Might & Magic Heroes VII – Trial by Fire

Might & Magic Heroes VII – Trial by Fire

KdMgao Aug 29, 2016 @ 12:23pm
Heroes VII 7.5 Mod
Hi Heroes. i'm korean.
I make Mod Heroes VII.
Many change Skill, Hero,
but you need translation korean.
http://www.heroes2.com/freedown/203467

Bug fix
[Ancient Etruscan torrent]
Proximity attack 2 times 1 time only to attack to attack.
This should not be a surprise to melee attacks.
Melee when they receive, make sure to fight back.

[The deity of darkness]
1 to give twice the damage to only once.

[Hide]
2 cannot receive shadows from the turn to on a regular basis

[Cooperative]
Biting back a thankless is now normally applies.

Change Game

[Sylvan]
Ban school: firemagic

[Stronghold]
Ban school: primemagic

[Dungeon]
Soul poison Crucible: the battle within the realm of control of the town the first three plums each turn for turn all enemies (the hero's level × 10) of damage to the coat.

[Magic Skill]
Department of public
Beginners-magic knowledge + 1
Expert-magic knowledge + 4
Mastery-magical knowledge + 7

Department of scholars: 30% reduction in the series Mana consumption.

[AirMagic]
Focus of the storm
The first use of the magic atmosphere since the start of the battle for HP + 100%.

1 standby knowledge
Arrow rain can be written in a 5 × 5 area.

Standby knowledge 2
The blast hit the magic little (HP x 20 + 25-200) of damage. Lightning magic right around suitability the suitability (horsepower x 13 + 25 ~ 125) of damage.

Lords of the storm
Enemy units whenever a target friendly unit's attack damage all around, including enemy units (horsepower x 5) atmospheric damage.


[EarthMagic]
Durable rock
Whenever you write a hero plateaus magic def 2 apiece.


The plateau knowledge 1
Stone cuff 5 x 5 area, playing 4 x 4 can be written in the region.


The plateau knowledge 2
Straps are less affected by magic each move (horsepower x 15 + 75) of damage and poison spray magic can be written in a 3 × 3 regions.


Natural radiance
Every turn every friendly unit (horsepower x 10) as long as the recovery, resurrection.


[FireMagic]
Passionate: e
Whenever you write a flame spell damage a Hero 2 apiece.

The flame of knowledge 1
Burning a 5 x 5 area.

The flame of knowledge 1, 2, 3
Lasting damage (HP x 5) will be changed to nested.

The flame envelope
When all the spiked bag melee attacks (horsepower x 10) with the addition of flame damage, and when the enemy melee attacks (horsepower x 5) fire damage to the coat.


[WaterMagic]
Water knowledge 2, 3
Magic damage received during the two-turn power unit 2, led power 5 low.

Statue
If you have a negative effect on the enemy forces turn the water every time you start (horsepower x 15) of water damage.


[LightMagic]
A ray of hope
Whenever you write a spell damage and light hero armor by 1.

Light knowledge 2
Heavenly armor, 4 × 4, 5 × 5 area in the light of the clarification.

Light knowledge 3
Burning a 5 x 5 area.

[PrimeMagic]
Update
Heroes of Mana at the end of the battle, according to primordial magic rating 20/35/50.

1 primordial knowledge
Good luck and time control can be written in a 5 x 5 area.

Magic foot volume
According to primordial magic ratings Magic Magic spirits + 2/+ 2, + 3, + 4 magic, soul, soul + 3/+ 4

The primordial knowledge 2
Magic nullification 4 x 4 can be written in the region.

The primordial knowledge 3
Elemental Summoner spell this turn bitter if you don't, then annihilated the number of shamans in turn will increase as much as 50%.

