Shadowverse

Shadowverse

Daryl May 17, 2017 @ 11:43pm
Questions and Questions...
Hi,
Im wondering what to get and play?

Some of my friends say for me to get Hearthstone
while another bunch of friends suggested Shadowverse

they say both games can be played on the phone aswell on the same account so that when im away from my home, i can keep being entertained....

is that true?

and which is overall the better game?

since the opinions im getting are quite balanced either way on which is better

please help me ...
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Showing 1-15 of 15 comments
Potor10 May 17, 2017 @ 11:45pm 
Just play both. There isn't a game that is necessarily "better" than the others. They are each pushing different mechanics and different metas.
Last edited by Potor10; May 17, 2017 @ 11:45pm
XIII_C May 18, 2017 @ 1:28am 
I would say play SV 'cause it's more F2P friendly even if it has some balance issues at the moment, but it's still fun. Or just play both, it's up to you.
Silviechan May 18, 2017 @ 2:31am 
I mean are you planing to spend cash? because then you probely can play both
are you planing to never spend a dime?because then shadowverse is better
are you aiming to spend a billion dollars to become famous and become the very best streamer?heartstone
are you aiming to have fun?shadowverse
Bishop May 18, 2017 @ 3:14am 
Originally posted by An Umbreon:
are you aiming to have fun?shadowverse
HS has MUCH better and diverse meta and overall is more fun to play right now. Everything is viable and mostly well balanced across the board. SV class balance is bad, their quick game/broken finishers design philosophy is wrong and powercreep becoming more and more problem with each expansion.
The only reason to play sv over hs right now is anime aesthetics, lesser amount of random effects and f2p.. kinda.

Last edited by Bishop; May 18, 2017 @ 3:19am
Silviechan May 18, 2017 @ 3:34am 
Originally posted by Bishop:
Originally posted by An Umbreon:
are you aiming to have fun?shadowverse
HS has MUCH better and diverse meta and overall is more fun to play right now. Everything is viable and mostly well balanced across the board. SV class balance is bad, their quick game/broken finishers design philosophy is wrong and powercreep becoming more and more problem with each expansion.
The only reason to play sv over hs right now is anime aesthetics, lesser amount of random effects and f2p.. kinda.
unless you pay quite a bit you wont exsperience any of that thought and "diverse" when around 30% of all decks are warrior type of decks..thats like saying sv is diverse since you can play agro shadow or midrange shadow and the fact that quest warrior got an avrage winrate of 68.97%..yeah
Bishop May 18, 2017 @ 3:43am 
Originally posted by An Umbreon:
Originally posted by Bishop:
HS has MUCH better and diverse meta and overall is more fun to play right now. Everything is viable and mostly well balanced across the board. SV class balance is bad, their quick game/broken finishers design philosophy is wrong and powercreep becoming more and more problem with each expansion.
The only reason to play sv over hs right now is anime aesthetics, lesser amount of random effects and f2p.. kinda.
and the fact that quest warrior got an avrage winrate of 68.97%..yeah
Err.. what? Last time i checked quest warrior is not even tier 1 deck. I rarelly had problem against it playing my Medivh control mage back then.
Silviechan May 18, 2017 @ 3:54am 
Originally posted by Bishop:
Originally posted by An Umbreon:
and the fact that quest warrior got an avrage winrate of 68.97%..yeah
Err.. what? Last time i checked quest warrior is not even tier 1 deck. I rarelly had problem against it playing my Medivh control mage back then.
thats what the stats was shown was going on in legendary during the first month of ungoro just saying that "much better and diverse meta" based on personal opinions usually are incorrect
I mean someone that play sv and play 80% haven+sword probely going to no feel that shadow and dragon is oppressive in the metta right now even thought they are and if heartstone atleast gave everyone 1 random/picked quest so that even f2p players could get chance to try them out and such id probely put heartstone on bit more fun level then shadowverse but as you get almost nothing at all from starting that game while you get quite a bit as a compleatly new player i find that you can get more fun out of shadowverse then heartstone esp if you plan to play with friends since in sv you can also use the take 2/reverse take 2 modes in private matches while in heartstone if your new and plan to play with friends they will dominate you 90% of time unless you spend cash
Pandarino May 18, 2017 @ 4:10am 
Play both, you dont need to sink a single € in shadowverse to have fun
myhr2 May 18, 2017 @ 4:26am 
There is no objective better game, here are some on my thoughts on this comparison, hope it helps :

