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Make sure you use the global playback option if you do this.
Alerts have their own volume slider, make sure yours is turned all the way up.
What about for laser turrets? IS there a way for it to read it's being used and then activate the alarm?
There's a thread on this page or perhaps the next one about someone setting up an accumulator transformer set up that might work to do this. You could also do this with dedicated steam tanks and turbines for power delivering steam by train when needed and then read the steam tanks for the alarms which would be, once again, much more complicated but should in theory work. I haven't really played around with lasers much. I only use them at corners. Everywhere else is flame throwers and gun turrets. When properly set up they can handle max evolution biters and spitters and they don't fail (merely slow down) if your base has a brown out.
You could set an alarm when your system runs low on repair packs, robots, walls, etc. You could have a train automatically resupply, too.
But obviously that's only helpful once you have robots to automatically repair.
Gun turrets deal ridiculous dmg with nuclear ammo, by the way. They dish out way more dps than laser turrets. 240 dmg/s against 30 dmg/s for laser turrets without any upgrades on either. At lvl 10 dmg upgrade and max shooting speed upgrade, my gun turrets are dealing 11400 dmg/s at the cost of 2.5 ammo/s
Maybe just put a gun or flamethrower turret for easier reading. Also, it doesn't hurt to put flamethrower turrets with your laser turrets.. oh well it does hurt the bitters very much;)