Powargrid
TheTopMostDog 2016년 10월 8일 오전 2시 50분
Multiplayer longevity; game modes and playerlimit
Hey, just curious what you have available for multiplayer.

Deathmatch, I presume is in- how many players can it support?

Do you have other game modes for multiplayer and have you considered adding things like neutral power plants that can be connected to either players' networks, as a form of objective; king of the hill-style?

Going to be keeping a close eye on this one, it's right up my alley. Thanks guys.
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Wee Free Studio  [개발자] 2016년 10월 8일 오전 5시 21분 
Hi! For now, multiplayer is just 1v1. That's not a gameplay limitation (the final mission is a 6-way shootout) but we just haven't built the user interface yet to set up larger games. 2v2 and free-for-all matches are definitely on the to-do list.

> neutral power plants that can be connected to either players' networks

That sounds like an excellent feature for a new skirmish map! We have plans to release at least one "challenge missions" level pack, with some fun/difficult missions not connected to the main campaign. We'll see about adding more skirmish maps!
Wee Free Studio 님이 마지막으로 수정; 2016년 10월 8일 오전 5시 21분
Fuddleclutch 2016년 10월 9일 오전 1시 45분 
Hi TheTopMostDog, neutral buildings that go to the first player to connect to them are actually on the list for the Challenge missions mentioned above :). I've also thought about them for spicing up a skirmish map like you suggest, but the trouble is that they tend to increase the starting player advantage (which makes multiplayer less fun). If we find a way to balance that, we'll create a new skirmish map with neutral buildings.
Boom Boom Balloon 2016년 10월 16일 오후 4시 50분 
Glad to hear you guys are working on this! My friend and I love 1v1s, and we are looking forward to 4 player FFAs and 2v2s!
Markus DaVinci 2017년 5월 6일 오후 9시 46분 
Wee Free Studio님이 먼저 게시:
Hi! For now, multiplayer is just 1v1. That's not a gameplay limitation (the final mission is a 6-way shootout) but we just haven't built the user interface yet to set up larger games. 2v2 and free-for-all matches are definitely on the to-do list.

> neutral power plants that can be connected to either players' networks

That sounds like an excellent feature for a new skirmish map! We have plans to release at least one "challenge missions" level pack, with some fun/difficult missions not connected to the main campaign. We'll see about adding more skirmish maps!

Any update on when the ffa or 2 v 2 is coming out? Or any new maps?
Fuddleclutch 2017년 5월 8일 오후 1시 36분 
Hi Markus,

We'll release a small update for Powargrid in May, which will at least contain one new skirmish map. We'll add 2v2 and ffa in a later update, but we don't have a date for that yet.
Markus DaVinci 2017년 5월 11일 오후 8시 31분 
Fuddleclutch님이 먼저 게시:
Hi Markus,

We'll release a small update for Powargrid in May, which will at least contain one new skirmish map. We'll add 2v2 and ffa in a later update, but we don't have a date for that yet.

Sweet! Thank you.
Fuddleclutch 2017년 5월 18일 오후 1시 45분 
A quick update: we've decided to pull multiplayer for 3+ players forward. The next update (in a couple of weeks) will add both team multiplayer as well as free for all :).

For a bit more info: see our new blog post here[www.powargrid.com].
Markus DaVinci 2017년 5월 25일 오전 12시 15분 
Nice, can't wait for the update!
Fuddleclutch 2017년 5월 31일 오전 5시 49분 
In case you haven't yet seen our announcement: we've put the update live. There is a new skrimish map available, you can play multiplayer games with more than two people and there is a demo available now (which can also connect to multiplayer games, so you can also play with friends who don't own the full game). Enjoy :).
Markus DaVinci 2017년 6월 3일 오전 12시 44분 
Had a great time playing a 3 player game. The game went on a lot longer than a 2 player game, but it was great. I had to use a completely different strategy. Thanks for the update!
Fuddleclutch 2017년 6월 3일 오전 9시 16분 
Good to read you're enjoying the update :). And yes, we also found that with more than two players (or more than two teams) the game changes a lot. Suddenly it can make sense to weaken but not kill an opponent, to prevent your other opponent from gaining the advantage.
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