Positive for Hearthstone :
- very good production value : the interface is clear, the effects are detailed but don't over-saturate the screen, the voice-acting is good, there are varied and beautiful battlefields, etc, etc...In comparison, Shadowverse is not that bad, but it just hasn't the same level of polish. In short, HS is prettier.
- Tavern Brawl : a special mode that changes every week with a new set of rules. It's new free content every week, and yes, you could argue, some brawls came back a couple times, some where terrible, and there is the infamous "Heroic Tavern Brawl" that is just another level of greed from Blizzard, but Shadowverse has nothing comparable.

Positive for Shadowverse :
- best economical model by FAR. Cygames gives a LOT of free stuff, by starting your account, but also on the long run, with promotions, and generous dailies. Frankly, SV is economically better in every aspect : for a F2P, but also for a collector, or just when comparing pack value regarding to their cost. Simply put, a Shadowverse card is worth more than an Hearthstone card, and you get them more easily.
- expac lifespawn. SV has a new expac every three months, against every four months for HS. I list it as a strict positive, because while it means more cards printed, Cygames is generous enough that it doesn't outrageously disadvantages new players. And more cards more often means more change in the meta, which is a big plus. What's worse than a meta game that is stale during 2 months? A meta-game that is stale during 3 months!

Debatable :
- Lore : HS dips into the Warcraft Lore, which is rich and has been developped through many years and many games. If you love this lore, it's a positive. SV, on the other hand, has its own less detailed and a bit more generic Lore, which is kinda interesting in that it allows for more creativity, kinda, but is less structured (kinda old Magic : the Gathering Lore, a ragtag of interesting ideas and themes that got developped along the line)
- RNG, or lack thereof : Hearthstone has many more RNG elements than SV. It makes the games really different, but it also weakens the importance of skill. To sum it up : HS is more casual than SV. On the flipside, SV is really consistent, but it also means that if your deck is weaker than your opponent's, you will most likely loose, and since everybody can look up online the strongest decklists, it means that deck-building (a form of skill), is less important. All in all, I would still say that SV requires more skill than HS, but it's a bit on the decline since the latest expacs.

The rest is too shaky to make solid points, imo. Shadowverse it still a young game, it's not even one year-old. Some recent changes are a bit worrying, like the fact that each expac will have two legendaries for each craft, but truth is, Hearthstone did it too, and raised (sorry, "adjusted") their prices in most countries aside from the USA and Canada.

In the end, I went with Shadowverse for the economical model. Even though I played World of Warcraft for several years, I wanted to invest in a CCG where I though I could achieve the full collection (aka, one copy of each card) for a reasonable price. After 4 months and spending 155 euros, I'm kinda proud to say that I have the full collection (as in, I could craft all the cards that I miss with my vials), and I will most likely be able to complete the next expac without spending any more money. I'd have to do the calculations, but I suspect that I would have to spend at least three times as much for the same result in Hearthstone (for the same amount of cards)

But gameplay-wise, Gwent wrecks those two games and more, so...
Anyway, good luck in your choice!

Edit : and one Debatable point I forgot : the Art. Up to your taste, some people love/hate SV's art because it's anime, and imo, HS's art is kinda generic, good-looking, but generic.
Last edited by myhr2; May 18, 2017 @ 5:02am
Daryl May 18, 2017 @ 6:32pm 
Originally posted by myhr2:
There is no objective better game, here are some on my thoughts on this comparison, hope it helps :

Positive for Hearthstone :
- very good production value : the interface is clear, the effects are detailed but don't over-saturate the screen, the voice-acting is good, there are varied and beautiful battlefields, etc, etc...In comparison, Shadowverse is not that bad, but it just hasn't the same level of polish. In short, HS is prettier.
- Tavern Brawl : a special mode that changes every week with a new set of rules. It's new free content every week, and yes, you could argue, some brawls came back a couple times, some where terrible, and there is the infamous "Heroic Tavern Brawl" that is just another level of greed from Blizzard, but Shadowverse has nothing comparable.

