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Trackers shouldn’t have anything to do with the headset going black. If SteamVR is open it should just show the home location.
I actually had this problem but my situation is pretty uncommon. I have an Alienware laptop and a box called a Graphics Amplifier. The amplifier has a 1080 graphics card that override the internal one. I fiddled with all of the cables for hours. The problem turned out to be that the Graphics Amplifier wasn't properly set up. This made the HDMI cable not work because it obviosuly had nothing to display.
The problem seems to be mainly based around the HDMI and the USB cables. Try different ports or different cables. Thats the general advice I have read. You can also try the minidisplay like you said but I never had to do that.
Also some people advocate skipping that connector box altogether and plugging in the USB and HDMI directly.
Glad I could help some. If you are going to put them on your feet and want to dance make sure they are on tight. I put them on a pair of snow boots to reduce some of the jiggle. Hope that helps.
You can find me in Void and other clubs pretty frequently
For whatever reason, most of the time my model is squatting. I have to change the height in VRChat options to try and get it to stand straight, but then I feel really small.
I also have a problem where the floor height in vrchat doesn't match the floor height in SteamVR. This is especially a problem because it means the foot trackers get registered almost at knee level
Finally, when I change avatar and try to do the T-pose alignment, it totally ignores my foot trackers and just tracks my hip, which results in the model's legs going crazy. I have to rejoin the world in order for the foot trackers to properly recognise.
Any advice?
Make sure you have calibrated roomscale so that everything is accurate. There are applications that add onto the SteamVR menu to allow you to easily calibrate floor height. The program is known to get the floor height wrong often and for it to change when it reopens. Most avatars squat when you try to use full body tracking because they aren't designed for full body. I believe it has to do with the proportions of the model. I have noticed that either the avatars are in a squat or the upperbody is extra sensitive. When the upperbody is sensitive bending is exaggerated at the torso level. If the avatar is in a squat the only thing you really can do is change the height. I think you want to change the height before you put on the avatar because otherwise I think it will be hovering a little.
The best avatars I have found for full body tracking are the Raiden avatar at Ketchum and the Warframes at Avatar Ark as well as the Borderlands avatars at Grand Dad's. Anime characters are often broken or the tracker balls that show up are usually way above the height of the foot which won't usually be an issue unless you are sitting down, at which point you will basically be hovering above the floor. Best situation is when the balls are right above the foot or maybe slightly inside them.
Sometimes the trackers won't work when you join a world and you will have to rejoin several times for them to start tracking again.
SteamVR floor height is correct.
I know this for absolute certain. I can quite clearly see the edge of my chaperone bounds floating in mid air, well above the "floor" in VRChat.
The really basic red robot actually worked really well for me, but I had to set my height to 5'5 in order to not squat. I'm 5'9, so I'm not sure why that was. When it worked though, it worked REALLY well.
The problem I'm having isn't with the trackers when joining a world, most of the time that's the only way they work. My problem is when I switch avatar and get the T-pose to rig, it never detects the feet properly. The balls are there, but when I press in the triggers the only point that it actually assigns is the waist. This means that my legs fly around at random angles depending on the angle of the tracker on my waist.
Reloading the world works 100% of the time, changing an avatar works 0% of the time.
The height changing problem is something I and everyone else just have to deal with. The standard blue and red robots also work a lot better than most. Hopefully VRChat offers a patch for the squatting issue because I don't really understand it.
I THINK I know what the problem you are having is. When I first enter the T pose and click my triggers the only thing that works properly is the upper body. In order to get the legs to work I have to walk with the dpad a little bit. Then all of a sudden the trackers will override the legs.
Then when I go to another world it usually remembers that I entered the T pose and give me leg control but sometimes I have to reload a world to get the legs to work again. So basically I think your problem is that you have to use the dial to walk to get them to work first.