Conan Exiles

Conan Exiles

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Joshchaos Aug 6, 2024 @ 12:32pm
2
!!!***CONAN 2***!!!
The key features

*Mount and blade like style thrall combat / command ability
*Thralls that can craft and mass produce / self equip
*Thralls that can farm
*Thralls that can build
*Thralls that scout
*Thralls that repair
*Thralls that siege and use equipment, ladders, rams, trebs, exc.
*Thralls that passively raid set enemies as *War bands*
*Thrall housing/living system
*Bases having a central flag capture point
*base building that's natural evolution is town building with servers that support it
*Make inventories smaller and containers larger and to loot or farm large hauls, a horse wagon that you place chests in the back to make looting/farming more involved with transport.
*10x map size, 10x player count 1/4th Offical server count.
*Bases having much larger claim
*Players can build T1, T2 buildings... For T3..ONLY Thralls can build it... simply make it only raid-able by a full scale army siege and make it so that if a player wants to raid your base they have to march armies from their base to yours and defenders have an opportunity to meet them on the battlefield before they lay siege having the marching armies take real /walk time to march.
*Caravan system
*UI upgrades
*Clan Diplomacy system
*solo players can still compete with large clans by building grand empires with thralls if left uncontested long enough.
*making thralls very deadly on the idea of mount and blade..

....THIS IS THE DREAM***** This is what Conan 2 needs, and if succeeds... will be their best seller ever.
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Showing 1-15 of 46 comments
Usurper Aug 6, 2024 @ 4:26pm 
Still hoping for a Conan Mod in Mount and Blade 2 :impahead:
Darkbolt{AWG} Aug 6, 2024 @ 4:28pm 
how about NO LAUNCHERS AND NO CRASHING FROM BATTLE EYE AND HARD CRASHES THAT FORCE YOU TO REBOOT YOUR WHOLE SYSTEM! HOW ABOUT NO BAZZAR. OH AND NO FUNCOM TOTAL IDIOTS THAT MAKE PATCHES THAT CRASH YOUR PC.
Seishisha Aug 6, 2024 @ 4:51pm 
Some of your ideas seem a little bit too niche, particularly walking armies across the map, though it might add a huge amount of immersion, it would also be incredibly boring especially if you got your wish of wanting a map ten times bigger than the current one.

Walking treasures on the current map is tedious beyond belief, I dread the thought of escorting multiple npcs for caravan storage on a even bigger map.

I don't really see the point in making inventory smaller, that just comes across as inconvenient, especially when doing large scale build projects.

Likewise I don't see the benefit of making T3 thrall only, to make it exclusive is once again inconvenient.

Base capturing could work for npc camps but I don't really see a need for it. If you want player bases to be captured that sounds like it would cause nothing but grief.

Honestly all of those things seems more at home in a RTS, but maybe that's just the impression I got.
LycanLoner Aug 6, 2024 @ 5:55pm 
It sounds like a lot of stuff that would just make the game LAG hard on larger servers. It would also require a massive rework and goes against the Conan IP, which generally Conan and a handful of companions against larger odds. If they turn this into some clash of clan clone ♥♥♥♥ sell off the Conan IP. I do not care to deal with people building armies of thralls to raid or take my supplies/base/thralls when I worked hard to build ♥♥♥♥ up. I hate those style of games as they are money grabbing P2W.
Joshchaos Aug 6, 2024 @ 8:03pm 
I swear you say the sky is blue people will argue the shade...

Originally posted by Seishisha:
Some of your ideas seem a little bit too niche, particularly walking armies across the map, though it might add a huge amount of immersion, it would also be incredibly boring especially if you got your wish of wanting a map ten times bigger than the current one.

Walking treasures on the current map is tedious beyond belief, I dread the thought of escorting multiple npcs for caravan storage on a even bigger map.

I don't really see the point in making inventory smaller, that just comes across as inconvenient, especially when doing large scale build projects.

Likewise I don't see the benefit of making T3 thrall only, to make it exclusive is once again inconvenient.

Base capturing could work for npc camps but I don't really see a need for it. If you want player bases to be captured that sounds like it would cause nothing but grief.

Honestly all of those things seems more at home in a RTS, but maybe that's just the impression I got.


