlights of this patch are better performance through optimized world loading and major improvements to the first six masteries in the course of the main skill balance pass.
Most of the many small changes are buffs to underused skills which are now viable alternatives when building your characters.

The full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.22_ChangelogFull.txt


Update #10
30th April 2016
Highlights of this patch are increased potion and scroll stacking and auto pickup for gold and potions.
This patch concludes the long backlog of database related fixes, solves a number of old issues and improves the balancing with some improvements related to physical spells, difficulty transitions and pet scaling.

Also we have done a lot to better support mods. Modders can now submit their work to the new TQIT Steam Workshop where you can subscribe to the mods you like for automatic download/updates and also give direct feedback.

The full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.21_ChangelogFull.txt


Update #9
1st April 2016

Huge gameplay update. No April Fools' prank - this update features huge mechanical changes and fixes. It should be at least on par with the fanpatch now.

- Added stat dependancy for all major damage types. Poison and Bleeding increase with dexterity.
- Added maxima of 80% for dodging, projectile dodging and cooldown reduction
- Fixed broken Triumph, Arcane Lore and Ravages of Time skills
- Amended many missing or inconsistent skill values
- Lowered some numbers on Onslaught to compensate for the skill doubling their effect
- Fixed pet AI, some pet skills, and pet damage not scaling at high levels
- A lot of poison damage bonuses now actualy have an effect
- Averaged inconsistent base vitality and poison resistances of Undead across the game to 150 and 70 (for now)
- Fixed a bunch of holes and inconsistencies in monster spawn lists
- Fixed diverse monster skills and equimpent
- Fixed some missing offers and inconsistencies in item shops
- Sorted out a lot of difficulty confusion with item drops, properties and affix levels
- Several previously unseen unique and monster items can now actually drop
- Fixed +skill affixes appearing on staves and shields, among others
- Fixed inconsistency of several items with their respective sets
- Fixed a plenthora of bugged stats on individual items
- Fixed a bunch of item and skill sounds
- Fixed quest rewards, including the Stygian Lurker and Hades Generals buffs

Detailed list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.2_ChangelogFull.txt

Update #8
22th March 2016
- Fixed bug, where items can't be placed in some inventory slots after changing UI scale in the main menu.
- Fixed bug, where items in the inventory were missplaced and couldn't be selected without a game restart
- Fixed quest window scrolling in resolutions greater than HD
- Fixed bullet points alignment in the quest window

Update #7
16th March 2016
- Changing UI scale does not need the game to be restarted
- Increased UI scaling factor for resolutions over 3k
- Added -noupnp command line option. Try to use it when the game crashes at launch.

Update #6
11th March 2016
- Added menu option for UI scaling. Orginal, medium or large mode can be selected.
- Fixed main menu on resolutions bigger than HD
- UI scaling: Fixed object selection in the caravan inventory.
- UI scaling: Fixed portal window bugs.
- UI scaling: Fixed not working close button in the quest window.
- Actual game version is displayed in the main menu.
- Fixed checkboxes in quest log window
- Added Russian & Czech localizations

Update #5
9th March 2016
- Added support for user interface upscaling. In this release it's done automatically. For resolutions that are above 1920x1080 scaling factor is 15%.
For resolutions that have width between 1600 and 1920 it's 7%.

Update #4
3rd March 2016
- Fixed "Server Error" issues that could happen when server browser menu was visited just before hosting a game.
- Fixed not working LAN games after connecting to internet services.
- Fixed bug, where last joined game server name was used instead of the given one.

Important Note:
If you can't start the game at all, try to reinstall manually Microsoft Redist packs.
They are located here:
Steam\steamapps\common\Titan Quest Immortal Throne\_CommonRedist\vcredist\2005\


Update #3
1st March 2016
- Support for Steam invites
- "Server Error" text is not longer displayed in a single player game.

