Hot Dogs, Horseshoes & Hand Grenades

Hot Dogs, Horseshoes & Hand Grenades

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[RUST]Grumplestiltskin  [developer] Oct 30, 2020 @ 10:59am
Megathread: Streamlined Controls Mode (Including Current Mapping)
Currently Available In: Alpha 1 Branch

Current Control Mapping: https://imgur.com/a/30oGlj6

Who is this for: Anyone with controllers with 2 face buttons (ABXY) and 1 joystick per controller.

Please note, in this control mode, some weapon function is not available. This is by design, and part of the nature of having two buttons per held object to work with. This will not be changed.

Current Known Issues / Counterindications:
- There is no way to change settings on scopes and red dots currently. This will be fixed (via a pointing laser interface)
- This control mode is not compatible with Single 2Axis, Joystick Teleport, SlideToPoint
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Showing 1-15 of 88 comments
Acedirt234 Oct 30, 2020 @ 6:39pm 
Will this work for WMR controllers? I know they don't have a A or B button, but can you make it so down-touchpad = A, and up-touchpad = B. It would be ideal If I were to demo H3VR with friends.
[RUST]Grumplestiltskin  [developer] Oct 30, 2020 @ 6:42pm 
No, this is not for WMR controllers, as they only have 1 face button. The fact that they have a functional touchpad makes it unnecessary. If you want to however, you can likely bind the touchpad to the B/Y button in the SteamVR binding interface. I will not be doing that routing in game though.
MacGynan Oct 30, 2020 @ 7:42pm 
A suggestion to help with not enough buttons to assign function to is use a Hold Button rather than press. IE, On a pistol have the top button be slide release and top hold be safety. Simlar to Onward or Pavlov if you have played one of those.
Last edited by MacGynan; Oct 30, 2020 @ 7:44pm
Violaceous Dahlia Oct 30, 2020 @ 7:51pm 
Having a slide release button feels important, given the speed advantage, and arguably better immersion (due to not having to fumble around trying to grip the incorporeal slide/charging handle or trying to get the physics to cooperate to release it by pulling against another object or the environment)

If it were an action mappable through Steam VR, I believe it would be possible to set up the press to release, hold to change safety/fire selector configuration described above (which I would personally use; Excellent idea)
Guess it'd have to be native, given how it'd affect the way objects that don't use the safety/mag release button configuration are interacted with


Edit: Switched the streamlined controls option on, but the Y/B buttons (Oculus Touch) still toggle the analog sticks (as well as triggering their new functions).
I already reverted to the standard controls within Steam VR (even though my custom setup shouldn't affect this, as it still triggers the exact same actions); Is this an issue on my machine, or a bug?
Last edited by Violaceous Dahlia; Oct 30, 2020 @ 8:18pm
Trittyburd Oct 30, 2020 @ 8:22pm 
Like MacGynan said, the upper button for a combined mag drop and bolt release for the next press would work and provide consistency for someone to switch from H3 to Pavlov, just not sure if other games have similar control ideas.
Otherwise, joy-stick click, since it is not bound to any other action, can be for bolt release.
SteelDrake Oct 30, 2020 @ 8:23pm 
In twinstick mode I'm still having to activate movement. Fumbling around switching modes on a PP2000 and keeping movement on got me killed in TNH.
[RUST]Grumplestiltskin  [developer] Oct 30, 2020 @ 8:25pm 
There's a bug. Am working on it now.
[RUST]Grumplestiltskin  [developer] Oct 30, 2020 @ 8:29pm 
Update: Bug found, will be patched within about 30 minutes.
SteelDrake Oct 30, 2020 @ 8:34pm 
Cool, thanks. What I used of it made it bit easier for me to stay alive without so many handicaps.
[RUST]Grumplestiltskin  [developer] Oct 30, 2020 @ 8:43pm 
Patch posted. Please restart steam to ensure you get it.
SteelDrake Oct 30, 2020 @ 8:54pm 
Movement switching stopped working on original mode now. Still the same on streamlined.
Violaceous Dahlia Oct 30, 2020 @ 8:55pm 
Patch changed things, but didn't quite fix them: Now the joysticks can't be toggled when using original controls, but they still toggle with streamlined controls (I.E. the opposite of what is presumably intended)


Teething problems aside, this feature has changed the game from being playable, to being fun to play, for me.
I can't give wholehearted praise, however, given that the difference really highlights the fact that over 50% of the VR playerbase has been using ill-suited controls up to this point.
Last edited by Violaceous Dahlia; Oct 30, 2020 @ 9:00pm
[RUST]Grumplestiltskin  [developer] Oct 30, 2020 @ 8:56pm 
Whoops, caused another bug. Fixing.
eroticfishcake Oct 30, 2020 @ 9:03pm 
Folks have already mentioned it but I might as well add it since the thread exists.

But yeah, the B and Y button on the Oculus Rift will toggle the movement controls for TwinStick which means using said buttons to say, opening a breech loading gun, toggling the safety or toggling spawn lock in your inventory would toggle the movement controls on/off.
[RUST]Grumplestiltskin  [developer] Oct 30, 2020 @ 9:06pm 
Ok, patch 2 pushed
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