Positive for Shadowverse :
- best economical model by FAR. Cygames gives a LOT of free stuff, by starting your account, but also on the long run, with promotions, and generous dailies. Frankly, SV is economically better in every aspect : for a F2P, but also for a collector, or just when comparing pack value regarding to their cost. Simply put, a Shadowverse card is worth more than an Hearthstone card, and you get them more easily.
- expac lifespawn. SV has a new expac every three months, against every four months for HS. I list it as a strict positive, because while it means more cards printed, Cygames is generous enough that it doesn't outrageously disadvantages new players. And more cards more often means more change in the meta, which is a big plus. What's worse than a meta game that is stale during 2 months? A meta-game that is stale during 3 months!

Debatable :
- Lore : HS dips into the Warcraft Lore, which is rich and has been developped through many years and many games. If you love this lore, it's a positive. SV, on the other hand, has its own less detailed and a bit more generic Lore, which is kinda interesting in that it allows for more creativity, kinda, but is less structured (kinda old Magic : the Gathering Lore, a ragtag of interesting ideas and themes that got developped along the line)
- RNG, or lack thereof : Hearthstone has many more RNG elements than SV. It makes the games really different, but it also weakens the importance of skill. To sum it up : HS is more casual than SV. On the flipside, SV is really consistent, but it also means that if your deck is weaker than your opponent's, you will most likely loose, and since everybody can look up online the strongest decklists, it means that deck-building (a form of skill), is less important. All in all, I would still say that SV requires more skill than HS, but it's a bit on the decline since the latest expacs.

The rest is too shaky to make solid points, imo. Shadowverse it still a young game, it's not even one year-old. Some recent changes are a bit worrying, like the fact that each expac will have two legendaries for each craft, but truth is, Hearthstone did it too, and raised (sorry, "adjusted") their prices in most countries aside from the USA and Canada.

In the end, I went with Shadowverse for the economical model. Even though I played World of Warcraft for several years, I wanted to invest in a CCG where I though I could achieve the full collection (aka, one copy of each card) for a reasonable price. After 4 months and spending 155 euros, I'm kinda proud to say that I have the full collection (as in, I could craft all the cards that I miss with my vials), and I will most likely be able to complete the next expac without spending any more money. I'd have to do the calculations, but I suspect that I would have to spend at least three times as much for the same result in Hearthstone (for the same amount of cards)

But gameplay-wise, Gwent wrecks those two games and more, so...
Anyway, good luck in your choice!

Edit : and one Debatable point I forgot : the Art. Up to your taste, some people love/hate SV's art because it's anime, and imo, HS's art is kinda generic, good-looking, but generic.

But SV art is pretty
his1roguenation May 18, 2017 @ 7:30pm 
Originally posted by myhr2:
There is no objective better game, here are some on my thoughts on this comparison, hope it helps :

Positive for Hearthstone :
- very good production value : the interface is clear, the effects are detailed but don't over-saturate the screen, the voice-acting is good, there are varied and beautiful battlefields, etc, etc...In comparison, Shadowverse is not that bad, but it just hasn't the same level of polish. In short, HS is prettier.
- Tavern Brawl : a special mode that changes every week with a new set of rules. It's new free content every week, and yes, you could argue, some brawls came back a couple times, some where terrible, and there is the infamous "Heroic Tavern Brawl" that is just another level of greed from Blizzard, but Shadowverse has nothing comparable.

