Team Fortress 2
Team Fortress 2 > Mann vs. Machine > Topic Details
[S] Modus Pwnens Nov 16, 2012 @ 10:54am
So You Want to Be a Scout (MvM Scout Guide)
Scout is one of the most important classes in MvM. No, you don't want to play on a team with several of them, but you don't want to play on a team without one either. As important as scout is, my experience has shown its also one of the most misunderstood and poorly played classes of MvM. So you want to be a (MvM) scout...

The Scout has three (3) Main tasks which He must be able to accomplish.
1) Money
2) Milk
3) Marks

MONEY: You need to make sure the team gets the money, preferably, ALL the money, because then you get more money! The best way to do this, is to avoid attracting undue attention to yourself. Getting in the face of that croud of Soldiers with your scatter gun is a bad way to collect credits, but its a good way to become a scouty mist. Try to find ways to come in behind a group of bots.

Decoy: Use the walkways and bridge above the bots entry point at the front of the map to get over top and behind waves of robots to sweep through and pick up cash while your team wastes them.

Coal Town: This is perhaps the hardest for sneaking behind the mobs, you often have to go straight through them. The Top of the Mann Mining building makes a good staging point for getting in behind waves of bots for your scouty work. You can also dodge around the back Judgment Shed to avoid flak, but beware, you may get followed, trapped, and batted to death at times. Yep, the botts will take you out behind the shed... Mid map you can easily use the large central building to get above and behind waves of bots.

Mann Works: The central Mann Co. Building is an easy way to get behind waves. A quick double jump off the stacks of wood/quicklime will get you behind the bots to sweep up the money.

Any time you can get over/under around the wave to get behind and pick up loot from wasted bots, that's a good tactic. Remember, dead scouts collect no credits.

Teamwork: It mainly your job to get $, but that doesn't mean the rest of the team gets to be a pile of slobbish jerks. Sometimes a teammate will run someplace weird to kill a bot/botts that have gotten away. Remind your teammates, pick up that cash if they're right there. Maybe they cant, maybe your heavy just hosed a scout from two miles away, and the team cant afford for him to run for that cash. That's absolutely ok. But his fat butt better be letting you know where that cash is. If you notice that there's cash on the ground but don't know where its at, use your coms. Put a call out to the team to grab it if they can, or tell you where it's been dropping. Usually teammates are incredibly helpful when you ask about this. Yes, money is your main job, but if the rest of the team doesn't help in a reasonable way, you will NEVER get your bonuses, and it WONT be the scouts fault in those cases.

Milk: If you're playing scout without Mad Milk, you need to stop playing scout. Milking enemies is a massive assist to the team. It gives them health, which they will need while being pummeled. It slows down enemies, making them easier targets and it ♥♥♥♥♥♥♥ the progress of the bomb. One of the first things to do is to buy the slow upgrade for the milk. So who should you milk? 1) Giant robots, giant heavies and soldiers can really hurt your team. Milking them will keep your team alive longer, the longer they live, the more they kill. That's a good thing. Also, milking giant scouts turns them from a bomb carrying terror into a soggy joke. You should work on maxing your milk recharge rate whenever possible as you go through waves. You should be a milk delivering madman! Max this puppy.


Marks: Fan O' War, again, if you're playing scout w/o the Fan, you need to stop playing scout, or equip your bloody fan! What if I dont have one? Beg, borrow, steal, or just don't play scout. Marks give your team mini-crits, and they will make all the difference between killing that giant deflector heavy in 5 seconds, or him hosing your team into an early grave while strolling a bomb into your base. Mark all possible giants. Be creative in getting, above, behind, around, so that you can live to deliver the mark. Also, turn on hit sound. Sometimes the Fan will make a sound like its hit the bots, but it wont have. That DING lets you know your job is done, and you can get back to your other work. Do not spend any money on upgrading the fan, you can only mark 1 bot at a time, speed doesn't help, and lets not even mention health on kill.


Other Jobs:
But wait! I have three main jobs! Yep, but there's other things that need doing too! Occasionally, you're going to need to use that scouty speed to meat shot some snipers while your teams busy killing. If you can hose a spy here or there, you need to do that. A heavy with a bullet in his head or a knife in his back is not killing bots, that's not ok. Sometimes while you're running around like mad, picking up your phat lutes, turning mobs into milkshakes, and generally bringing a mini-crit hurting on bots, you will find opportunities to shoot things. Sometimes you'll get behind a squad of heavies that don't even realize you're there, meat shot those suckah's to the ground! Picking up cash on the way through a wave of scouts, shoot some of those punk impostors. Sometimes a lone bot will get away, and you may be just the man to go finish that guy before he finishes you. You can/should also pick medics when possible. Be careful not to pop uber medics if your team has a plan to deal with them. Also help with tanks when you can. (Its good to discuss the medic situation before a round. Learn from the sniper, have a plan to kill everyone you meet... especially medics.

What you're not:
You're not super-DPS shoot-em-up explody man. Your not a heavy, you're not a demo, you're not even a soldier. You will take targets of necessity and opportunity. But largely, you don't want to attract attention to yourself.


Upgrades:
Slow upgrade on the milk should be your first, no questions asked. Beyond that you will want to continue upgrading the refresh speed on the milk. Resistances are important for a scout, you'll buy those on a per-wave basis. Resists help you stay alive. Dead scouts collect no money, and uncollected money means no bonus. No bonus makes your team sad. Resistances will also help you get in to mark some of those beastly giants, again, helping your team live, and helping robots die. Speed, speed helps you get away from death. It helps you run headlong into danger to do something cool and scouty before you die. And it helps you get money before it disappears and your team hates you forever. Forever is a long time to be hated.