Well the idea is to introduce many systems of automation using thralls...

as far as armies and caravans that would be passive things you set thralls to do and places to go, as far as loot... it is to prevent cheese... coming from 6,700+hours into conan pvp these ideas are all things to fix problems and mechanics in pvp.

Making loot more revolved around being inside physical containers that you need to move around in wagons prevents blitz raids and *i just went to farm some wood and came back to no base* as it stands base raiding is not dynamic at all its just bomb spam and its too easy to break into someones base...
It should be more realistic and more fun... raiding in conan is a chore more than fun and its skill-less.

the idea making T3 so that thralls need to build it is to prevent spam, and requiring a process for the best. also making outerwalls only require 1-2 layers being say 10x stronger or only taking damage from siege weapons giving a level of security once your reach t3 from small scale attacks.

also thralls even the playing field for solo players who have no clan mates but want to compete... now they can with a army system.
Rhouna Aug 7, 2024 @ 1:07am 
Originally posted by Joshchaos:
I swear you say the sky is blue people will argue the shade...

Originally posted by Seishisha:
Some of your ideas seem a little bit too niche, particularly walking armies across the map, though it might add a huge amount of immersion, it would also be incredibly boring especially if you got your wish of wanting a map ten times bigger than the current one.

Walking treasures on the current map is tedious beyond belief, I dread the thought of escorting multiple npcs for caravan storage on a even bigger map.

I don't really see the point in making inventory smaller, that just comes across as inconvenient, especially when doing large scale build projects.

Likewise I don't see the benefit of making T3 thrall only, to make it exclusive is once again inconvenient.

Base capturing could work for npc camps but I don't really see a need for it. If you want player bases to be captured that sounds like it would cause nothing but grief.

Honestly all of those things seems more at home in a RTS, but maybe that's just the impression I got.


Well the idea is to introduce many systems of automation using thralls...

as far as armies and caravans that would be passive things you set thralls to do and places to go, as far as loot... it is to prevent cheese... coming from 6,700+hours into conan pvp these ideas are all things to fix problems and mechanics in pvp.

Making loot more revolved around being inside physical containers that you need to move around in wagons prevents blitz raids and *i just went to farm some wood and came back to no base* as it stands base raiding is not dynamic at all its just bomb spam and its too easy to break into someones base...
It should be more realistic and more fun... raiding in conan is a chore more than fun and its skill-less.

the idea making T3 so that thralls need to build it is to prevent spam, and requiring a process for the best. also making outerwalls only require 1-2 layers being say 10x stronger or only taking damage from siege weapons giving a level of security once your reach t3 from small scale attacks.

also thralls even the playing field for solo players who have no clan mates but want to compete... now they can with a army system.



Hi there,

I respect your opinion and, first of all, recognise that tastes differ.

However, with these suggestions, I wonder what would be left of the original Conan Exiles. Personally, I would have no interest in having thralls play the game for me.

As always, have fun!
Seishisha Aug 7, 2024 @ 1:26am 
Originally posted by Joshchaos:
I swear you say the sky is blue people will argue the shade...

-Snipped for brevity.

I don't disagree that some balance for pvp is needed, I think this is just pushing it too far, like i said it seems more at home in an RTS, honestly it sounds like a totally different game, one I wouldn't want to play, but to each their own, I wasn't trying to disparage you, just point out that these are very different mechanics and push the game towards micro and macro management. As Rhouna said it's like having the thralls play for you.
Joshchaos Aug 7, 2024 @ 1:48am 
Are any of your Opinions coming from a Official PvP server standpoint? because im coming at this from a 6.7k hours and talking this over with many community greasy's from the pvp world and these points have been highly favored... and really the only path for a future conan..

*raiding with bombs is bad and easily exploitable
*Having players be able to loot entire vaults and suicide with all the loot and summon at base is bad.
*having to grind over and over and find every little block to repair is bad
...i can go on and on..
advanced AI + Thralls performing more tasks is how to fix this, and increase immersion all at the same time which = more fun.
Seishisha Aug 7, 2024 @ 2:02am 
Basically you've discussed it with several like minded people and they agree with you, it's an echo chamber. If you want actual discussion you need different points of view to counter your proposals and offer alternatives, which I admit, I haven't, because I've not put a lot of thought into this, I was just voicing my opinion on your proposed solutions.

