The Spatials: Galactology

The Spatials: Galactology

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 This topic has been pinned, so it's probably important
Weird and Wry  [developer] Feb 24 @ 11:18am
Roadmap
Apart from the high level items listed here, we always have a myriad of small tweaks and features for every release

On 3.13
  • Station raids review
  • Tombs and graveyards
  • Player invasions as credit sinks
  • Balance sheet
  • Mystery milk unlocking for Lactians hostility

Selected
Ideas highly likely to be featured in a future version, if they work out OK
  • Ship skills: insurance and jump drive
  • More involved planet missions with varied mini objectives and generated mini quests
  • Product preferences for officers and visitors
  • Give structure to goals, more narrative style
  • More perks and bonuses for specs
  • Officer-officer relationships and empathy system

Braindump
More far out ideas not yet considered to be included in the game
  • Weapon range, combat training
  • Pure sandbox mode
  • Mines (exploding kind)
  • Evacuation tool (as a security bot action)
  • 4 side pathing for everything (CPU hit)
  • Hotel review
  • Detention, immobilization. Care task system for immobilized entities.
  • Officer quirks and personalities
  • Mass moving systems
  • Ship loadouts and customization
  • Ship vital provisioning for long missions out of the station
  • A variety of floor bonuses for industry, vitals, etc. to balance out the different tilesets
  • Global AI for optimal job selection
  • Zoo: catching (using CC), spawner object, expositor door
Last edited by Weird and Wry; Jul 15 @ 7:56am