Update #2
27th February 2016
- Fixed "Network error" message while connecting to servers.
- Added in-game notification about server status. If you get "SERVER ERROR" text at the top of the screen, please send us logs from the game. While you see this message, other players can't connect to your host.
- Fixed menu hung while login to the TQ online services.

Update #1
26th February 2016
-Player name limited to 15 characters. Entering more caused error in account creation.
-Longer email can be entered in the registration menu
-LAN Games are now functional
-Fixed few bugs that caused connection errors.


24th February 2016
- Added new multiplayer and lobby system
- Implemented NAT Traversal and NAT Proxy Connectivity Layer
- GameSpy removed
- Added support for 1280x720 resolution

General & Renderer Improvements:
- Fix shadow acne artifacts
- Fix water shore disco color issue
- Improve shadows (using poisson soft shadows)
- improve editor region selection combobox
- improve lighting
- Re-work shader
- Add shader include support
- Improve Terrain Shader
- Force shader model 3.0
- Add artmanager rebuild menu option
- Improve archive compression level
- Improve archive file buffer size
- Add anisotropic filtering support
- Several small fixes
- Fix mouse pointer out of window issue (ClipCursor)
- Remove virtual memory check

If you have connectivity problems please upload the NATLog (can be found in the TQIT install folder) file from all involved players
Any feedback is welcome!
Last edited by MegalomaniacNG; Jul 31, 2016 @ 1:36pm
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Showing 556-570 of 886 comments
alistair.mcnear Apr 30, 2016 @ 6:38am 
I love the fact that this game is getting the attention as this is my all time favorite hack'n'slash RPG. I've been playing with the Beta a little and noticed that the item lock option isn't functioning and the item filter is also behaving strangely. Would it be possible to go back to the older form of not being able to pick anything up unless you were holding the filter key?
Scission Apr 30, 2016 @ 10:04am 
Hello
Can someone confirm that the skill "Ravages of time" works please ?
I have spend some points on it but the icone of the skill never shows when "Deathchill" is activated

I am on the beta patch(1.2)
Thank you very much
Last edited by Scission; Apr 30, 2016 @ 10:04am
MegalomaniacNG  [developer] Apr 30, 2016 @ 5:34pm 
Update #10
30th April 2016
This patch concludes the long backlog of database related fixes, solves a number of old issues and improves the balancing with some improvements related to physical spells, difficulty transitions and pet scaling.

Also we have done a lot to better support mods. Modders can now submit their work to the new TQIT Steam Workshop where you can subscribe to the mods you like for automatic download/updates and also give direct feedback.

The full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.21_ChangelogFull.txt
EPinter Apr 30, 2016 @ 5:46pm 
Originally posted by MegalomaniacNG:
Update #10
30th April 2016
This patch concludes the long backlog of database related fixes, solves a number of old issues and improves the balancing with some improvements related to physical spells, difficulty transitions and pet scaling.

Also we have done a lot to better support mods. Modders can now submit their work to the new TQIT Steam Workshop where you can subscribe to the mods you like for automatic download/updates and also give direct feedback.

The full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.21_ChangelogFull.txt
Thanks for all the changes, specially the potion stack and slow cast fix :)
Scylla May 1, 2016 @ 12:44am 
OMG thank you very much for all those nice new changes and features.But still no 'show all damages". But great work nordic!
Last edited by Scylla; May 1, 2016 @ 1:18am
StevenWings May 1, 2016 @ 1:18am 
The Tower of Judgement does not seem to have been entirely fixed - I did not get a frame drop upon entering but I did get it several seconds later...
Thank you so much for all the work you do with the patch ! :spirallove:
I am especially pleased about the pets correction and slow cast bug is away !
I have to go right now into the game to play =D :bundleoftulips:
MrSossenbinder May 1, 2016 @ 1:54am 
Thanks for the updates!

Is there any documentation on SDKs for workshop mods?
Julius Caesar May 1, 2016 @ 2:03am 
Very good!
MegalomaniacNG  [developer] May 1, 2016 @ 2:44am 
Originally posted by Mr$4nd3r$ 420MLG DANK N0$C0P3Z:
Thanks for the updates!

