RuneScape: Idle Adventures

RuneScape: Idle Adventures

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***NEW*** [04/17 Update] New Beginnings and New Projects
Hey Idle Adventurers,

We've been silent for a long time, which is a combination of a few factors. Between Hyper Hippo and Jagex, RuneScape: Idle Adventures has been an awesome experiment to work on with you, but we’re ending development of the game, and it’ll be removed from Steam in the coming weeks.

You have been an excellent community throughout, in all the right ways: talkative, passionate, and analytical–you've given us a tonne of great feedback as we've worked hard to improve the game in the right ways. The reality is that those improvements did not change the game enough, and new players weren't sticking around to finish the stories and quests that we'd already created, let alone justify us creating additional content.

A lot of long hours and hard work went into this weird new twist on the RuneScape universe, but sometimes the right call means setting your sights on helping other up-and-coming game ideas.
  • RuneScape: Idle Adventures will be shutting down on May 15th, 2017 at 11:59PM UTC.
  • The game’s store will close on April 28th, 2017 at 11:59PM UTC.
We want to thank our community for all your hard work and playtime–you're the reason we do what we do! Both teams will be working hard on bringing you the next big ideas we have, and we'll let you know as soon as those big ideas converge in Gielinor again.

~The RS:IA Team
Last edited by Hyper Hippo Productions; Apr 17 @ 10:00am
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Showing 1-15 of 183 comments
Naspear Apr 17 @ 11:27am 
I was honestly just waiting for the mobile version.
Last edited by Naspear; Apr 17 @ 11:27am
Oddi Apr 17 @ 11:53am 
I re-started my journey just yesterday, and now there's no point in continuing already...
De Apr 17 @ 11:56am 
I was really excited about this game. And how wouldn't I be? With more than 13,000 hours played on runescape and after playing at least 30 other idle games, many of them until I got all achievements, this seemed like the perfect game for me, but I quite quickly saw how it's gonna end.

This whole post could be summed up in this sentence: "We thought we could milk the loyal RuneScape community for some quick cash, but we couldn't, so we'll find another community to milk now."

"new players weren't sticking around to finish the stories and quests that we'd already created, let alone justify us creating additional content."

Really? It's the hope of new content that keeps new players sticking around. RuneScape players are used to a new update every week, and if that doesn't happen, they get the reason for it. They are used to seeing the concept for future updates and none of that was visible here. Why would a new player stick around when they see that the last update, nay, the last time the development team posted on any social media, was months ago? Especially with the last post being about a development team member and not about the game? This clearly showed that you care about yourself more than you care about the game and its players.

RuneScape was clearly a passion project by the Gower brothers. Most other idle games are passion projects by small development teams and very often a single passionate person. It is easy to feel that passion for making a game worth playing in those other games, but the players definitely did not feel it here. Individuals have made more fleshed out idle games out of boredom and passion than you could with a "small" development team, and they had to come up with an idea for their game on their own, while you had the whole world and lore of RuneScape at yoru disposal.

The game was clearly a cash grab more than anything else. A pay-to-progress-faster feature was added way too quickly. How do you expect players to trust your good intentions, when the shop in the game is finished before we could even check our statistics (a basic feature in most other idle games)?

You somewhat try to blame the players for the game's failure in this post, saying that new players didn't want to stick around and that the changes implemented from players feedback weren't good enough (in a way implying that the community did not have good ideas). The only one here that is to blame is you. You set off on a mission for cash instead of a mission for player satisfaction and it failed.

And you have the guts to title the post "New Beginnings and New Projects"? You've disappointed quite a large community, that will probably make sure to stay away from those new projects in the future. But I guess you won't have a hard time finding a new community to milk for some quick buck before moving on...

"Mission failed, we'll get them next time." Right?
Pejelo Apr 17 @ 1:01pm 
Oh...
will we be refunded?
So money spent for nothing then?
so another words thanks for all the free money kiss my♥♥♥♥♥you lose the game we take all the funds we dont care we have your money and time well ♥♥♥♥ you right back you conniving vindictive♥♥♥♥♥wipes
Originally posted by VAPE-THAYOLIi:
so another words thanks for all the free money kiss my♥♥♥♥♥you lose the game we take all the funds we dont care we have your money and time well ♥♥♥♥ you right back you conniving vindictive♥♥♥♥♥wipes
I agree we should get some of are credit back the game wasent even finished and they were self aware of that so that money needs to be refunded
Lemme get this straight. You put an idle game on Steam for fans of your moneymaker Runescape, gave it early access tagging, had barely any community interaction, asked for money for in-game progress while in early access, and you then blame the players for not letting the game fail? Nonononono, Jagex. The game failed because of your lack of interaction with the players. The game failed because of how broken it is. The game failed because you don't care about this anywhere beyond making a quick buck, and you didn't make enough for you to care anymore.
Carme Apr 17 @ 2:09pm 
I asked in someone else's thread but I guess it's better placed in this thread:
Most of my skills are 120s, if you're shutting down, can I have a ton of shards to surge the rest to 120?
Carme Apr 17 @ 2:11pm 
Squirrel, in what universe is "Hyper Hippo" "Jagex" ?
This is a post from the team. I assume the team isn't just HyperHippo.
I have zero issue with HyperHippo. I've played their other projects and I enjoy them.
Carme Apr 17 @ 2:17pm 
Did you even read the post on RuneScape.com last year when Jagex announced their partnership with Hyper Hippo?
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