Positive for Shadowverse :
- best economical model by FAR. Cygames gives a LOT of free stuff, by starting your account, but also on the long run, with promotions, and generous dailies. Frankly, SV is economically better in every aspect : for a F2P, but also for a collector, or just when comparing pack value regarding to their cost. Simply put, a Shadowverse card is worth more than an Hearthstone card, and you get them more easily.
- expac lifespawn. SV has a new expac every three months, against every four months for HS. I list it as a strict positive, because while it means more cards printed, Cygames is generous enough that it doesn't outrageously disadvantages new players. And more cards more often means more change in the meta, which is a big plus. What's worse than a meta game that is stale during 2 months? A meta-game that is stale during 3 months!

Debatable :
- Lore : HS dips into the Warcraft Lore, which is rich and has been developped through many years and many games. If you love this lore, it's a positive. SV, on the other hand, has its own less detailed and a bit more generic Lore, which is kinda interesting in that it allows for more creativity, kinda, but is less structured (kinda old Magic : the Gathering Lore, a ragtag of interesting ideas and themes that got developped along the line)
- RNG, or lack thereof : Hearthstone has many more RNG elements than SV. It makes the games really different, but it also weakens the importance of skill. To sum it up : HS is more casual than SV. On the flipside, SV is really consistent, but it also means that if your deck is weaker than your opponent's, you will most likely loose, and since everybody can look up online the strongest decklists, it means that deck-building (a form of skill), is less important. All in all, I would still say that SV requires more skill than HS, but it's a bit on the decline since the latest expacs.

The rest is too shaky to make solid points, imo. Shadowverse it still a young game, it's not even one year-old. Some recent changes are a bit worrying, like the fact that each expac will have two legendaries for each craft, but truth is, Hearthstone did it too, and raised (sorry, "adjusted") their prices in most countries aside from the USA and Canada.

In the end, I went with Shadowverse for the economical model. Even though I played World of Warcraft for several years, I wanted to invest in a CCG where I though I could achieve the full collection (aka, one copy of each card) for a reasonable price. After 4 months and spending 155 euros, I'm kinda proud to say that I have the full collection (as in, I could craft all the cards that I miss with my vials), and I will most likely be able to complete the next expac without spending any more money. I'd have to do the calculations, but I suspect that I would have to spend at least three times as much for the same result in Hearthstone (for the same amount of cards)

But gameplay-wise, Gwent wrecks those two games and more, so...
Anyway, good luck in your choice!

Edit : and one Debatable point I forgot : the Art. Up to your taste, some people love/hate SV's art because it's anime, and imo, HS's art is kinda generic, good-looking, but generic.

While myhr2 put a lot of effort into writing this response and all of it is what I'd have said too, I wanna add this tiny little thing.
HS is ♥♥♥♥ and is going downhill, the playerbase is actually shrinking and the amount of RNG is at a level where not even casuals can overlook it anymore. "Pros" are leaving left and right and no company, not even Konami, would do what Blizzard did - raising pack costs while the game itself was at a low and only 1 month away from a new expansion. Let that sink in.
Shadowverse is rising. It will never reach the popularity of HS, but at least you won't ever feel like surrounded by haters.

I played HS for far too long and I'm as sick of it as it gets, so yeah, bias, but what else can I give but my personal impression.

Also gameplay-wise MTG wrecks all games. And Ironclad Tactics.

Originally posted by Daryl:
But SV art is pretty

Immensely.
Last edited by his1roguenation; May 18, 2017 @ 7:35pm
Daryl May 18, 2017 @ 8:18pm 
Originally posted by his1roguenation:
Originally posted by myhr2:
There is no objective better game, here are some on my thoughts on this comparison, hope it helps :

Positive for Hearthstone :
- very good production value : the interface is clear, the effects are detailed but don't over-saturate the screen, the voice-acting is good, there are varied and beautiful battlefields, etc, etc...In comparison, Shadowverse is not that bad, but it just hasn't the same level of polish. In short, HS is prettier.
- Tavern Brawl : a special mode that changes every week with a new set of rules. It's new free content every week, and yes, you could argue, some brawls came back a couple times, some where terrible, and there is the infamous "Heroic Tavern Brawl" that is just another level of greed from Blizzard, but Shadowverse has nothing comparable.