[Paragon]
DragonBlood
Best rating in accordance with the Magic Magic spirits + 2/+ 2, + 3, + 4 magic, soul, soul + 3/+ 4

Warrior
Best rating in accordance with the armed forces + 2, Defense + 2/+ 3/+ 3, defense force armed forces + 4, Defense + 4

Magic intuition
The hero's magical knowledge + 8. I've never written a hero of the battle of the magic 100% probability. However, the magic meets the requirements (magic knowledge levels).

Magic affinity
The hero's maximum mana will increase by 50%.

Mentor
When the other heroes come in contact with other teammates heroes experience experience with this technology take the hero Chi increase, up to 25% of the required conditions are met and if the magic can teach you, too.

[Attack]
Step 1: the giant slaughter here, the master blitz now, Ta
Step 2: hit rate, battle frenzy
Step 3: archery
The ultimate machine: an exemplary ride

Bang
The hero's direct attack damage (level x 4) as long as the more exalted. 1 turn the enemy troops to attack the hero led force between 5.

Hit rate
Minimum damage, maximum damage, depending on the rating a + 1 unit + 1/+ 1/+ 2/+ 3/+ 6

Battle frenzy
Minimum damage, maximum damage, depending on the rating a + 1 unit + 1/+ 2/+ 3/+ 5/+ 10

Archery
Friendly units have both long range ranged attack. The original long range unit rating ranged troops with the maximum damage + 1/+ 1/+ 2/+ 3/+ 6

Exemplary ride
The hero's direct attack damage (level × 6) as long as the more exalted. In addition, until the end of the turn, never attacked troops spiked a hero attack damage 10.

[Defense]
Step 1: defense posture, strikes,
Step 2: avoidance, magic defense
Step 3: preemptive strike
The ultimate machine: vitality

Defensive stance
Every turn of the troops before the start of each turn def 5.

Strikes back
Defence has taken action to the start of the next turn the spiked bag damage 5.

Avoidance
Spiked armor 10 troops ranged attacks.

Magic defense
Magic damage reduced by 30%.

Preemptive strike
Friendly unit moves, or defense, if you wait until the next turn enemy attacks from hitting before the match. Does not apply to the troops the ability to maneuver. The number of times hitting a pre-emptive counterattack ability to bag limits disappear, never have the ability to fight back an unlimited number of troops also fought back after the attack once more.

Vitality
Friendly troops, depending on the stamina unit rating + 3/+ 6/+ 10 stamina stamina/health + 30/+ 100 health.

[Leadership]
Novice-increases the hero's leadership, the military, the neutral hero 5 suggest the odds are joined by 10%.
Increases hero's leadership-a specialist 10, neutral forces joined to propose a 20% probability of a hero.
Mastery-increases, neutral military hero of the hero's leadership joined to a 15 to 30 percent more likely to offer.
Step 1: a necessary ally, determination, tactics
Step 2: Golden tongue, the predominant number
Step 3: buy a cheer
The ultimate machine: augmentation of military

Tactical
The battle at the start of the bag can be placed in two lines, three lines into place. In addition, you can freely surrender during the battle.

Golden tongue
Jinny Kern flux and the magic animal related to the employment, the amount of gold you need neutral forces reduced by half. Also, when you offer a neutral military hero, the amount of gold that require joining a 35% reduction.

Cheer private
Led force of troops and armor and 5 friendlies.

[Good luck]
Step 1: soldiers of fortune, traveler's, treasure seekers
Step 2: chaos magic, the perfect attack
Step 3: fatal blow
The ultimate machine: change magic

Soldiers of Fortune
Fires when the fly is detrimental for the special ability to crit, you don't have a chance to trigger.

Fatal blow
Friendly units when attacking with magic to cause costly and detrimental to not trigger twice as much damage to the ship when the coat is 1.5.

Change magic
Never ever write orders and a hero unit to write magical effect a 25% chance to fail.

[War cry]
Curiosity,
Location shooter! Moving the affected troops unrolled a war shout.

Opportunism
Following the war the hero shout turns all friendly forces until fate 5 increases.