Now go my minions, go and be scouty!
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Showing 1-15 of 34 comments
fr4ggot Nov 16, 2012 @ 2:56pm 
Sandman is better then fan, you can upgrade the ball to mark enemies. It also stuns the enemies. It's also safer at long range. You can also upgrade the recharge time. Bonk! is a good secondary for getting behind enemy lines and collecting the cash there. You can upgrade the recharge and duration times.
[S] Modus Pwnens Nov 16, 2012 @ 3:29pm 
Appreciate the comment. I'd personally rather use an uber canteen and keep the Milk because of its several team benefits over my singular benefit. But I do need to try out the sandman. Not sure how I feel about the HP penalty, but, all other factors given (Money = Overheal) I'm not sure if it really matters at this point.
fan of war is much better just because you don't have to waste precious money on it to be able to mark enemies, like you do the sandman
Puddingtame Nov 16, 2012 @ 4:23pm 
When I play scout I don't upgrade my gun at all, start with speed(cause I add like to move really fast lol), then into resistances and try to upgrade milk at the same time with spare points. I also like using the sandman it marks a lot more safely.

Problem is, I'm pretty good at gathering the money but noob scouts are so common and most of the time noone wants to play a scout in the first place, feels like I'm always forced into it.
Last edited by Puddingtame; Nov 16, 2012 @ 4:25pm
[S] Modus Pwnens Nov 16, 2012 @ 9:59pm 
Dudeness, I feel your pain. I am a scout of necessity. I don't mind playing it, but sometimes, I want a break. I want to relax a little, and know that the job is well handled. I hope this may go in the direction of solving that problem. Your approach to upgrading is very similar to my own.
Hank_with_a_Q Nov 17, 2012 @ 7:35am 
The $500 marking upgrade for the Sandman is well worth the investment of being able to mark Giants safely from a distance, since often times they are covered in small robots making physical contact hard to get (and harder to get out alive). In addition, your Sandman will also mark on physical contact, totally negating the upside of the Fan. The only downside is the loss of 15 HP, but considering you should have lots of overheal from cash, that should be a non issue (non-overhealed scout is very squishy to begin with anyway).

My upgrade path is usually Milk Slow -> Mark for Death -> Milk Recharge -> Balls/Recharge for Sandman -> Speed and Jump -> Resistances/Shotgun Damage. I save resistances for last since you have instant respawn, and unless snipers are out in force, you shouldn't have a problem getting to the front again, with or without an engie tele.

Speaking of Snipers, sometimes Scouts are the best to deal with those too, depending how neck deep your team is in robots.
Aeshi Nov 17, 2012 @ 8:13am 
I prefer Sandman to the FoW simply because for every occasion you successfully melee a bot there'll be 4 where the bot in question simply one-shots you with a point-blank Rocket/Grenade/Arrow/Bullet spray
TooTsaka Nov 17, 2012 @ 10:02am 
I have had no reason to need a sandman over a fan o' war and I haven't needed canteens - and yes, I do play Scout on expert MvM and get at least A. The Sandman imo is a waste of valuable credits that could be used for much better upgrades. Also, I always do either firing speed or movement speed first. I think of them as more important early on.
nickmain1999 Nov 17, 2012 @ 12:32pm 
Originally posted by ShredderZX:
Sandman is better then fan, you can upgrade the ball to mark enemies. It also stuns the enemies. It's also safer at long range. You can also upgrade the recharge time. Bonk! is a good secondary for getting behind enemy lines and collecting the cash there. You can upgrade the recharge and duration times.

I'm not completely sure about sandman, but milk is crucial, so no on the bonk! atomic punch.
[S] Modus Pwnens Nov 17, 2012 @ 1:13pm 
Part of using the Fan-o-War is tactics, being sneaky. It doesnt always work, but when it comes to 500 credits, the more I think about it, I'd rather have it in my resists or in my milk.
Aeshi Nov 17, 2012 @ 2:18pm 
I haven't confirmed this, but I've heard that if you get both the Sandman mark upgrade and extra misc ammo upgrades you can mark several bots at a time.
CHUCK Nov 17, 2012 @ 3:52pm 
Originally posted by Aeshi:
I haven't confirmed this, but I've heard that if you get both the Sandman mark upgrade and extra misc ammo upgrades you can mark several bots at a time.
id like to know the answer to that myth also
Chance Nov 17, 2012 @ 9:15pm 
http://forums.steampowered.com/forums/showthread.php?p=33289902#post33289902

I've tested it, and it doesn't seem that sandman can do multiple marks. Sorry.

This is my personal guide, I hope it isn't too unpolished.
CARLOS JIMENEZ Nov 17, 2012 @ 9:39pm 
CAN SOMEONE ADD ME PLZZZZZZZZZZZZZZZ
[Chicken]Unifex Nov 18, 2012 @ 4:46am 
As far as the Gun is concerned: Consider playing the Force-A-Nature. The kick-back is useful to push the bomb carrier away and can even stop a Giant (especially Scouts) from delivering the bomb. The kick-back can be helpful to propell yourself away in mid-flight. Drawback is ammo, you need to hit both shots to kill a medic or scniper. In the end when you have upgraded everything, putting the money into the gun is a good bet.

For Milk: If you're not using it, don't play scout. At least not beyond Intermediate. As for upgrading it to slow down: Watch if it's actually necessary in the first wave(s) - resistances and speed are more important if there is nothing big to slow down.

For Fan/Sandman: I guess it's personal play style. Pro: You can hit from afar (that is, IF you can hit), Cons: it costs 500 precious bucks. Personally I play the Fan.
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Team Fortress 2 > Mann vs. Machine > Topic Details
Date Posted: Nov 16, 2012 @ 10:54am
Posts: 34