Positive for Shadowverse :
- best economical model by FAR. Cygames gives a LOT of free stuff, by starting your account, but also on the long run, with promotions, and generous dailies. Frankly, SV is economically better in every aspect : for a F2P, but also for a collector, or just when comparing pack value regarding to their cost. Simply put, a Shadowverse card is worth more than an Hearthstone card, and you get them more easily.
- expac lifespawn. SV has a new expac every three months, against every four months for HS. I list it as a strict positive, because while it means more cards printed, Cygames is generous enough that it doesn't outrageously disadvantages new players. And more cards more often means more change in the meta, which is a big plus. What's worse than a meta game that is stale during 2 months? A meta-game that is stale during 3 months!

Debatable :
- Lore : HS dips into the Warcraft Lore, which is rich and has been developped through many years and many games. If you love this lore, it's a positive. SV, on the other hand, has its own less detailed and a bit more generic Lore, which is kinda interesting in that it allows for more creativity, kinda, but is less structured (kinda old Magic : the Gathering Lore, a ragtag of interesting ideas and themes that got developped along the line)
- RNG, or lack thereof : Hearthstone has many more RNG elements than SV. It makes the games really different, but it also weakens the importance of skill. To sum it up : HS is more casual than SV. On the flipside, SV is really consistent, but it also means that if your deck is weaker than your opponent's, you will most likely loose, and since everybody can look up online the strongest decklists, it means that deck-building (a form of skill), is less important. All in all, I would still say that SV requires more skill than HS, but it's a bit on the decline since the latest expacs.

The rest is too shaky to make solid points, imo. Shadowverse it still a young game, it's not even one year-old. Some recent changes are a bit worrying, like the fact that each expac will have two legendaries for each craft, but truth is, Hearthstone did it too, and raised (sorry, "adjusted") their prices in most countries aside from the USA and Canada.

In the end, I went with Shadowverse for the economical model. Even though I played World of Warcraft for several years, I wanted to invest in a CCG where I though I could achieve the full collection (aka, one copy of each card) for a reasonable price. After 4 months and spending 155 euros, I'm kinda proud to say that I have the full collection (as in, I could craft all the cards that I miss with my vials), and I will most likely be able to complete the next expac without spending any more money. I'd have to do the calculations, but I suspect that I would have to spend at least three times as much for the same result in Hearthstone (for the same amount of cards)

But gameplay-wise, Gwent wrecks those two games and more, so...
Anyway, good luck in your choice!

Edit : and one Debatable point I forgot : the Art. Up to your taste, some people love/hate SV's art because it's anime, and imo, HS's art is kinda generic, good-looking, but generic.

While myhr2 put a lot of effort into writing this response and all of it is what I'd have said too, I wanna add this tiny little thing.
HS is ♥♥♥♥ and is going downhill, the playerbase is actually shrinking and the amount of RNG is at a level where not even casuals can overlook it anymore. "Pros" are leaving left and right and no company, not even Konami, would do what Blizzard did - raising pack costs while the game itself was at a low and only 1 month away from a new expansion. Let that sink in.
Shadowverse is rising. It will never reach the popularity of HS, but at least you won't ever feel like surrounded by haters.

I played HS for far too long and I'm as sick of it as it gets, so yeah, bias, but what else can I give but my personal impression.

Also gameplay-wise MTG wrecks all games. And Ironclad Tactics.

Originally posted by Daryl:
But SV art is pretty

Immensely.


I got Heartstone and tried it
I finished downloading Shadowverse
Im trying it tonight.
Silviechan May 18, 2017 @ 10:52pm 
Originally posted by his1roguenation:
"not even Konami"
having played yugioh since 2001 or something close to that I can tell you that konami would def and have done things like that and even more idiotic things but they atleast tried to cover it up one way or another
Džek Rasel May 19, 2017 @ 3:10am 
I've tried both games at their early stage and I can tell you that SV is easier to pick up and tends to reward you more often and better, plus it got a lolimancer leader!
tokkusu May 19, 2017 @ 3:45am 
Never like blizzard's art style, since wc2.
So LA2>>WOW, SV>>HS
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Date Posted: May 17, 2017 @ 11:43pm
Posts: 15