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I use the bootlegger + chargin' targe + HHHH (or any eyelander reskin).
So the same as yours.
Always upgrade your sword first, crits on kill, and damage and speed. I'd say always get slightly more speed than damage since two hits of decent damage is more than one hit of slightly higher damage. And once you get crits you can just go around grinding all the other bots if it's a swarm.
Quite satisfying.
You can't prove that something is viable by playing it on Ghost Town, even if you get a high score in it. The problem with Wave 666 is, not only it isn't as hard as the playerbase wants to make it believe (it's between Steel Trap and Mecha/TC in term of difficulty), but you get a LOT of money. You can almost make anything work with so much money.
The problem I have with Demoknight is that it's basically a less efficient but more effective version of the Pyro : they fill the exact same roles but Pyro can also have airblast and have better trash killing potential. You kind of need a lot of money to make it works. However, it can be viable from wave 1, as many proved it to me.
If you don't care about melee crits and/or if you buy crit on kills early, the Half-Zatoichi and the Persian Persuader are also good options. But not having random crits do make you weaker against Tanks.
if you're looking for something different, replacing the targe with any sticky launcher would be totally viable as well
You can get everything back pretty quickly if you die, but the trick is: don't die. The bottle has +25 hp compaired to the eyelander at 0 heads but -35 hp at 4 heads, which is easy to get. The tide turner... just why (for a full demoknight, demorai is a different story) you lose the full charge crit. With the booties, I've never needed full turning control unless I'm surf jumping off stairs or ramps.
Demoknight has VERY limited upgrades, so having a ton of money doesn't make it work. Demoknight weapons can be maxed for $4400 exactly, maxing the shield alone only costs $750. The saving grace to demoknight (and many other classes) is the almighty crit canteen. As far as I can tell, a demoknight can take out a tank faster than a pyro, with a swing dealing 130 base damage every 0.4 seconds. I think the pyro does about 80 per 0.4 seconds, but I'm not 100% sure on that. The Persian Persuader also has almost no use in mvm. The downsides are nothing to a full demoknight, but with just one or two charge upgrades ($150 each) the charge fills up so fast, there are so many better options like the Skullcutter (with movement speed upgrades), Half-Zatoichi (like you said), or the most overpowered weapon in the game, the frying crit pan (you don't even need crit canteens with that thing).
*points and laughs*
https://www.youtube.com/watch?v=nxXEPk3dzFg
- Soldier only needs $3150 with maxed reload, firing and damage.
- A Sticky or Grenade based Demo needs $3550 with the same upgrades as Soldier.
- Pyro only needs $2350 with maxed damage and ammo capacity.
- Heavy only needs $2150 with maxed firing speed and ammo capacity.
You can add $200-$400 for health on kill and $300 for one point in rocket specialist for the Soldier if you want, but that won't change the fact that Demoknight needs more money to reach full DPS potential (which is closer to $3900 with damage, swing speed and crits on kill maxed). And those other classes are still equally efficient before reaching maximum potential.
I'm going to explain why people are laughing at you here : you can make anything work with canteens. This includes Gunslinger Engie, Battle Medic and even Shotgun Heavy. Anyone can use canteens, it's not restricted to Demoknight. And others can even use canteens more efficiently than him. Additionally, you are adding an other cost on top of how expensive Demoknight is.
This is also an other reason why testing on Ghost Town doesn't work.
Crit melee deals 195 damage per swing, and Pyro have a base DPS of 150 damage without crits.
Your suggested loadout is the most optimal, but also don't forget about scullcutter, with its +20% damage and having random crits it's cheap way to increase DPS, for example, against tanks.
no