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Ahh, I'm ♥♥♥♥♥♥♥ sick of old ass engines and their bloody limitations! It is like FONV Gamebryo all over again...
It pisses me off even more when TWI decides to put RS2 on UE3 crap too. Oh ♥♥♥♥ my life...
Logs are in your MyDocuments/MyGames/RO2/logs folder
I tested Omaha Beach too, and managed to play some seconds until it crashed again. I am afraid that maybe my computer can't run HoTW maps, although I never had problems running massive maps like Barashka, for example.
Remove these lines.
Suppress=ScriptLog
Suppress=ScriptWarning
Suppress=Log
Play offline and online. When you crash Grab the Launch logs located in the Logs Folder Which is in the ROGame folder. Copy and paste the content of your logs to Pastebin.com. Link them here.
http://pastebin.com/uWuDinct Online Caen Outskirts
There you have
And, of course, thanks for all the help!
I have lots of both, lol. So am I screwed? Damn UE3...
Could this problem ever be fixed?
It's due to 32 but RAM limitations and the fact the game is programmed to crash rather than say revert textures to the parent material.
Games 32 bit which is the issue. Can only use 3GB. Change textures from ultra to high. TWI programmed the game to crash rather than use default textures.
I hate those damn Ram limitations. It is like it is a bloody console port for ♥♥♥♥♥ sake...
I remember how Fallout: New Vegas had those problems. Crash after 2GB of VRAM was used. However, that engine was ancient and the game ceased updates by 2012.