Powargrid

Powargrid

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Fuddleclutch Sep 3, 2016 @ 6:25am
Introducing Wee Free Studio
Hi, I'm Willem, one of the creators of Powargrid at Wee Free Studio. To kick off the Steam community hub for Powargrid, I thought I'd introduce myself. So here goes :).

I've been designing games and creating game concepts for as long as I can remember: board games, card games, story games and now video games. Powargrid started about fifteen years ago as one of these concepts. After that, it lay dormant for years. I envisioned it as a board game, but too much bookkeeping was needed to make it work. Turns out that computers are quite good at that though, so five years ago, Michiel and I set out to make it into a small video game.

We kept improving the game, and we got more and more serious about it. At one point we realized that Powargrid would become a release-worthy game. so we founded Wee Free Studio and kept on working.

For both of us, Wee Free Studio is something we do next to our dayjobs (I work as an energy specialist at an environmental protection agency). With limited time to invest development is slow, but we've also found this to be an advantage, since this gives us the time to really think about the game and then to rethink it some more. I think this has helped tremendously, especially in fine tuning the core game mechanics.

In all, I'm very happy with how Powargrid turned out. All the way through development, we've aimed to keep the game rules to a minimum while maximizing the emergent complexity. And I think we've succeeded quite well at that. Or to put it in other words: I think Powargrid is a game that is easy to learn but hard to master. I'd love to hear whether you agree with that :).

So that's a bit about me. I hope you'll have lots of fun playing Powargrid!

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Kaboom Sep 4, 2016 @ 2:15pm 
My turn! I'm Michiel, the other half of Wee Free Studio. I'm a software engineer who's always been tinkering, leaving a trail of half-finished projects in my wake, but Powargrid has managed to keep us interested for over five years!

It's been great working on it together with Willem, since we keep each other focused. And yes, it started out as a "small video game" five years ago. Now, due to a terrible (and wonderful) case of featuritis, our simple board game has online multiplayer, and a single player campaign featuring the blobbies, orbital death rays, volcano battleships, underground mechanical worms, and a dash of time travel! If that sounds interesting... try Powargrid :)
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