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Half of the fun and the strategy is to work out a strategy with the cards you have at your hands.
Because I didn't have enough Mortar and Fire charges, I did use the Wooden Cannon still in my early fifties. It was really a big change when I could switch.
I guess I was just curious as to how other players tackle the first 4 waves or so.
The tower is so strongly staying behind that getting the PvP version (+10% damage) is worthless.
spray costs only 2/3 of mortar and won't miss + hits air, but you do need to make sure it has at least 2.0 range for optimum effectiveness. and lv5 clears most stages.
fire seems like it has good dps; but it only fires in a cone, meaning it will miss some creeps if they just happen to zip past the tower at the right timing. that also forces the tower to turn and miss the other creeps coming up behind. generally, it's not too huge a problem, and you can position the tower so that the cone isn't firing forward at oncoming creeps but instead firing backwards at creeps running past the tower - or both where possible, like at a corner. the other problem is half of fire's dps is a dot, so if there's a healing tower or healing wave they could regen the dot part.
mortar has awesome aoe dps; but it also has that targeting problem... a speedy creep will force the mortar to fire deeper into your maze, thus shifting your killzone directly. this means you have to invest in single-target dps as well, fairly quickly if the speedy waves come soon. and mortars are pretty expensive. imo, they make a better mid-level tower when you have multiple killzones set up and the waves are taking a while to die, so you put up a mortar that can bomb anywhere along a line of stacked and slowed/cursed creeps.
the 3rd tower i use is usually fog, with very good range, high single-target dps, is cheap and is rapid-fire. this means that very little of the dps is wasted (cf. a sniper tower finishing off a small near-dead creep that leaked from aoe killzone). fog tower also counters one of the biggest weaknesses of spray tower: fog creeps/weather.
in free-maze maps, i also like to bring prime cannon since i can setup long corridors for them to maximise efficiency.
for small maps, assault and sniper can cover like 80% of the maze and are at pretty high efficiency; although generally i only use sniper when there are armored creeps to counter. fog has replaced assault in 70% of cases though, with just slightly less range but far less wasted dps and faster projectile travel time. imo, once i get purifier i will probably retire my assault/sniper for good (only blinkers and ghosts force me to use them most of the time).
When can you get Spray to 2.0 range? Is that only by use of range boosting rune or do towers get some special bonus when they get high enough level? (I'm only like level 41).
Runes. For Spray slot 3 has Destruction rune (damage+range) and slot 5 has Vision rune (range) runes. For some other towers you can use Might rune (range as main parameter) in slot 1 and 6, Skill rune (range and upgrades) in slot 1, 4, Ascension rune (range, upgrades and blocks flying) in 1st slot and Ingenuity rune (range, upgrades and blocks underground) in 4th slot.
When do those start to show up?
The Destruction rune was very rare and I think I bought 5* one from Random shop specifically for Spray tower, then played a lot before started getting new ones. The Vision rune is quite common after you unlock slot 5. Ascension is very rare and I have only one 4* on my towers. With Ingenuity I was lucky and was rewarded three of them at rank 4* from single mission. 5* Ascension/Ingenuity has minimal increase above previous rank (3% to main parameter, same amount of upgrades). I still don't have a single 6* and 7* of them with +3 and +4 upgrades at level 71. Well, I don't even have basic 6* and 7* Skill rune. Would have liked those extra upgrades.
Except for a position 2 devastating 7* - the drop rate on that rune must be < 0.1% or something stupid like that
the big thing is that those level up rewards that improve your loot rarity? they push out the most common type of card from dropping. like at lv27, you "can get a legendary rarity card in Assault mode", which pushes out grey runes from dropping, meaning the minimum drop you get will be green runes.
the next rarity upgrade is at 44, blue runes minimum.
and then at 63, purple runes minimum.
at that point, you will accumulate a lot of purple and orange runes when you farm those Assault nodes.
in short, focus on levelling your account and keeping your main dps towers levelled. unlock everything and stuff starts becoming easier. this also means conserving resources early on, since resources are really hard to accumulate before you unlock more mines (and your deck wouldn't be strong enough to reliably contest + hold mines anyway).