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The devs did say they worked a lot on the story to give it a more serious tone and darker elements. And Chris Avellone worked on the story so, we can except a pretty solid story.
Yeah, my main problem with the story was how cartoonish it felt, i think i will keep an eye on this game, release is soon anyway, might as well wait the reviews to come in. Thanks a lot \o.
Instead of saying useless stuff, why dont you give your take on the story? is it good or not? did you like the story on the first game? Your taste and mine can simply differ.
But the first game felt like it was trying its hardest to be a dark epic story, but all the characters including the vilains felt flat, like they where taken from an old cartoon, like he-man or something, thats why i didnt like it. The main plot and pacing where bad too.
Team:
- DOS1 started with one writer, added a second during production. Both great writers, of course, but that's 1.5 writers for the game.
- DOS2 has a writing team of seven, with Chris as a consultant.
Time
- DOS2 has had a longer development cycle than DOS1 had, so we've been able to do a lot more. We developed the story for a year before starting to write, and kept developing it as we wrote the game.
Engine
- We updated the dialogue editor so it was much more flexible and wieldy. This allowed us to build dialogues as conversations. We also learned from DOS1 to be more concise and to-the-point.
As a dev I know I'm biased, but much as I loved DOS1 and enjoyed the writing immensely, when it comes to story and dialogue, DOS2 is ten times the game DOS1 was.
We hope you love it as much as we do.
This also makes you seem very low class. I know I wouldn't want to join such a low class Discord server.