Prime World: Defenders 2

Prime World: Defenders 2

View Stats:
Lunarre Dec 16, 2018 @ 6:25pm
prime injector + deadly strike = bug?
last time i use prime injector to boost other tower damage, then i use deadly strike,
but other tower got buff from prime injector didnt increase damage again if i use deadly strike to them

it`s normal?

i curious, when i use toxic tower to flying enemies
they still get double poison from my spell card like poison cloud?

Originally posted by Prime World: Defenders 2:
Good day to you, Lunarre!
This is not a bug, this is how it is designed to work.
It is not possible to sum up similar buffs/effects. Prime Injector and Deadly Strike have a similar effect, meaning it won't sum up. In such situations, only the stronger effect will be working.
Same applies to poisoning towers/spells. There is no benefit in using Poison Cloud on enemies, who are already poisoned (with an only exception if Poison Cloud deals more damage).
< >
Showing 1-15 of 17 comments
The author of this thread has indicated that this post answers the original topic.
Good day to you, Lunarre!
This is not a bug, this is how it is designed to work.
It is not possible to sum up similar buffs/effects. Prime Injector and Deadly Strike have a similar effect, meaning it won't sum up. In such situations, only the stronger effect will be working.
Same applies to poisoning towers/spells. There is no benefit in using Poison Cloud on enemies, who are already poisoned (with an only exception if Poison Cloud deals more damage).
Marbur Dec 18, 2018 @ 2:29am 
Good question and good answer, because this was something I was asking myself. :D:


Originally posted by Prime World: Defenders 2:
Good day to you, Lunarre!
...
In such situations, only the stronger effect will be working.
...

What exactly is this stronger effect (dot)?
a) greater damage per second.
b) greater damage over time.
c) greater damage over remaining time.
Marbur Jan 6, 2019 @ 3:40am 
:goldfeatherduster:
VenomX Jan 9, 2019 @ 5:12pm 
When I was testing DoT with poison shooter, enemies got hit one by 2 towers took about twice the damage than when they were hit by only one; it appears some DoT from towers do stack?
Last edited by VenomX; Jan 9, 2019 @ 5:13pm
yummy Jan 20, 2019 @ 10:13am 
So Frost Guard and Magma don't stack?
ArtiXim Jan 20, 2019 @ 12:17pm 
Originally posted by VenomX:
When I was testing DoT with poison shooter, enemies got hit one by 2 towers took about twice the damage than when they were hit by only one; it appears some DoT from towers do stack?
I think the additional damage can be entirely attributed to the base damage that the tower does, rather than the DoT, because poison of any type doesn't stack - the most powerful instance wins and works in singularity.
ArtiXim Jan 20, 2019 @ 12:19pm 
Originally posted by yummy:
So Frost Guard and Magma don't stack?
I think the developers will need to answer, to get a definitive response. They have previously said that snow cannon and frost guard don't stack, so that may mean the same for magma and frost, but I would be guessing at best.
yummy Jan 20, 2019 @ 1:16pm 
The damage from Magma is still worth while. Even if the slow doesn't stack.
Marbur Jan 20, 2019 @ 4:03pm 
Many effects are combinations of poison, fire or slowing down. The game doesn't take the strongest effect of each categorie.

I combined Magma with Frost and Magma did dominate. The enemies in the Magma area did speed up a little bit, because the slowing effect was lower.
Some effects may stack.
Last edited by Marbur; Jan 20, 2019 @ 4:05pm
ArtiXim Jan 21, 2019 @ 2:10am 
Originally posted by yummy:
The damage from Magma is still worth while. Even if the slow doesn't stack.
It is fine for the early-mid game, but in the 90+ space I would say it 100% pointless. If there is space for a damage spell in the late game, most opt for Fire Rain[prime-world-defenders-2.fandom.com].

Off topic: If I look at most player decks from my mine opponents and account for my deck, late game spells are some rotation of:
  • Meteor for stun
  • Chain Lightning for stun OR Tornado for stun
  • Curse
  • Silence (situational)
  • True Vision (situational)
  • Fire Rain for damage (if no situational requirement)
  • Thunderbolt for situational damage (clone totem)
Originally posted by Marbur:
Many effects are combinations of poison, fire or slowing down. The game doesn't take the strongest effect of each category
I haven't tested this but is it very obvious that there is additional slow? That might be good for stages where there are no situational spells required. That combined with Frost Guard and the Freeze hero should be some insane slow.
Last edited by ArtiXim; Jan 21, 2019 @ 2:11am
Marbur Jan 21, 2019 @ 4:10am 
I think hero's Slow does stack with the effect of a tower or a spell.
If not, these heroes would be useless, because their slow is to low.
ArtiXim Jan 21, 2019 @ 4:41am 
Originally posted by Marbur:
I think hero's Slow does stack with the effect of a tower or a spell. If not, these heroes would be useless, because their slow is to low.
Wasn't asking that. The Freeze hero definitely stacks.
Kosiciel Feb 19, 2019 @ 3:44pm 
At what level Prime Injector is strictly better than Deadly Strike? I may stop investing in the spell already, being currently 51.
Marbur Feb 19, 2019 @ 3:56pm 
It does'nt just depend on your level, it also depends on your runes.

The major benefit is that the Prime Injector works permantly, without a cool down or a charge limit.

But there can be some situations where you have to kill a totem in short time far away from your other towers. In such a case it still makes sense to use the spell.
Yaz Feb 19, 2019 @ 3:57pm 
Never. With equal quality runes (highest), Prime Injector goes up to 70 %, Deadly Strike goes above 96%. Same concept applies for accursed bastion and Curse spell. Spells have higher ceilings but are timed and towers have lower ceilings but are constant. So kinda balanced.
Last edited by Yaz; Feb 19, 2019 @ 3:59pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 16, 2018 @ 6:25pm
Posts: 17