Hidden Folks

Hidden Folks

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Adriaan  [developer] Mar 20, 2017 @ 6:13am
Hidden Folks Changelog
We keep working on Hidden Folks to make sure things run as smooth as possible! Have a suggestion or need a bug fixed? Make a post on the forums and we'll look into it!

Hidden Folks v2.0.3 - June 4th, 2020 - the On Tour update

  • Added a 5 music themed areas with 70+ things to find as part of the base game.
  • Removed the Beach areas as a DLC and included it in the base game.
  • Removed all textual and nearly all visual references to native american cultures to reduce cultural appropriation.
  • Removed the Join Discord buttons from the game. But we still love you Discord!
  • Added more dance animations.
  • Added build number to the settings screen.
  • Unity deprecated the launcher window (where you could pick a resolution and customize controls) so I added both a toggle to go in and out of fullscreen and a resolution slider to the settings screen.
  • Allow input from more controllers instead of just one (for when you have 2 controllers connected, and try to use the one that was randomly initialized second.)
  • The button to open the option panel stays in the target bar when you switch to controller input, and you can even scroll to it and away from it!
  • Optimized the perfomance of many scripts in the game, improving the game's perfomance overall.
  • Changed the theme and therefore the order of the areas in the game.
  • Updated to Unity 2019.3.10.
  • Notarized macOS app.
  • Updated various translations.
  • Fixed some rogue button hovers when switching between mouse + keyboard and controller input.
  • Fixed touches not being recycled when [Alt] + [Tab]'ing out of the game while touching the screen (on Windows computers with touch).
  • Fixed camera sometimes rotating a tiny bit.
  • Fixed characters getting the right arms curvature for the animation they're assigned.
  • Fixed some bugs related to events that could only happen in the last level of the game.
  • Fixed some incorrect translations.

Hidden Folks v1.6.7 - August 28th, 2019 - minor updates for upkeep purposes

  • A few clues were improved or rewritten.
  • Updated Unity to version 2017.4.31, which should solve some very obscure bugs.
  • Updated Rewired Input plugin, allowing for more different controllers.
  • Updated Steamworks SDK.

  • The interface should now always show up in-game. Convenient.
  • A few layer issues throughout the game should now be resolved.
  • Added a few missing translators.

Hidden Folks v1.6.4 - November 3rd, 2018 - fixing layering issues

  • Many (obvious) sorting issues throughout the game should now be resolved. If you spot one, let us know!

Hidden Folks v1.6.2 - October 31th, 2018 - minor bug fixes

  • Some translations got a spelling check and their clues rewritten.
  • Added a few missing translators to the credits scene. Hello there!
  • Updated to the latest Unity LTS version, possibly fixing a few bugs on macOS.
  • Updated controller plugin (Rewired) for better controller support.
  • Updated localisation plugin (I2Loc) for a slightly better startup performance.
  • Various sorting issues throughout the game. If you spot one, let us know! This is truly an ongoing battle for us, and with over a hundred thousand manually placed objects, there will always be sorting issues we haven't spotted.

Hidden Folks v1.6.0 - October 24th, 2018 - The Beach DLC

  • Added a 5 beach-themed areas with 60+ things to find as DLC.
  • Added a Beach areas completion achievement.
  • Removed all forms of analytics. What was there was already anonymous and 100% about gameplay, but with GDPR regulations I'd rather be safe than sorry.
  • Added a few extra sounds from the Beach DLC to the sound pack. Oh that pelican sound...
  • Optimised the game a LOT and it should run better than ever. Less draw calls, better culling of audio and gameplay scripts, object pooling, etc. The game should now be able to run even faster than 60 fps on high end computers!
  • The game now allows for much more zooming out.
  • Translations of clues were improved here and there.
  • The game will now tell you when you've completed everything you own but there are still areas as DLC. Convenient, right?
  • Reduced the Dopler effect on sounds. It was weird, right?
  • Fixed many sorting issues throughout the game.
  • Removed Pika character from the game, as the holder of the IP didn't like it. ;( rip

Hidden Folks v1.5.3 - May 17th, 2018 - fixed touch input on Windows

  • Added toggle to change the scale of the interface.
  • Replaced the 'subscribe for more areas' form at the end of the game with a button to the website.
  • Changed one of the City Road puzzles.
  • Fixed mouse inertia.
  • Fixed touch input recognition on computers with touch screens.

