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Rapporter et problem med oversettelse
You don't use the SMG in serious play.
You don't.
Never equip that cursed crap again.
Thank you for the feedback. What other secondaries would you recommend?
Thank you! I'll switch around my sniper loadout.
The engineers pistol is not really worth it, because you have a shotgun and sentry. Short circuit or wrangler are much better.
Make multiple load outs with the A B C D buttons so you can quickly switch to the situation.
You shouldn't use escape plan and gunboats together, because you don't need 2 ways to escape. One or the other.
I don't really understand why you would use Kritzkreig on defense, because the quick fix, vaccinator and normal medigun are much better at keeping your friends alive defending the point.
Pyro- Use regular shotgun, the 2 extra shots are ass savers. The minicrits actually dont make a huge difference
Demo- Use sticky bomb launcher, much much more versatile, scots resistance is only good for waiting for nubs to walk into the stickies.
Heavy- Use stock, you'll find major improvement.
Engie- Mostly engie loadouts are preference (since all engies have the same goal of teles sentries and dispensers not a different wep playstyle) If you feel thats best for you, go ahead.
Medic- Do use overdose, blutsauger is good for combat medics, the health regen is HUGE. It helps you sustain your position with team to help heal. Whip out the overdose when you need to run.
Sniper- I never play this class...
Spy- Thats a good loadout, high survivalbility.
He has pretty good load outs, he just needs to make more like I said to fit the situation.
Do you think an Equalizer would be a good melee replacement? Sometimes I use that one as well, I have most of the soldier melee weapons so I can try and experiment with some others. I have multiple loadouts it's just these are the main ones I use. I do not actually own a Quick Fix but I have been trying to get one, so I will definitely be experimenting with it when I can get my hands on one.
I'll try switching out my Blut for an Overdose for a little. This is pretty valuable feedback for me because Medic is my favorite and most played class and I am trying to get the best loadouts possible.
I do not own a D. Action atm but I see your point about the Equalizer. I'll try to fit my Market Gardener into my main loadout, the reason it isn't there right now is that I am not very good at the air crits except against derpy snipers and heavies.
I roll with the Stock Flamethrower, Flare gun, and back scratcher. Here's my reasoning:
Hope that gave you a bit of insight into the loadout of a humble pub pyro.
I will definitely try to throw the Flare Gun into my loadout because I have seen the amazing ♥♥♥♥ Pyros can do with it if they're accurate. The ignite/flare crit is a pretty effective finisher! I will try out the backscratcher in my games more because medics in pubs never help out pyros anyway (at least in my experience, maybe its my name?). I have a strange backscratcher I'm itching to try out. (I use it on Degroot Keep but thats about it atm)
If you want, try out the Manmelter first. I consider it to be "pyro's first flaregun". It's easier to aim, and you can get crits simply by using it to extinguish burning teammates. Once you get good with it, graduate onto the real flaregun, or any variant you feel like. They all have their ups and downs, but the regular flaregun is my personal favorite.