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They need a fix on pathfinding and line of sight because it is Malarkey.
On almost every occasion (both on defence and offence) the pathfinding is just straight up impossible and almost biased for my part. When it came to defence, the enemy AI most often bypass natural barriers and walled areas despite every possible means to try and cover up pathways. Yet when it came to offence, most often when I clear a new path which most occasions is clearly the quicker and SAFER path, the AI thinks it is a good idea to continue marching through the barbed-wire killzone. That is not to mention the countless BS line of sight for both my units and the enemy AI. How is it in almost every encounter they can see me but I can't see them?

Please for the love of sanity FIX THIS PROBLEM! I want to support this game but if these problems are making it difficult to enjoy this game.
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Unfortunately, there's not much you can do. It has also been incredibly hinted out that the developers do not care anymore about this game. They are probably focusing on some other game to be honest.

Kind of a shame-this game had so much potential and I really enjoyed my time playing it. But then again, personal enjoyment ≠ objective quality.
Originally posted by YujiDerep000:
Unfortunately, there's not much you can do. It has also been incredibly hinted out that the developers do not care anymore about this game. They are probably focusing on some other game to be honest.

Kind of a shame-this game had so much potential and I really enjoyed my time playing it. But then again, personal enjoyment ≠ objective quality.
Sigh, I was afraid of that.
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GUNS UP! > General Discussions > Topic Details