Hidden Folks v1.5.2 - May 11th, 2018 - ignore controller button

  • Added settings button to ignore controller input (for people with steering wheels and other controllers not being dual-sticks).

Hidden Folks v1.5.1 - May 10th, 2018 - Controller support & City Road

  • Dual-stick controller support.
  • Mouth Sounds pack DLC.
  • City-themed puzzle area called The City Road.
  • Join Discord button.
  • Preview of the upcoming theme in the area select.
  • Removed all analytics from the game.
  • Added the current area's name to the options panel.
  • Added mouse scrolling to level select screen.
  • Added Chinese Hidden Folks logo to the area select screen.
  • Improved camera movement using keyboard.
  • Loads of sorting issues throughout the game. Thanks for pointing us at them!
  • Some missing translations. There are still translations missing, so let us know if you can help!

Hidden Folks v1.5b11 - March 14th, 2018 - Interface Upgrade

  • Set the position of the targets panel to the bottom (default), left, or right.
  • Reset a single area through the settings screen from within an area.
  • The area selection screen now scrolls horizontally. Prettier on your big screen, right?
  • Adjusted minimum and maximum zoom levels. You can zoom in a bit more.
  • The interface now scales down depending on your screen size. I will introduce a settings button for that later.
  • When you first start an area, the game will try to frame the area inside the view more accurately now.
  • Some minor optimisations so that the game runs smoother.
  • The in-game options panel is now part of the targets bar!
  • You can now also scroll to the options and the text that tells you how many targets you have to find to unlock the next area.
  • Removed the hint indicator you only see once on startup, because... nobody noticed it anyway.
  • Various small sorting issues.
  • Some cars in the suburbs and city disappeared and appeared randomly. No longer.

Hidden Folks v1.4b10 - December 14th, 2017 - The Snow Update

  • 3 new areas in a new Snow theme!
  • First level of every theme is now always unlocked.
  • Settings can now be accessed from the area select screen too.
  • Added an achievement for the Snow area.
  • Area select screen is now scrollable (new areas otherwise wouldn't fit).
  • New icon with a snowboarding dude a with beard.
  • Removed epilogues (the small non-interactive scenes in between some areas).
  • Increased the amount of targets to find in every final level of a theme.
  • Slightly better performance in larger areas.
  • Added a screen effect similar to the 'levels' filter in Photoshop. It makes everything a little more crispier.
  • A few small iterations to some clues.
  • Folks in the credits area no longer stand behind tree trunks or campers.
  • Fixed a few sorting issues throughout the game.

Hidden Folks v1.3.1b5 - July 20th, 2017 - Fixing a gazillion sorting issues

  • I removed a bunch of blinds in the City. I agree with many of you that they were a little too annoying and this should soften the pain.
  • Fixed a gazillion sorting issues throughout the game. We found these issues thanks to Steam users Bucketsmith, Phaota, Prezombie, DNF, ZenWidjet, caga, Pavocado, Gameboyalex, and Lloydo! Thanks boys and girls, and if you spot any more, let us know!
  • Fixed mouse input not working in fullscreen for many Linux users. Thanks to the Unity game engine team for fixing it!
  • Fixed crocodiles in the Jungle not making sounds after one tap.
  • Clues no longer pop up when you have the options menu open.

Hidden Folks v1.3b8 - June 15th, 2017 - The Factory Update

  • 3 new areas.
  • 8 new languages: Arabic, Swedish, Norwegian, Danish, Finnish, Czech, Ukrainian, and Vietnamese.
  • New icon (with transparency wowowow).
  • Added another quality option to the launcher.
  • The game now fades out before you quit. So smooth.
  • New language interface. (flags don't represent languages)
  • More character animations.
  • We made some targets in the previous areas slightly less impossible.
  • Many small iterations to the clues.
  • Improved a lot of the sound mixing throughout the game.
  • Clarified the customisable input fields in the launcher.
  • Massive performance optimisations!
  • Improved the 'target found' feedback.
  • Improved ambient sounds.
  • Fixed loads of sorting issues throughout the game.
  • Taps on a trackpad should work now (in addition to clicking on the trackpad).