I've just under seventeen hundred hours in game, less than you clearly, but still a decent enough chunk to know my own preferences and given enough time I'm sure I could theorise a decent list of changes too, but honestly I'm not going to, I feel like it's a waste of energy to list all the issues and ways to fix them, knowing full well it will never happen.
Joshchaos Aug 7, 2024 @ 9:19pm 
Originally posted by Seishisha:
Basically you've discussed it with several like minded people and they agree with you, it's an echo chamber. If you want actual discussion you need different points of view to counter your proposals and offer alternatives, which I admit, I haven't, because I've not put a lot of thought into this, I was just voicing my opinion on your proposed solutions.

I've just under seventeen hundred hours in game, less than you clearly, but still a decent enough chunk to know my own preferences and given enough time I'm sure I could theorise a decent list of changes too, but honestly I'm not going to, I feel like it's a waste of energy to list all the issues and ways to fix them, knowing full well it will never happen.


I just dont understand what you are even arguing for? what is it you want? what do you fight for?... what do you want out of a conan 2? you want poor AI? you wanta poor cheesy bomb/raid system and gods? you want sloppy build system and bad UI? you want small scale servers and give no hope for solo players? you want jank sprint/roll combat spear meta?...
Joshchaos Aug 7, 2024 @ 9:26pm 
Originally posted by Seishisha:
I could theorise a decent list of changes too, but honestly I'm not going to, I feel like it's a waste of energy to list all the issues and ways to fix them, knowing full well it will never happen.

I'm sure you have more than enough energy to spare... *Waste of Energy* if its such a waste then why bother commenting at all? if your energy levels are so taxed by having to rub a few brain cells together... woof... oof...yikess?!

You know if your going to argue a point you really need to workout the details. your just arguing for argue sake.
Seishisha Aug 8, 2024 @ 1:27am 
Nice, throwing out insults because someone disagrees with you, very mature, not the best way to drive engagement in discussion.

But since you asked for it however rudely, I will waste some of my energy and give you a more fledged response on the subjects in your list of problems, hopefully this will be enough to show you that there are multiple ways to address issues that don't require entirely new and frankly unrealistic additions.

"raiding with bombs is bad and easily exploitable"

Potential fix number one, change bombs to act like legendary treasure, they need to be carried physically to the destination from some sort of deployment area, have that deployment area respect build permissions so you can't just run up to a wall with fifty explosive jars.
Fix number two, have the bombs explode in player inventory if their health drops below a certain threshold.
Fix number three, make explosive jars or the ingredients to make them very heavy so players are less inclined to carry huge amounts of them at once.

"Having players be able to loot entire vaults and suicide with all the loot and summon at base is bad."

Potential fix number one, increase the weight of all treasure items and prevent corpse summoning from working when the body is over weight.
Fix number two, Delay the casting process and make the body visible like when summoning an avatar, giving players a chance to get to the body and loot it before the ritual completes. Fix number three, prevent treasure from going through teleportation entirely,
Fix number four, rework the coffer system so it acts like a legendary treasure and needs to be physically lifted and carried, change the accountant to manage the funds in and out and make all donations to coffer auto convert to gold coins when deposited or withdrawn.

"having to grind over and over and find every little block to repair is bad"

Potential fix number one, improve the GUI when holding a repair hammer, extend the damaged block visibility radius making it easier to locate them.
Fix number two, extend the repair radius of the hammer so it fixes a large number of blocks per swing.
Fix number three, simplify and reduce the cost of repairing blocks, tier one with stone, tier two with brick, tier three with hardened brick.

Any of those could work, don't require entirely new systems or AI, don't require overhauls to the game navigation mesh, don't penalise players by making their inventory smaller.

"advanced AI + Thralls performing more tasks is how to fix this, and increase immersion all at the same time which = more fun."

This is far trickier to tackle than you seem to believe, the technical limitations of what a game engine can handle, what a server can handle would definitely get in the way. I'm not saying it's impossible, but I suspect the game would need an insanely large budget to create a system like that, and even though CE was a big success for funcom, I doubt very much they would invest the hundreds of millions of dollars needed. Even if by some miracle they did spend the money to make it happen, created a huge map for hundreds of players, thousands of thralls each with their own player assigned tasks all sending requests to the server at once, sounds like it would be a lag nightmare.

