The Legend of Heroes: Trails in the Sky the 3rd

The Legend of Heroes: Trails in the Sky the 3rd

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Mysterial May 1, 2017 @ 4:52pm
Difficulty balance
Anybody know if the difficulty balance is better this time? In SC, beyond the way Hard+ turned the difficulty "curve" into a spike pit from a platformer, most physical attacks became nearly useless because enemy DEF increased way more than ADF. If it's like that again, I'll probably just leave it on Normal even if it means I can sleepwalk through it.
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Showing 1-13 of 13 comments
Hat4 May 1, 2017 @ 7:20pm 
Hardest game yet according to a devpost in another thread.

Yeah, you should probably shift away from physical attacks.
RegalStar May 1, 2017 @ 7:21pm 
Originally posted by Hat21:
Hardest game yet according to a devpost in another thread.

Yeah, you should probably shift away from physical attacks.

The most broken aspects of the 3rd are all physical attacks.
Erpy May 1, 2017 @ 9:58pm 
None of the Trails in the Sky games (including this one) had difficulty settings when they were first released. They were balanced around normal difficulty and that was it. The harder difficulty settings, which again use generic multipliers to enemy stats in this game without much thought for balance, were an afterthought when the PSP ports were developed.

So no, harder difficulties aren't any more balanced in this game.
Sara  [developer] May 1, 2017 @ 10:07pm 
Actually, 3rd has a more sophisticated difficulty system with enemy-specific, difficulty-specific stat scaling alowed as well as specific AI changes provided for some enemies (mainly bosses), and even some difficulty-specific handling of specific events to give you more or less resources to work with. They definitely thought it out a lot more in 3rd. However, Nightmare is severely brutal, and even gets harder enemy AI in some cases to make it even moreso. I wouldn't call it balanced, but they definitely, -definitely- put a lot more care and work into 3rd's difficulties.
Hat4 May 1, 2017 @ 10:08pm 
Originally posted by RegalStar:
Originally posted by Hat21:
Hardest game yet according to a devpost in another thread.

Yeah, you should probably shift away from physical attacks.

The most broken aspects of the 3rd are all physical attacks.

They better in the third?
RegalStar May 1, 2017 @ 10:43pm 
Originally posted by Hat21:
Originally posted by RegalStar:

The most broken aspects of the 3rd are all physical attacks.

They better in the third?

It's not so much that physical attack itself is better, but rather that there are a lot of broken physical skills from people like Richard, Tita, to some extent Schera, and Mueller/Julia's chains. Arts ate some nerf in casting time too. For the early half of the game arts are still porbably the way to go (especially since Orbal Down is pretty easy to assemble), but later game you will probably want to use those physical attackers to bring down all those bosses.
Cid May 2, 2017 @ 3:03am 
Originally posted by Sara:
Actually, 3rd has a more sophisticated difficulty system with enemy-specific, difficulty-specific stat scaling alowed as well as specific AI changes provided for some enemies (mainly bosses), and even some difficulty-specific handling of specific events to give you more or less resources to work with. They definitely thought it out a lot more in 3rd. However, Nightmare is severely brutal, and even gets harder enemy AI in some cases to make it even moreso. I wouldn't call it balanced, but they definitely, -definitely- put a lot more care and work into 3rd's difficulties.
I know I've said it before, but I'm so glad to hear this
Originally posted by Sara:
Actually, 3rd has a more sophisticated difficulty system with enemy-specific, difficulty-specific stat scaling alowed as well as specific AI changes provided for some enemies (mainly bosses), and even some difficulty-specific handling of specific events to give you more or less resources to work with. They definitely thought it out a lot more in 3rd. However, Nightmare is severely brutal, and even gets harder enemy AI in some cases to make it even moreso. I wouldn't call it balanced, but they definitely, -definitely- put a lot more care and work into 3rd's difficulties.

You sure know how to make me excited for a nightmare run!
HunterRassius May 2, 2017 @ 10:27am 
What's with the pansies coming out? One of my favorite SC groups is almost all physical damage (Estelle, Joshua, Agate, Scherazard) which yes works plenty fine even on Nightmare difficulty. I will admit Estelle, Joshua, Kloe, Kevin is a great team too though.

Man I can't wait for this game...

Note: I highly doubt physical atttacks are as bad as everyone makes them out to be.
Last edited by HunterRassius; May 2, 2017 @ 10:28am
Originally posted by HunterRassius:
What's with the pansies coming out? One of my favorite SC groups is almost all physical damage (Estelle, Joshua, Agate, Scherazard) which yes works plenty fine even on Nightmare difficulty. I will admit Estelle, Joshua, Kloe, Kevin is a great team too though.

Man I can't wait for this game...

Note: I highly doubt physical atttacks are as bad as everyone makes them out to be.

It's yet another episode of "I wanna feel like I'm finishing a game in Nightmare but can you please make it not-so-Nightmare to get my ego boosted?" show.
Mysterial May 2, 2017 @ 12:24pm 
Thanks for the info Sara (and others). Sounds like it's at least improved.

Originally posted by HunterRassius:
What's with the pansies coming out?

What's with the elitists coming out? I don't have a problem with the game being hard. I have a problem with half of most characters' attack options being a waste of time. It's great that you are able to handicap yourself and still beat Nightmare - good for you. I personally find battle more fun when I feel like there are a variety of reasonably viable attack types and tactics in use. I'd prefer not to trade difficulty for it, but I've got my priorities.
HunterRassius May 2, 2017 @ 12:46pm 
Handicap? Why would I use something inefficient? You're talking to an "elitist" remember. Those 2 setups are my favorite because they shrek things not because they fulfill some "casual's" definition of "fun". I tend to like Kloe/Kevin a smidgen more but that's largely because I play aggressively defensive. The irony is I almost always roll with the physical party or a variant with Kevin replacing Schera.

When you're dropping 5-6k s-crafts on the entire field every other turn there isn't a whole lot left standing even if their name happens to be Loewe. Dual Strike is probably the single strongest single target dps SC has if you quartz/gear right. If you're not using half your attack options (physical or otherwise) you've still got a lot to learn.
Originally posted by Mysterial:
I don't have a problem with the game being hard. I have a problem with half of most characters' attack options being a waste of time.


By comparing 2 attacks, one is more worthy to use than the other. If you want all attacks to be equally useful towards your goal and skip all the experimentation and optimization, you play normal mode.

Your choice.
Last edited by Eren did nothing wrong; May 2, 2017 @ 12:52pm
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Date Posted: May 1, 2017 @ 4:52pm
Posts: 13