Is there any documentation on SDKs for workshop mods?
We will provide that soon. For now you can get a manual for the workshop tool here (the TQ tool works very similar): http://ds.nordicgames.at/impossiblecreatures/IC_Wokshop_Manual_v1.0.pdf
I think core dweller lost something. My pet char in legendary have the dweller and the dweller is died alot today. Before patch he was not.
:( :PinkSkull:
Accelerator May 1, 2016 @ 5:03am 
Originally posted by MegalomaniacNG:
Update #10
30th April 2016
This patch concludes the long backlog of database related fixes, solves a number of old issues and improves the balancing with some improvements related to physical spells, difficulty transitions and pet scaling.

Also we have done a lot to better support mods. Modders can now submit their work to the new TQIT Steam Workshop where you can subscribe to the mods you like for automatic download/updates and also give direct feedback.

The full list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.21_ChangelogFull.txt
Thank you, a little hope for the beta update of darksiders 2 deathinitive edition ?
rakshir May 1, 2016 @ 8:26am 
Originally posted by அεలεໄ:
I think core dweller lost something. My pet char in legendary have the dweller and the dweller is died alot today. Before patch he was not.
:( :PinkSkull:
I haven't checked out the most recent patch yet personally but pet bonuses were split into an act 3 quest reward and difficulty bonuses. Check to make sure that you got the bonuses from the yeti quest. Maybe it requires you redoing it or something.
Vio May 1, 2016 @ 8:42am 
Originally posted by jjpassmore:
Originally posted by அεలεໄ:
I think core dweller lost something. My pet char in legendary have the dweller and the dweller is died alot today. Before patch he was not.
:( :PinkSkull:
I haven't checked out the most recent patch yet personally but pet bonuses were split into an act 3 quest reward and difficulty bonuses. Check to make sure that you got the bonuses from the yeti quest. Maybe it requires you redoing it or something.

You have to enter each difficulty once to have that difficulty's quests fixed. That includes having the new quest reward added.

Though it could also be that the CD is now easier to hit with arrows because of its new mesh. Several enemies and pets had this issue (previously fixed in D2I and Spectre's Fanpatch Fix) where clicking them would aim projectiles at their feet.
Last edited by Vio; May 1, 2016 @ 8:47am
அεలεໄ ♬ May 1, 2016 @ 10:15am 
Originally posted by jjpassmore:
I haven't checked out the most recent patch yet personally but pet bonuses were split into an act 3 quest reward and difficulty bonuses. Check to make sure that you got the bonuses from the yeti quest. Maybe it requires you redoing it or something.

Originally posted by Vio:
You have to enter each difficulty once to have that difficulty's quests fixed. That includes having the new quest reward added.

Oh thanks. That I will do ! :blooming:


Originally posted by Vio:
Though it could also be that the CD is now easier to hit with arrows because of its new mesh. Several enemies and pets had this issue (previously fixed in D2I and Spectre's Fanpatch Fix) where clicking them would aim projectiles at their feet.

So it will be a fun in Hades palace with all the machae archer... :sugarskull:

It wasn't hunter who killed him. We was in Wusao mountain and Olymp. It was fire dragon and blue Dragoner who killed him. And on Olymp he was killed fast by the red life leech Limos'. (Typhon too killed him, but thats not a surprise.)
It was a shame to see him die and then all enemies run to my char and she die too and think ... wait... what was this?!
She isn't my first pet-Char. I very like to play with pets, but this today was a kind of frustrating play. :sadgoo:

Maybe it will run well after I get the rewards for pets...

Edit : After I get the rewards from normal and epic its run good.
Maybe give him some pierceresist in skill Metamorphosis? Same value as he get elemental resist. Would be great he not lost 80% of his life in one mob.
For the other pets who had this mash issue also I don't know.
Last edited by அεలεໄ ♬; May 1, 2016 @ 11:01am
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