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MEESTER SoupCan Oct 21, 2020 @ 12:36pm
Scale Avatar to Real Height?
I want my avatar to be scaled to roughly how tall I am IRL to make it fit better when in FBT (As of now, my real waist goes to the lower side of the chest, and my feet go above the ankles. Only issue is most avatars have to be scaled around 0.076 on average, and I have no idea how i'd translate my height to something like that.
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MEESTER SoupCan Oct 21, 2020 @ 12:44pm 
For reference, my avatar at [1,1,1] Scale is 13 Meters compared to the tutorial Avatar.
Scaled down to what It has to be in order to be normal height in game is [0.0717036]
Mio Rin Oct 21, 2020 @ 3:10pm 
It's not the height that matters, but the proportions of your armspan compared to the rest of the body.
If your avatar has disproportionately small arms, your feet will never reach the ground in game.
Conversely, if the avatar has super long gorilla arms, the floor would be at waist level.

Best you can do, is take an IRL photo from the front of you T-posing and use that as reference when making your avatar.
Then it should fit when you bind into it in game.

Also, Unity uses metric for measurements, so use that when modeling, to get the overall scale right.
Last edited by Mio Rin; Oct 21, 2020 @ 3:13pm
MEESTER SoupCan Oct 21, 2020 @ 3:58pm 
Originally posted by Mio Rin:
It's not the height that matters, but the proportions of your armspan compared to the rest of the body.
If your avatar has disproportionately small arms, your feet will never reach the ground in game.
Conversely, if the avatar has super long gorilla arms, the floor would be at waist level.

Best you can do, is take an IRL photo from the front of you T-posing and use that as reference when making your avatar.
Then it should fit when you bind into it in game.

Also, Unity uses metric for measurements, so use that when modeling, to get the overall scale right.
So arm length DOES matter... huh.
Mio Rin Oct 21, 2020 @ 4:48pm 
Originally posted by MEESTER SoupCan:
So arm length DOES matter... huh.
Yes, the client uses that to scale you to fit the avatar, in order to make interactions with the world look more natural.
Which is why most anime and MMD based avatars (which tend to have "legs4daze") have your feet somewhere between the ankle and the knee when you bind into them.
Last edited by Mio Rin; Oct 21, 2020 @ 4:51pm
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