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Yeah sure but, that becomes a bit of an issue where you're being attack from all sides and are forced down one path, not to mention freezing.
It is not supposed to be easy. Sometimes the situation gets tough and intense because you are stuck in one path as you say, and have to fight crown control elements too.
But if there was no such situation then the game would not be challenging now would it? It would just be a walk in the park where you effortlessly kill everyone and watch your character become unstoppable, without any risk taken.
I have vague memory of wearing fire boots so that I could never be frozen or something like that, but I could be wrong as it's been a long time since I played the game
protective cards like boots and one that removes neg effects are useful. you can have 2 decks and swap it with G, try to have one for assault and 2d for survival.
Didn't know you can have 2 decks , that's useful thank you.
Thanks for the reply.
Game is fun, good to know I can open up the menu and use potions.
It feels like a generic isometric ARPG with restrictions to movement freedom, but I don't get the purpose of those restrictions.
Nothing in this game is designed around this on-rails movement. You could remove that restriction and the only thing that would change is the difficulty of evading projectiles. You could put a diablo game on rails (and increase melee range) and you will get this game. This restriction feels disconnected from the rest of the game.
If there's something in later game that does benefit from the rails, do let me know.
Rails movement streamlines and affects all of the gameplay, every card was planned and balanced around it. With movement happening in one dimension you can have more complex spell combos without hiking the difficulty.