Team Fortress 2
Can we discuss the new weapons?
Have the Rescue Ranger/Loose Cannon/Vaccinator become invaluable to you? Are they just fancy new pieces of scrap? Are they better for Multiplayer or MvM?
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Rescue Ranger : in MvM is quite priceless for me , buti n the normal gameplay doesen' t have much use .
Loose Cannon : For me is quite unseful : the knockback is barely useful if you do the demoknight and still doesen' t help much , the knockback as normal use will only cause fall damage , thing that won't help much the team , i mean : it have it's use in capture the flag / special delivery , and stop , this weapon it's more suited for an eventual "Escort the VIP" .
Vaccinator : OGM , this weapon is..is... decent ! Even if it's not clear if the needles are bullets or projectiles , it's still valuable in many situations
Daxn eredeti hozzászólása:
Rescue Ranger : in MvM is quite priceless for me , buti n the normal gameplay doesen' t have much use .

See that's what I keep hearing but...I just don't see it!

I get that it's main advantage is allowing you to pick up buildings at a distance, but you're pretty much close to your buildings all the time anyway, so even when a Sentry Buster shows up, you can just pick up your gun the regular way.

The Widowmaker is the gun I consider invaluable to MvM. All it takes is 600 credits and the weapon just mows down everything in it's path.

How is the Rescue Ranger better than that!?
Well , given that i want to save even the dispenser , i need it , because try try to take it while the buster explode is asinine , i will :
1 take the sentry
2 place it somewhere lese not too fat
3 fast-switch to Rescue
4 moving dispenser near me
Loose Cannon is the bomb, so to speak. I find that anything that has significant knockback becomes one of my favorite things. I think of it as a chance of negating the enemy's ability to attack me. In addition to this, if you're using it in a hallway its wonderful as you stand a good chance of doing knockback + explosion damage. From a distance the timed explosions can be great for taking out snipers, as well as brass beast heavies. ----<edit> Additionally I'd say the fact that it has a new style of projectile is my favorite thing about it. Not the timed explosion, but the fact that it looks/travels/knocks/arcs completely differently from the other two pipe bomb launchers. It is in itself a completely new style of weapon for the Demoman.

Vaccinator is really cool, but in scenarios such as king of the hill the weakness to Melee is much too crippling. Ubers only last about 3 seconds... I'll say one thing though it works wonders with that one medic gun... I can't remember the name, it lets you run 10% faster at full uber charge.

Rescue Ranger... I like the ability to put a sentry in some obnoxious place and then camp it from across the map and teleport it when its about to be finished off. However the projectile is terrible. I think I've gotten may be one or two kills with it. Slow moving with a strange trajectory. I suppose I'll get used to it eventually but I even find it hard to hit stationary objects with it.

Gammerick eredeti hozzászólása:
The Widowmaker is the gun I consider invaluable to MvM. All it takes is 600 credits and the weapon just mows down everything in it's path.

How is the Rescue Ranger better than that!?

IDK if its supposed to be better than that, but I do agree that widowmaker is fun to play in MvM. It's almost essential that you use it at some point if you are a fan of MvM. Unfortunately it is also a bit of a deal breaker for me in that it is just SO FREAKIN GOOD that it makes it almost silly to play anything else... To the degree that it makes other classes boring!
Legutóbb szerkesztette: AWOOGA; 2012. dec. 28., 0:58
It is bad ♥♥♥. It is the best long range weapon for the engineer, it is crazy accurate once you get used to it, and the damage is decent. Additionally I love firing at crowds from afar while the team mops up, and then moving my stuff forward and noticing the weird aerosol can / clamp projectile sticking off of a bunch of dead opponents. It's gruesome and wonderful and also hilarious.
Rescue Ranger's usage depends on the map. Turbine is pretty usefu in offensive Engie push. It's super fast to bring your Level 3 sentry up to the platform outside the intel without relying upon teleporters. Essentially, you're spy proof. And Egypt is disgusting with rapid Sentry movement. Some of those places should be unbuildable now. And it helps that you don't need to stand next to your sentry to fix it. I rarely kill people with my shotgun anyways (I prefer wrench to the face), so I don't mind switching it out for a more useful sentry tool.

Vaccinator is better than quickfix. But not by much. That said, a heavy with dual resistence is hard to kill.
the Loose Cannon is basically the FaN for Demo, but with a ramp up over longer distances. And I love it
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17/7 megjegyzés mutatása
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Közzétéve: 2012. dec. 27., 22:37
Hozzászólások: 7