None of these changes will ever get implemented, the chances of a sequel being produced are very slim. For the moment at least, funcom will be focused entirely on dune and most likely will be for the next five to ten years. While they still hold the license no other companies will make a Conan game, even if funcom sold or lost the license, there is no guarantee another studio would make any kind of sequel. So yes theorising like this is a waste of energy.
Last edited by Seishisha; Aug 8, 2024 @ 1:31am
Joshchaos Aug 8, 2024 @ 9:45am 
Originally posted by Seishisha:
Nice, throwing out insults because someone disagrees with you, very mature, not the best way to drive engagement in discussion.

But since you asked for it however rudely, I will waste some of my energy and give you a more fledged response on the subjects in your list of problems, hopefully this will be enough to show you that there are multiple ways to address issues that don't require entirely new and frankly unrealistic additions.

"raiding with bombs is bad and easily exploitable"

Potential fix number one, change bombs to act like legendary treasure, they need to be carried physically to the destination from some sort of deployment area, have that deployment area respect build permissions so you can't just run up to a wall with fifty explosive jars.
Fix number two, have the bombs explode in player inventory if their health drops below a certain threshold.
Fix number three, make explosive jars or the ingredients to make them very heavy so players are less inclined to carry huge amounts of them at once.

"Having players be able to loot entire vaults and suicide with all the loot and summon at base is bad."

Potential fix number one, increase the weight of all treasure items and prevent corpse summoning from working when the body is over weight.
Fix number two, Delay the casting process and make the body visible like when summoning an avatar, giving players a chance to get to the body and loot it before the ritual completes. Fix number three, prevent treasure from going through teleportation entirely,
Fix number four, rework the coffer system so it acts like a legendary treasure and needs to be physically lifted and carried, change the accountant to manage the funds in and out and make all donations to coffer auto convert to gold coins when deposited or withdrawn.

"having to grind over and over and find every little block to repair is bad"

Potential fix number one, improve the GUI when holding a repair hammer, extend the damaged block visibility radius making it easier to locate them.
Fix number two, extend the repair radius of the hammer so it fixes a large number of blocks per swing.
Fix number three, simplify and reduce the cost of repairing blocks, tier one with stone, tier two with brick, tier three with hardened brick.

Any of those could work, don't require entirely new systems or AI, don't require overhauls to the game navigation mesh, don't penalise players by making their inventory smaller.

"advanced AI + Thralls performing more tasks is how to fix this, and increase immersion all at the same time which = more fun."

This is far trickier to tackle than you seem to believe, the technical limitations of what a game engine can handle, what a server can handle would definitely get in the way. I'm not saying it's impossible, but I suspect the game would need an insanely large budget to create a system like that, and even though CE was a big success for funcom, I doubt very much they would invest the hundreds of millions of dollars needed. Even if by some miracle they did spend the money to make it happen, created a huge map for hundreds of players, thousands of thralls each with their own player assigned tasks all sending requests to the server at once, sounds like it would be a lag nightmare.

None of these changes will ever get implemented, the chances of a sequel being produced are very slim. For the moment at least, funcom will be focused entirely on dune and most likely will be for the next five to ten years. While they still hold the license no other companies will make a Conan game, even if funcom sold or lost the license, there is no guarantee another studio would make any kind of sequel. So yes theorising like this is a waste of energy.

Everything you mentioned is just conan 1 with updates....

I'm talking about next gen, Conan 2..... new engine, less limitations, new system new game...

You sound like a WoW Classic player "no leave the game how it is... i love pixel graphics"

Bombs are bad not just cause its cheesy, but because its a stupid way to raid.... that is not how raiding was done back ancient times... nor does it have anything to do with conan... it was just a short cut to code less...

raiding and defending against people who are bombing your base is NOT FUN....

the correct way to do this is siege equipment and thralls... gives defenders things to attack to stop the siege and gives attackers things they need to setup and prepare....

You act like this is something that the game cant handle when UE can def handle this... you see this already in other games like Myth of Empires...

conan is a game about base building, survival, and crafting.... alls were talking about for conan 2 is a 10x world size, 5-10x players and less overall servers so people are focused in full servers.
Along with thralls playing a much larger role so that Solo players can compete with large clans by building a town of their own with thralls that become a living breathing part of your base's and perform tasks for you that are tedious and or unique...

this was the direction they wanted to go anyways with the game clearly but they ran into financial and technological limitations for their budget.... but now they have a much larger budget and are clearly fully delving into the survival sector... sky is the limit.....or maybe beyond?!
Seishisha Aug 8, 2024 @ 11:40am 
You're talking about something that doesn't exist and may not ever. Like I said in my last post, a sequel is very unlikely, and definitely won't happen in this decade.

