Transport Fever

Transport Fever

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weber.basil  [developer] Nov 10, 2016 @ 11:21am
Release notes
Build 15501 (May 18, 2018, Windows only)
  • Fixed Windows 10 April Update interference with Steam overlay causing very long mouse input freezes while the game continues to run

Build 15434 (May 14, 2018)
  • Improved line behavior when a bus stop is bulldozed and rebuilt
  • Improved line rendering: show street turnarounds
  • Improved rendering performance for scenes with a huge amount of trees
  • Improved/reduced video memory usage in certain situations
  • Fixed compatibility issues with outdated AMD drivers
  • Fixed towns building streets over railroad tracks
  • Fixed crash in mission EU04 and US05
  • Fixed random crash while building streets/tracks
  • Fixed vehicle and other tables not sortable right after starting a new game
  • Fixed Class 1042 and Class PRR GG1 bogie configuration
  • Fixed crashes related to non-player-built industries with stations (modding)
  • Fixed crashes related to town buildings with stocks (modding)

Build 15313 (May 3, 2018)
  • Improved simulation performance
  • Improved rendering performance
  • Improved camera movement performance
  • Improved tools and statistics performance
  • Improved month change stuttering
  • Improved loading time and daily freeze for huge savegames
  • Improved line window: better line problem reporting and added info window
  • Improved line behavior: terminal assignments always locked and auto-fix button
  • Improved line manager: added search field
  • Improved general collision handling: check against new objects only
  • Improved terrain rendering texture sharpness
  • Improved auto save notification: visible in cockpit mode, too
  • Improved construction builder: allow building below water level
  • Improved usability: ctrl+c in text fields
  • Improved vehicle replacement error reporting when new vehicles are incompatible
  • Improved various resources: models, lod distances, colliders, etc.
  • Improved modding: tunnel types can now specify start/end years
  • Improved modding: show message when .blob files of meshes are missing
  • Improved modding: added collider functionality for constructions
  • Improved modding: categories for street, track and other menus
  • Fixed occasional multi-second freeze
  • Fixed return to menu/desktop taking a very long time
  • Fixed a bug that caused the wrong mods to be shown as missing (load game page)
  • Fixed music volume bug which appeared on game start
  • Fixed sound effects and voice over audio bugs
  • Fixed line rendering discontinuities and flickering
  • Fixed street upgrader: some streets were upgraded to incorrect types
  • Fixed aircraft rotation: rotate around back wheel
  • Fixed particle systems rendering order
  • Fixed text input field mouse selection
  • Fixed town building asset alignment bug
  • Fixed town buildings built on streets bug
  • Fixed game window appears on the wrong display bug
  • Fixed disappearing cargo items bug
  • Fixed not working vehicle driver animation bug
  • Fixed "Disable all mods" button on load game page not enabling start button
  • Fixed crash when vehicle has cargo types not used in the game
  • Fixed crash when a player-built industry with stations upgrades
  • Fixed rare crash while initializing new game
  • Fixed rare crashes while loading game
  • Fixed various campaign bugs in missions EU2, EU4, EU6, EU7, US4

Build 14485 (February 12)
  • Fixed hang/freeze after 99% loading on some Mac models with Nvidia graphics
  • Fixed very low fps while building streets/tracks on some Mac models
  • Fixed random crashes in campaign mode when playing in Portuguese or Ukrainian
  • Fixed crash when loading DDS cube map texture (modding)

