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The combat might be better in the first one, subjective of course, but in any case it is a bit different. I do like some of the changes better in OS 2 -- summoner class is quite fun, for one.
I feel the access to gear is better, though it was improved in the Enhanced version of OS1, I vaguely recall my rogue lagging far behind in decent gear at times.
The quests feel more story-oriented, although they've never been particularly fetchy-kill-6-rats type anyway.
Music is superb.
and it has the red prince. prince is awesome.
^^ pretty much this.
Except I wouldn't say the story is amazing, just much better than the first game, less cartoony and cheesy.
Exactly my thoughts too.
The music in DOS 1 was so excellent that I downloaded the whole track to my album.
However, in DOS 2, only a few are catchy, such as the Rivellon or Lady Vengeance soundtracks. That's pretty much all.
I have both D:OS 1 and Ego Draconis/Flames of Vegence downloaded as albums, and am a huge fan of the late, most admired creator. That doesn't negate the quality of this game though. Even if only one song is good, if it's a theme song it's worthy of mention. I lost count of how many orchestal productions of Skyrim's Dragonborn I've seen...
I like how they took the one song though and altered it for the mood, instrumentally and such throughout the game. Anyway, I found nothing lacking with it.
In my opinion these have been downgraded:
1. Number of fights. I'd argue the number of enemies in the first game is much more fun.
2. Currently, bugs. While I always got annoyed at bugs in the first game, the second one loses hardcore when it comes to bugs. In the first game, maybe you couldn't finish a quest. In the second one, the main story can break, sequences can break, skills can break, dialogue can break, and movement can break. It's disturbing.
3. The story from the first game isn't required to understand 2, but 2 also does not fill in the gaps well. I wish it did that better.
4. Your party composition really matters, and that's not always fun. If you pick 3 physical and 1 mage, your mage will probably never do anything except support your fighters. You'll never have enough bang to break the magic shield and inflict statuses or vitality damage.
5. The most egregious thing that bothers me is the huge nerf to dual-wielding. I cannot stand the fact that you can't remove the damage penalty over time. It's directly from DnD where you could become fully ambi-dextrous and not have penalties and it did not need to change.
These are notable improvements:
1. Choosing a dialogue response that translates into an action and having it narrated rather than choosing your exact words. Tons better.
2. Ability to respec for free, anytime (after a certain point).