The current map size is already at capacity for what it can handle, this has been stated by the developers multiple times, it's part of why they reduced the number of thrall camps. So I'm sticking to my guns here, you can't just make it ten times bigger without compromise.

I wasn't aware wow had pixel graphics... Not once did I say keep the game as is, I simply offered some potential fixes and balance changes that could actually be implemented.

I'm not sure with what authority you believe you have, to claim knowing the correct way to develop a sequel, I'll just assume it's purely a poor choice of words on your part.

Myth of empires is a pc exclusive title, you can't really compare them fairly in terms of what is possible in the same engine, they are coded differently by different studios and because CE has to be capable of running on consoles too. there are many more limitations due to that.

There is zero evidence to suggest solo players will ever be able to compete with large clans, no matter what tools you grant them, this is wishful thinking at best. There will never be an NPC solution that can even the odds in such a manner, players will always find ways to outsmart the limited nature of NPC's, be it climbing on rocks, building in hard to reach locations, placing obstacles to reroute path finding and so on. Even if such a thing was possible, the large clans would likely still win due to greater acquisition of materials and assets, and the ability to coordinate with each member during offensives.

As for budget, whatever funcom is willing to spend is pure speculation, but based on the original CE we can assume ten million dollars or less, which is a tiny drop in the bucket in game development terms, saying the sky is the limit is wonderfully naive. Assuming everything works our for them with the launch of dune and that they are then willing to reinvest is CE short sighted. In the game industry things go badly often, in the last year thirty full time studios had to lay off their staff and shut down, thirty in one year, no one can predict with certainty what will happen.

And I do on principle agree, thralls need an overhaul, be it in this game or a potential sequel down the line, but I do not believe there will ever be armies of thralls marching on player bases, even the purge which emulates this to some degree has them spawn in small waves, there is a limit on thrall numbers each clan or player can own, probably for very good reasons.

With this I'm done, I've made my point multiple times, I believe what you're asking for is too unrealistic, too impractical and pushes the core game design away from survival crafting and more to micro management, while also penalising players when other solutions would be easier to implement.
Joshchaos Aug 8, 2024 @ 12:00pm 
Originally posted by Seishisha:
You're talking about something that doesn't exist and may not ever. Like I said in my last post, a sequel is very unlikely, and definitely won't happen in this decade.

With this I'm done, I've made my point multiple times, I believe what you're asking for is too unrealistic, too impractical and pushes the core game design away from survival crafting and more to micro management, while also penalising players when other solutions would be easier to implement.



umm.... It does exist in many games with smaller budgets than Funcom... i already named one being "Myth of Empires" which is a Asian game. I mean "Palworld" they are doing a lot of this in "Ashes of Creation" there is nothing "limiting" us from having this creation... so I don't know what your going on about with your lack of innovation. . .

Your bases is entirely off of their old tech and their old limitations..... thats like saying you will never get to play Halo because your windows 98 PC cant run it.... if your even old enough to know what those things are...

the future has no limitations in this sector and with AI computing in the near & now future this is easily possible... this is possible now...

what are you talking about "Pushes away from survival" ... this creates an ecosystem of survival... LEGIT WTF ARE YOU TaLkInG AbOuT..... i feel like im talking to Joe Biden.... i take it you one of his supporters?!

This literally creates less "Micro management" because you are creating a base/town of thralls that can farm,craft exc while you are offline and can repair exc too... and this is mostly for the end game stage of the game were talking about....which is entirely lacking as the game currently stands...
You clearly dont play PvP because everything you talked about makes no sense and is entirely counter intuitive...
Points you are trying to make as "Pros" are infact huge Cons... I've not met a single player ingame that wishes the AI was more dumb and less useful... you are the first.

Everything else you are arguing is entirely fiction and basing your "Performance" stats off thin air...

I'm literally talking about what they are ALREADY doing for DUNE and doing that for CONAN..... like...

WWWWTTTFFFFF ARE YOU ARGUING FOR EXACTLYYYYYY???????
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Date Posted: Aug 6, 2024 @ 12:32pm
Posts: 46