Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want a fun challenge, use circuitry to use quality recipes.
fluids do not have quality and are always accepted
Its a little trickier with holmium solution but the same principle applies.
*(this probably would explain why i struggle with holmium / EM science tbf.)*
Fixing it is actually pretty easy.
I‘ve just set up more machines and splitters + easy logic to deal with it.
Quality Ice runs on the same belt as the rest, quality holmium and stone are buffered in chests and transported with drones.(chem plants for these get priority)
Excess quality and normal stone gets sent to the „wall breeder“ for epic walls
I could solve this with intelligent logic like recipe switching but who cares.
(Current setup can sustain ~ 100 spm )
Btw miners and recyclers run with quality and i could make quality science from all the output
i agree with you. but for me makes no sense the need to create another sector to deal with the same resource(ice common and legendary) if they has no difference between the quality in the middle & end.
It might be on purpose so we as players have to figure out a good layout do deal with that, but i does not make sense, i would love to have a option for us to select the minimum resource quality we want the assembles and other machines to work with.
as [d20]MintSkittle said, would be nice to rare resource give us more refined materials or something like that, i'm talking about resource that has no difference about quality.
There's a mod that recently popped up which is working on this, actually.
But they have to use on_tick scripting right now, which is sadly quite terrible for performance.
That's nice, can you send-me the mod name or github page ?