Hidden Folks v1.03b1 - March 20, 2017 - Patch for computers with touch

  • Added keys for zooming in and out: [,] and [.]
  • Prettier launch window banner.
  • Launch window input options now make sense and are fully customisable.
  • To avoid any confusion, right mouse click no longer moves the camera - use left mouse click instead (as intended).
  • Fixed input being incorrectly registered on Windows computers with touch screens.
  • Fixed scrolling on touchpads.
  • Fixed high-hat scarecrow has a high hat once again
  • Fixed various sorting layer issues were resolved.
  • Fixed bones in the desert now spawn at the correct location.
  • Fixed objects on screens in the lab should now appear and disappear as expected.
  • Fixed traffic jam vehicles in the city no longer appear inside the buildings they drive into.
  • Fixed minor gender mismatches in various hints.
  • Fixed minor translation fixes.

Hidden Folks v1.02 - February 15, 2017 - Initial Release
  • Game.
Last edited by Adriaan; Jun 4, 2020 @ 12:46pm
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Showing 1-15 of 37 comments
palex00 Mar 20, 2017 @ 3:12pm 
+ Minor text fixes

You've GOT to included.

PS: love the February 15th Patch notes. Might be the biggest patch notes ever to exist.
Adriaan  [developer] Mar 21, 2017 @ 1:56am 
Originally posted by palex00:
+ Minor text fixes

You've GOT to included.
MisterS42 May 16, 2017 @ 3:14pm 
any updates on the Touchscreen stuff?
Adriaan  [developer] May 16, 2017 @ 3:23pm 
Originally posted by MisterS42:
any updates on the Touchscreen stuff?
Yup! Should be fixed now, as seen in the changelog ;)
fiona.costume May 18, 2017 @ 12:09am 
I really like this game but any timeline on when the locked levels will be available?
palex00 May 18, 2017 @ 7:03am 
I'm not sure whether I'm allowed to tell you the date yet (IT'S SOON THO, TRUST ME) but keep in mind that there will be coming more features and also maybe new maps you don't know about yet!
fiona.costume May 19, 2017 @ 2:05am 
Yay. I am so glad to hear that. I really enjoy this game and want to play more.
LobotomyFail Jun 8, 2017 @ 7:04am 
Are there any hints as to when we'll get more levels?
Adriaan  [developer] Jun 8, 2017 @ 9:51am 
Originally posted by poof_Felice:
Are there any hints as to when we'll get more levels?
""""Maybe next week. Maybe.""" you didn't hear this from me
LobotomyFail Jun 9, 2017 @ 6:40am 
Originally posted by Adriaan:
Originally posted by poof_Felice:
Are there any hints as to when we'll get more levels?
""""Maybe next week. Maybe.""" you didn't hear this from me
<3 0 <3
nükᴉng Jun 15, 2017 @ 3:37am 
Thanks for the updates! Definitely going to try and complete the new areas. :tdealwithit:
Art Elleys Jun 16, 2017 @ 10:22am 
I understand that the game is complete, will there be a DLC ??? If so, I will definitely buy it. The game reminded me of the game - Where is Wally (Where's Waldo?).
Last edited by Art Elleys; Jun 16, 2017 @ 10:27am
Adriaan  [developer] Jun 16, 2017 @ 10:25am 
We definitely plan to make more areas!!!! No dates yet though. First up are Android and a secret feature I haven't announced yet.
Last edited by Adriaan; Jun 16, 2017 @ 10:26am
Art Elleys Jun 16, 2017 @ 10:29am 
I will hope and wait.
Originally posted by Adriaan:
We definitely plan to make more areas!!!! No dates yet though. First up are Android and a secret feature I haven't announced yet.

That secret feature better be able to make your own levels, as in you choose what others have to find :P
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