Build 14085 (November 2)
  • Added user interface scaling feature
  • Added fully-functional scrollbars
  • Added completely reworked mod selection dialogs
  • Added warning when trains are mutually blocked
  • Added throughput rate column to line table
  • Added option to not spawn certain industries on random maps (modding)
  • Improved settings menu design
  • Improved auto save functionality: save every x minutes
  • Improved vehicle logic: always react when line path changes
  • Improved vehicle logic: fixed inappropriate train reversing
  • Improved catenary/high-speed layer visibility
  • Improved bulldozer: bus stops on streets now bulldozable via HUD icon too
  • Improved warning message when stations are not properly connected
  • Improved town charts when date range is very large
  • Improved finances window: maximal loan is now shown and buttons gray out
  • Improved town growth: big towns more dependent on cargo supply (new games)
  • Improved town cargo handling: support for cargo production (modding)
  • Fixed depot not upgradeable when containing vehicles
  • Fixed a bug which caused cargo items to travel "loops"
  • Fixed incorrect industry upgrade announcement
  • Fixed vehicles ignoring waiting cargo with "Full load (any)"
  • Fixed buses/trucks not following the official line path when using waypoints
  • Fixed rare bug that caused industries to lose station catchment area after upgrade
  • Fixed rare crash when building or demolishing streets
  • Fixed rare crash during new game initialization
  • Fixed enter key not working in confirmation dialogs
  • Fixed stop numbers in vehicle and station window
  • Fixed street/track geometry "holes"
  • Fixed terrain alignment "rays" when building streets/tracks
  • Fixed missing error message when construction files are not found
  • Fixed Class 9000 light placement
  • Fixed invalid industry warning when using non-standard date speed
  • Fixed smoke texture artifacts
  • Fixed terrain alignment for canal in mission US03
  • Fixed vehicle color blend masks not working for mods (modding)
  • Fixed load indicator not working with multiple compartments (modding)
  • Fixed several town cargo production issues (modding)
  • Fixed bulldozer costs with no-cost mod enabled (modding)

Build 13505 (July 28)
  • Fixed crash instead of error message in some cases when resources are missing
  • Fixed rare crash when building a bus stop
  • Fixed rare random crash while building
  • Fixed town building terrain alignment
  • Fixed terrain alignment issues when upgrading constructions
  • Fixed tunnel terrain alignment issues
  • Fixed Steam Lorry animation issues

Build 13482 (July 26)
  • Added explicit terminal/track selection feature
  • Added street waypoint feature
  • Added multiple cargo compartments per vehicle feature (ships)
  • Added new line station load mode: unload only
  • Added confirmation dialog when bulldozing large structures
  • Added terrain cut feature (proper tunnels)
  • Added vehicle icon coloring feature (icons show actual vehicle color)
  • Added warning when no path can be found connecting all stops of a line
  • Added embankment slope property to street/track types
  • Added maintenance cost property to track/bridge/tunnel types
  • Added lightScale property to emissive material (use with ordinary dds/tga textures)
  • Added proper application icon
  • Improved people/cargo consistency: don't disappear on station upgrade
  • Improved people/cargo consistency: don't disappear on street modification
  • Improved people/cargo consistency: walk/drive home if a path no longer exists
  • Improved terrain alignment collision handling: less collisions on station upgrade
  • Improved terrain alignment collision handling: less collisions on street modification
  • Improved street/track construction menu (incl. magic wand for tracks)
  • Improved overview tab in station window
  • Improved tunnel portals and interior geometry
  • Improved resource consistency (add new content like street types to existing game)
  • Improved resource consistency (make sure to re-save your legacy games first!)
  • Improved industry order for small maps
  • Improved vehicle store
  • Improved text input fields: text selection
  • Improved user interface: added sliders in various places
  • Improved signal/waypoint window
  • Improved vehicle/line coloring: new vehicles adopt color of existing line vehicles
  • Improved construction parameter layout: automatic line break if too wide
  • Improved error handling when model/group files contain invalid events
  • Improved list keyboard navigation: press letter (A,B,C..) to jump to item
  • Improved modding support: terrain and town parameters in base config
  • Improved usability: suggest name in savegame dialog
  • Improved mod selection dialog
  • Fixed vehicle logic: always send non-train cargo vehicles to first stop
  • Fixed rail discontinuity in double slip switch
  • Fixed task cannot be completed after medal in mission EU02
  • Fixed sunken ship smoke in mission EU03
  • Fixed details in mission EU05
  • Fixed cargo load indicators not working for trams, ships and aircraft
  • Fixed save game dialog overwrite without confirmation in rare cases
  • Fixed transparent tunnel profile for parallel track case
  • Fixed crash when upgrading a street without car lanes
  • Fixed crash when bulldozing constructions without models (e.g. streets only)
  • Fixed crash when building a bus stop on a street without car lanes
  • Fixed crash when encountering certain Unicode characters
  • Fixed end-of-month crash when towns are very close
  • Fixed vehicle/line coloring when vehicle gets auto-replaced
  • Fixed wooden bridge crossing
  • Fixed several station colliders
  • Fixed constructions with type "asset" not bulldozable
  • Fixed freeze when following a person walking over an invalid edge
  • Fixed wrong terrain alignment after bulldozing streets or tracks
  • Fixed distorted construction ground textures (non-loop stroke)
  • Fixed open/close door sounds not played for ships and aircraft

