Team Fortress 2
make the V.A.C open source? or the parts of tf2's source code that's exclusively valves?
yknow valve if you really don't wanna work on the game why not just let the playerbase do the work for you? if you can't work on tf2 because the source code is so ass then why not try too make it open source too see if it's fixable? I know there are some parts that can't be open source because of licenses or whatnot. BUT WHY NOT MAKE THE PARTS OF THE CODE THAT ARE EXCLUSIVELY YOURS OPEN?????? FOR FREEE? FIX THE GAME???? SO YOUUUUUUUU........ WORK! ON! IT!
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Showing 1-15 of 28 comments
Falleax Feb 24 @ 7:38am 
Make the security code open source so it's easier for people to figure out how to bypass it.
Think before you make threads.
Guilion Feb 24 @ 8:13am 
It already is?
The source code for it post MYM (Along with the source code for the game) was leaked about 5 years ago.
Just because Valve doesn't allow anyone except cheaters and bot hosters to use their source code without repercussions doesn't mean that it's not open spurce.
Originally posted by Guilion:
Just because Valve doesn't allow anyone except cheaters and bot hosters to use their source code without repercussions doesn't mean that it's not open spurce.
That's actually exactly what that means.
Guilion Feb 24 @ 1:53pm 
Originally posted by BOT Anna:
Originally posted by Guilion:
Just because Valve doesn't allow anyone except cheaters and bot hosters to use their source code without repercussions doesn't mean that it's not open spurce.
That's actually exactly what that means.
Actually it's not. The term you're refering to is free software, which allows users to use the code as they see fir within the limits of the license tied to it. Open source only means the code is available. 🤓
Originally posted by Guilion:
Originally posted by BOT Anna:
That's actually exactly what that means.
Actually it's not. The term you're refering to is free software, which allows users to use the code as they see fir within the limits of the license tied to it. Open source only means the code is available. 🤓
No it doesn't, "free software" and "open source software" have the exact same definition.
You're thinking of "source available", which probably also doesn't even apply since the code was leaked by someone with no rights to it.
Originally posted by Falleax:
Make the security code open source so it's easier for people to figure out how to bypass it.
Think before you make threads.
Guilion Feb 24 @ 2:04pm 
Originally posted by BOT Anna:
Originally posted by Guilion:
Actually it's not. The term you're refering to is free software, which allows users to use the code as they see fir within the limits of the license tied to it. Open source only means the code is available. 🤓
No it doesn't, "free software" and "open source software" have the exact same definition.
It's not the same, you should read the GNU project definition of both terms as well as the license agreements set in GPL 2.0 amd GPL 3.0 which provide a definition on both terms. 🤓
Zaokllr Feb 24 @ 3:15pm 
You guys thought it was the end of the world when the asset repo happened. Imagine how you'd feel when the bot hosters get this info
LQIM Feb 24 @ 3:18pm 
Originally posted by Falleax:
Make the security code open source so it's easier for people to figure out how to bypass it.
Think before you make threads.
Security by Obscurity means talented reverse engineers find bugs and get to exploit them for much longer than if anyone who could read C++ code found the bug and just reported it. Think before you make your comments
LQIM Feb 24 @ 3:21pm 
Valve couldn't make TF2 open source without giving up ip rights to TF2. They could open source the Source Engine, or at least the parts they made, but it's likely that the other bits and pieces that they outsourced are under licenses that would make creating a fork of the Source Engine nigh impossible. They also don't have any incentive to do so
k Feb 24 @ 3:34pm 
Originally posted by tot he chinese!:
Valve couldn't make TF2 open source without giving up ip rights to TF2. They could open source the Source Engine, or at least the parts they made, but it's likely that the other bits and pieces that they outsourced are under licenses that would make creating a fork of the Source Engine nigh impossible
They still can release whatever they can under free software license and let community reimplement missing/non-free parts
Actually why not port tf2 to godot ?
Last edited by k; Feb 24 @ 3:36pm
LQIM Feb 24 @ 3:38pm 
Originally posted by Spookydope:
reimplement missing/non-free parts
Yeah but not the IP itself. We know valve won't let the community make a straight tf2 port because they shut down TF2:S2. No point in doing it
Oh? You mean do practically the exact same thing that directly allowed the bot problem to get so bad in the first place, but Valve-approved this time? Hard pass.
Originally posted by xG Seymour Dixon:
Oh? You mean do practically the exact same thing that directly allowed the bot problem to get so bad in the first place, but Valve-approved this time? Hard pass.
You have no clue what you're talking about.
Originally posted by 76561199563832213:
Originally posted by xG Seymour Dixon:
Oh? You mean do practically the exact same thing that directly allowed the bot problem to get so bad in the first place, but Valve-approved this time? Hard pass.
You have no clue what you're talking about.

The first largest bot floods were objectively caused by the leaking of the source code for tf2, specifically how the official in-game bots utilize nodes.
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Date Posted: Feb 24 @ 7:03am
Posts: 28