The overwhelming
Go ahead! War led the forces of troops affected shout spiked 5.

The allies invasion
Battle commences! The war spiked troops affected by the blitz and shout perfect blitz when it is added to the damage by 25%.

The first blow
Attack launched! Friendly forces are affected by a war shout crossroad is at maximum.

Bombardment support
In the spotlight! Friendly units that are affected by a war shout back the attack of an enemy if you've spiked to automatically fire the war units.

General
The duration of the castle is a three-turn battleship.

[Of war]
Village defense
This technique is mastered when appointed Governor General village village hero local National Guard troops base limits of troops 60, elite forces will increase to 20. In addition, strike the enemy like this always towards the turret on display three times.

[Explore]
Beginner-hero this power 2.
This power of the hero-a specialist 4.
Mastery-the hero's this power 6.
Step 1: pioneers, direction, he grabbed the machine
Step 2: Scout, Rover
Step 3: the familiar terrain
The ultimate machine: fast

Reconnaissance of
Heroes 4 heroes of sight, sight in strengthening the status of heroes and the enemy troops will be able to know the exact configuration of the.

Quick
1, this power-driven power of the troops spiked 5.

[Economy]

Promotes
1 out of every timber and ore.

Town planners
With this technology you can appoint the Governor-General a hero town twice a day will be able to build the building. In addition to the town of viceroy of the hero, it also supports other technical effect is friendly. However, only one other villages the Governor General Award.

Drafted Hall
With this technology you can appoint the Governor-General in a village a village hero Corps when hiring a 15-percent decline in gold consumption. In addition, 50% of the basic unit of the town residence of the production increases.

War machine
Recovery is possible on the resurrection

[Haven]
Haven Balistar
Initiative 20
Damage 10-20/20-30/30-40/40 ~ 50/60-70
Attack 5/10/15/20/30
Defense 5/10/20/30/50
Health 300/400/550/750/1000

Haven of healing sisters
Initiative 15
Recovery 10/25/50/75/150
Defense 5/10/20/30/50
Health 300/400/550/750/1000

[Sylvan]
Sylvan Balistar
Initiative 20
Damage 10-20/20-30/30-40/40 ~ 50/60-70
Attack 5/10/15/20/30
Defense 5/10/20/30/50
Health 300/400/550/750/1000

Mother Trent
Initiative 15
Recovery 10/25/50/75/150
Defense 5/10/20/30/50
Health 300/400/550/750/1000

[Academy]
A small pyramid
Initiative 20
Damage 10-20/20-30/30-40/40 ~ 50/60-70
Attack 5/10/15/20/30
Defense 5/10/20/30/50
Health 300/400/550/750/1000

Healing tent
Initiative 15
Recovery 10/25/50/75/150
Defense 5/10/20/30/50
Health 300/400/550/750/1000

[Necropoleis]
Nam Ta Lu
Initiative 20
Damage 10-20/20-30/30-40/40 ~ 50/60-70
Recovery 10/25/50/75/150
Attack 5/10/15/20/30
Defense 5/10/20/30/50
Health 600/750/950/1200/1500

[Dungeon]
Uncovering a shadow now
Initiative 20
Damage 10-20/20-30/30-40/40 ~ 50/60-70
Attack 5/10/15/20/30
Defense 5/10/20/30/50
Health 300/400/550/750/1000

Without a face now
Initiative 15
Recovery 10/25/50/75/150
Defense-5/10/20/30/50
Health 300/400/550/750/1000

[Stronghold]
Initiative 20
Damage 10-20/20-30/30-40/40 ~ 50/60-70
Recovery 10/25/50/75/150
5/10/15/20/30
Defense-5/10/20/30/50
Health 600/750/950/1200/1500

In addition, the more things change.
Next time I will translate to.
Last edited by KdMgao; Aug 29, 2016 @ 4:50pm
Date Posted: Aug 29, 2016 @ 12:23pm
Posts: 0