Build 12763 (April 4)
  • Fixed rare crash when industry upgrades (during campaign missions)
  • Fixed rare crash when selecting vehicles tab in line window
  • Fixed rare crash when removing stops from a line
  • Fixed keyboard scrolling in "Buy vehicles" dialog
  • Fixed construction parameter list not scrollable
  • Fixed medal "Large crowds" in USA mission 04
  • Improved French, Spanish, Italian, Russian and Protuguese translations

Build 12737 (March 30)
  • Added replace-vehicles-now feature in line and vehicle window
  • Added double slip switches
  • Added track speed layer
  • Added street traffic layer
  • Added zoom-to-cursor option
  • Added names for persons
  • Added vehicle cargo weight simulation (applies in new games only)
  • Added Italian, Portuguese and Ukrainian translations
  • Added map seed text to savegame and console
  • Added camera recording tool (debug mode only)
  • Added debug mode switch to settings menu
  • Added menu option for hardware cursor
  • Added base config setting to earn achievements with mods enabled
  • Added speedLimit parameter for lane lists (modding)
  • Added terminal connectivity test to verify constructions (modding)
  • Added "catenaryPoleDistance" setting to track type config (modding)
  • Added "getGameDifficulty" to scripting interface (modding)
  • Added logos for all vehicles (content)
  • Added level of detail models for all vehicles (content)
  • Improved savegame loading time
  • Improved RAM consumption
  • Improved general performance
  • Improved line window (stop list, load mode, vehicles and replacement tab)
  • Improved vehicle window (send to depots and sell, details tab, replace now)
  • Improved line manager (icons, tooltips)
  • Improved line assign pop up (new line button on top, show visible lines only)
  • Improved traffic simulation (player road vehicles have more priority)
  • Improved person/vehicle interaction
  • Improved music volume (lower volume possible)
  • Improved camera panning (perspective panning)
  • Improved translations (some text was not translated)
  • Improved aircraft movement (smaller turn radius etc.)
  • Improved aircraft approach/landing and air traffic control
  • Improved balancing in some missions
  • Improved cargo sorting for data tables
  • Improved map generation when "makeInitialStreets" is false
  • Improved GUI scrolling: handle arrow keys, page up/down, home/end
  • Improved Lua error handling
  • Improved stability on Mac computers
  • Fixed train brake bug
  • Fixed late game mid-month lags
  • Fixed train driving through other train after automatic vehicle replacement
  • Fixed production behavior of industries with multiple output products
  • Fixed street upgrade crash (occurred with some mods with through-streets)
  • Fixed achievements not earned after mission complete
  • Fixed delay when vehicle 100% loaded
  • Fixed multi-cargo load/unload delay bug
  • Fixed language error aircrafts to aircraft
  • Fixed age not reset on vehicle clone
  • Fixed credits button not clickable bug
  • Fixed station table sort/filter by cargo
  • Fixed streets blocking industries in map generation
  • Fixed wrong resolution bug on Mac computers
  • Fixed Steam overlay on Mac computers
  • Fixed Ctrl-Tab on Mac computers
  • Fixed Alt-Enter on Mac computers
  • Fixed platform orientation of modern rail station (content)
  • Fixed rail stone bridge gaps between pillars and railing (content)
  • Fixed modern bus/tram station catenary and lanes (content)
  • Fixed lowest level of detail model of characters (content)
  • Fixed vehicle models details of ge_p42_dc, br_e94 and Nohab (content)
  • Fixed train car door sounds (content)

