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Am interested in what higher level people say for when I get there, though.
DMG:
Eletric Tower
Valcano Tower
SUPP:
Frost Guard
Accursed Bastion
Prime Injector
Horrifying Tower
SPECIALITY:
Engineering Tower
Seismic Slammer
Decetor
Fog Tower
Purifier (Considering switching to Cleansing Tower)
If I don't need a specialty tower, I will run extra damage.
Ex DMG:
Mortar
Tower of the Sun
My spells have been as followers for eternity.
SPELLS
Magma
Curse
Meteor
Fire Rain
SPECIALITY
Silence
I didn't run these towers always. I did use a variety when leveling up, but these have been the tried and true. I took 'Fire Tower' in place of 'Valcano' for enemies that needed to be burned to death for a very long time, but eventually I found that 'Valcano' would out class it.
'Air Guard' seems like it would be a great anti air, but 'Electric Tower' has always been better. I would run the spell 'Tempest' during leveling quite frequently, until I had 'Electric Towers.'
I got lots of tips!
In terms of strategy, a couple off the top of my head:
Unless you are suggesting to do something like Air Guard and True Vision, the tower sucks IMO.
You'll have to lay out a more clear plan. Electric Tower hits ground and air, which already out classes the Air Guard. Why settle for towers that only do 1 thing?
To level up i am just not playing arenas where you get less than 700 exp for a win. Finish those low-givers once and move on to the better ones. 100+ lvl league mines and 100+ lvl normal mines also aint that bad.
And yeah, hybrid towers mostly is bad idea. Except those underground moles which somethimes dig out and should be killed by ground towers.
In my experience, the Electric Tower is situational, and is almost entirely outshined by the spray tower specifically in the realm of damage - which is the critical factor in question. In this case I have all 3 (spray, electric & air guard) of these towers fully loaded with cyan runes and under absolutely no circumstance would I think my spray tower (which does significantly more dps then electric) is a viable solution to air.
EDIT: Just saw that you are level 82 which helps me understand where you are coming from. Trust me on this one - dump the electric tower for air and get your air guard going. As a secondary to that start working on your league spray tower and ultimately replace your electric tower with this. These strategies are what you will need to address challenges later in the game than where you are now.
Air Guard might have a higer DPS, but it can't hit 100% of the enemies, so does it even matter?
Also Spray Tower will out DPS Electric Tower? I will be switching towards the league towers asap. I thought they were only a color change.
You can check wiki. Spray Tower max - 4242, League Spray Tower - 4666, Electric Tower - 3322. But Electric is cheaper 35 instead of 45 and has higher range 2.3 vs 1.9.
For a little perspective, even with ~450,000 dps the air guard probably takes about 40-60 shots to kill creeps on high legendary level mines. The last time the legendary 1 mine had air, it took curse, meteor stun and lightning stun to only barely just kill the wave with a 9 upgrade air guard. The 9 upgrade spray tower hadn't even moved 1 pixel of the health bar down, by the time the wave fully wrapped around it. We can't see creep HP, but I am guessing that air bosses have close to 1 billion HP at this point as well.
As far as PvP mines go, I still find an Electric Tower and a Horrifying Tower will out class the Air Guard tremendously. When you are at such a high level the starting prime really makes the difference, and the Air Gaurd is just too much of an investment all things considered.
I would also like to point out that's it not about getting a perfect on the PvP mines, the strategy I use is just to have at least 1 prime remaining, thus earning the PvP rank reward. Slowing down creeps and delaying the prime counter to 11 so the boss can enter the exit safely (if things don't go as planned) still nets you a reward. It's a completely viable strategy.
But no one has posted their set up yet, like their most DPSing towers.
Let me hear what you use!
- Air Guard has 446 damage per prime spent;
- League Mortar has 103;
- Tesla (Electric Tower) has 95.
Electric tower deals dmg to all enemies around, if they have low hp its good to use. But when monster hp is 500,000+, you wount kill any flying enemies with Tesla. Well, noone really forces you to choose from those 2 - pick both and enjoy.