Team Fortress 2
New heavy primary
Guys tell me if this is good or not a heavy primary not a gun but body armour called the armour of blocking it's stats are +50 damage to other players from bullets and +25 more melee damage and +50 bullet resistance but it makes you go 2 times slower
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oh and plus you can press m2 and block any projectile attacks like airblast
Ecolo 8 okt, 2012 @ 15:18 
So it would make you even more tanky but take away your minigun?
Yes it would
but more gun damage and A new shotgun above
new shotgun bearkiller shoots four round has 24 ammo and alt fire takes away 24 health and refills ammo
Draconic_Kid 8 okt, 2012 @ 15:55 
Not sure if this is a good idea (the shotty or the armor). if you want armor, id say its a seccondary which provides either resistances like a demoknight sheild or more hp, possibly both and make it a persain presuader - charge + alibaba's wee booties for a heavy. But, since the armor would probably be metal, it should make you take more fire damage and less bullet and less melee. a minigun to go with it is already present, the brass beast. I'd probably make a reskin for it tho, just because its already in a set. thats just me tho.
That is a very good Idea actually thank you elexion
Start_Running 8 okt, 2012 @ 16:37 
Sounds a bit twinky if you ask me. Armour with no real downside but plaenty of bonuses.
For people that can't be bothered to learn positioning.
PackmanJohnny 8 okt, 2012 @ 16:55 
Ursprungligen skrivet av Sentient_Toaster:
For people that can't be bothered to learn positioning.

as good as it sounds, i have to go with this. noob heavys that wont move while shooting(i mean OMGWTF DONT YOU MOOOOOOVE!! YOU HAVE THE EASIEST WEAPON TO USE!!!)are getting on my nerves. items like this wont strengthen them, just make them more complacent in noobery.
I think if they add an armor variant primary back in, it should work like Body armor did in TFC, that is, it's a seperate health bar, and damage gets split evenly between health and armor. Engineers can repair/buff up the armor using metal. I suppose you'd see alot more shotgun heavys with armor implemented as a Primary swap. It does make sense for the heavy, since he's supposed to be a damage soak.... it might be hard to balance that, however, with the loss of damage output. Even if they did balance it well, I can almost guaruntee people would complain about players using this alternate primary. -shrugs-. There are alot of options for body armor too, outside of the stats that were mentioned as possibilites. You could be resistant to crits (take that spies and snipers!) You could even have some sort of tech armor where you build up rage until you are able to reflect bullets and such. It may be problematic in MvM, where the hordes of robots are likely to just plow over you... but who knows with that shotgun maxed out, or a good melee strategy? An armor alt (like TFC's armor) would be a massive change for medieval mode, where the heavy is a bit silly to play right now. (as well as giving the engineer something to do.)

While I think the initial idea might be a bit weak... I think this could work very well... assuming they dont' give the Engineer an alt dispenser that gives out body armor!
very good idea aswell
Ecolo 8 okt, 2012 @ 17:21 
Ursprungligen skrivet av Start_Running:
Sounds a bit twinky if you ask me. Armour with no real downside but plaenty of bonuses.
If it's a primary, its downside is that it takes away your minigun.
RiTb Piss 8 okt, 2012 @ 17:38 
Give him dual shotguns.
Remember he does not have a miningun guys one big down side and he is slower I myself think the armour balances it out
Honestly, with the loss of the primary killing power, I don't think you have to make him slower. Unless you make the armor really high. You don't want to go too far in that direction though, otherwise the heavy would never die. Melee, with a sandvich/dakola bar.... forgeddaboutit.
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Datum skrivet: 8 okt, 2012 @ 14:57
Inlägg: 16