Build 12238 (December 21, Mac only)
  • Fixed a crash which occurred randomly

Build 12232 (December 20, Windows, Linux)
  • Improved rendering performance
  • Improved simulation performance
  • Improved performance while building
  • Improved stability on Mac computers
  • Improved terrain tool
  • Improved performance of vehicle/station/line etc. tables
  • Improved Steam Workshop support (link mods to workshop page)
  • Improved Steam Workshop support (unsubscribe from advanced game settings)
  • Improved vehicle window (show if refittable)
  • Improved GUI window positioning
  • Improved vehicle LODs
  • Improved main connections (removed industry main connections)
  • Improved save game GUI (progress bar)
  • Improved bus/tram behavior in big towns
  • Improved mouse cursor (fluent system mouse cursor)
  • Improved ship motion (fewer slowdowns)
  • Improved cargo simulation (reduced negative effects of overloaded stations)
  • Improved cargo simulation (ship more items in certain cases)
  • Improved Chinese translations
  • Fixed wooden bridge bulldozing
  • Fixed ships not finding path to depot, or not going to closest depot
  • Fixed automatic vehicle replacement (unload cargo first)
  • Fixed line manager "visible only" for air/water lines
  • Fixed crash when building tracks
  • Fixed crash when initializing game with experimental map size
  • Fixed mod vehicles not showing up in USA scenario
  • Fixed main connection warnings showing up even if disabled in base config
  • Fixed a bug which caused towns to grow too fast (applies to new games only)
  • Fixed harbor placement when snapping to street
  • Fixed ships (removed crude/oil/fuel from non-tankers)
  • Fixed various building LODs

Build 12070 (November 23)
  • Fixed crash when loading certain save games
  • Fixed crash when aircraft got stuck at airport runway
  • Fixed warning for industries with full output stocks

Build 12049 (November 23)
  • Fixed crash when upgrading airport when a plane is taking off
  • Fixed crash when bulldozing bus stop or signal
  • Fixed crash when assigning vehicle color in line window
  • Fixed crash when starting game and mods have been removed in the meantime
  • Fixed crash when building streets/tracks
  • Fixed crash when towns build new streets (end of month)
  • Fixed crash when industry upgrades (end of month)
  • Fixed crash when starting the game on some Linux systems with AMD graphics
  • Fixed delay after game crashed
  • Fixed catchment area preview
  • Fixed track LOD flickering
  • Fixed sorting in "set line" popup
  • Fixed construction snapping to different street on upgrade
  • Fixed jumping persons at terminals bug
  • Fixed ship and aircraft stop position bug
  • Fixed ship teleportation bug
  • Fixed negative potential bug
  • Fixed industry production dependent on frame rate bug
  • Fixed aircraft catapult bug
  • Fixed colored vehicle transparency bug
  • Fixed DLC activation (modding)
  • Fixed open wagon (USA) cargo load
  • Fixed no-costs-mod (constructions now free too)
  • Fixed various details in various missions
  • Improved land use/catchment area rendering
  • Improved terrain tool (brush size/strength)
  • Improved modding support: modifier when loading construction "update function"
  • Improved heightmap import: relaxed width/height constraints
  • Improved various translation details
  • Improved street/track builder: snap to straight
  • Improved LODs for various vehicles
  • Improved various texture details
  • Improved ship/aircraft reverse button
  • Added resolution change confirmation dialog
  • Added maximum waiting time for full load (per line, 3 min default)
  • Added warning for industries with full output stocks
  • Added era-dependent music
  • Added Chinese translations (credits go to DBG translation group, contact QQ group 384380227)

Build 11908 (November 10)
  • Fixed crash on Intel HD Graphics 520 and 530
  • Fixed black terrain bug
  • Fixed wrong initial language bug
  • Fixed a town growth crash
  • Fixed an America mission 2 crash
  • Fixed restricted mouse cursor movement bug
  • Fixed ship set line crash
  • Fixed experimental map sizes crash
  • Fixed Man SL 192 bus crash on Intel HD Graphics
  • Added main menu Intel HD Graphics warning

Build 11807 (November 8)
  • Release version.

Testing version

Can be accessed by using Steam branch "testing". This version is equal or newer than the current release version on the main Steam branch. It is not stable and should only be used for testing upcoming patches. More information can be found in the Transport Fever testing group. Feel free to join the group and discuss upcoming patches.
Last edited by weber.basil; May 18 @ 3:24am
Transport Fever > Support > Topic Details