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Stillkill Dec 18, 2017 @ 10:19pm
Artillery shell/turret production BP
Does anyone have a blueprint for a Artillery shell production line or artillery turret line I can use? Doesnt have to be fast or efficient, I just need the shells for... science.
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Showing 1-12 of 12 comments
MoDon Dec 19, 2017 @ 2:33am 
It is a pretty simple recipe. If you aren't concerned about efficiency, just do it.

Pull coal, water, and petroleum gas off your buss (or from somewhere). Feed the water and petroleum gas into the inputs of a chemical lab. The output will be the sulfur you need. Feed that, coal, and water into some chemical labs and you get the explosives you need for the first part of the artillery recipe.

Feed some of those explosives into a factory along with steel and plastic and you will get the explosive cannon shell you need.

Feed the explosive cannon shells and the explosives from before into a new factory and you get your artillery shell.

Assuming you have the basic ingredients on your buss already it isn't hard to make the shells.
stlyau Dec 19, 2017 @ 2:39am 
Originally posted by MoDon:
It is a pretty simple recipe. If you aren't concerned about efficiency, just do it.

Pull coal, water, and petroleum gas off your buss (or from somewhere). Feed the water and petroleum gas into the inputs of a chemical lab. The output will be the sulfur you need. Feed that, coal, and water into some chemical labs and you get the explosives you need for the first part of the artillery recipe.

Feed some of those explosives into a factory along with steel and plastic and you will get the explosive cannon shell you need.

Feed the explosive cannon shells and the explosives from before into a new factory and you get your artillery shell.

Assuming you have the basic ingredients on your buss already it isn't hard to make the shells.

You forgot the radar in the artillery shell recipe. 😄
MoDon Dec 19, 2017 @ 4:22am 
Yeah, put that in there too!
Speedbird Dec 19, 2017 @ 8:06am 
Originally posted by Stillkill:
for... science.
Is that "science" how much force it takes for a falling object to crack a biter's skull?
Stillkill Dec 19, 2017 @ 10:50am 
Originally posted by Perfectly made cornbread:
Originally posted by Stillkill:
for... science.
Is that "science" how much force it takes for a falling object to crack a biter's skull?
It's actually bulletology, the study of how fun it is to shoot things with rather large guns
Speedbird Dec 19, 2017 @ 10:59am 
Originally posted by Stillkill:
Originally posted by Perfectly made cornbread:
Is that "science" how much force it takes for a falling object to crack a biter's skull?
It's actually bulletology, the study of how fun it is to shoot things with rather large guns
You have to use bulletology for what I mentioned.
Stillkill Dec 19, 2017 @ 11:01am 
Originally posted by Perfectly made cornbread:
Originally posted by Stillkill:
It's actually bulletology, the study of how fun it is to shoot things with rather large guns
You have to use bulletology for what I mentioned.
I do indeed. however, what you mentioned is going to be my next experiment. Right now I'm just measuring the amount of fun it is to crack a biter's skull. (very fun)
Claire (She/Her) Nov 5, 2019 @ 4:10am 
Remember that one time you made a developer sad?[factorio.com]
Lunacy Nov 5, 2019 @ 4:30pm 
Nothing a few logistics robots can't solve.
Mohag Nov 5, 2019 @ 4:51pm 
See below for my 0.17 artillery shell production BP.

0eNq1Wttu4joU/ZUqz+Qodu68zR+MNI9HVRWCKZacixynp6ji348DTGGGncZebZ+qAl7el7W87W2/BRs1il7L1gTrt0DWXTsE63/fgkE+t5WaPjOHXgTrQBrRBKugrZrpP/HaazEModFVO/SdNuFGKBMcV4Fst+I1WLPjahGkGgbRbJRsn8OmqveyFWF8A8FdILSRSgl9CIe9UOpmdHx8XAWiNdJIcXbp9M/hqR2bjdDWwo/tWAV9N9jBXTtN/nr6/SFYhyyzc2hRy7M1umvDZ1Hp8L+9ENP8d/Pw93l21WBC2Q5CG/vF3QTRZYLkSKDE7yiN2MqxCYUStdGyDvtOiXlrSbDE1aT4gpJan7fSen3+jhOY6RI37sCTd3ACLoPhSI9zMNn8Ntm62laaSnHhG894OZ6lLyZfxmQRHNWYiipjfxo5WunpZ93Zvwtwk7EXQXej6UdDhZV5SycirUS1Q6MlGJWKWyb9vWytTsvaMI0YeiG2YdNtRzXBrUk6s9STHeWf5MgozKvkBmPXsrDei2E+hSVpV+5qV3gJS+5gWOHN2pD/RqfwShgvo/B4hPGLBmOemc2XZc/5ncPOSs1dhMpjcB3IruiynQNP/NN1iQ2pHZ7C6ScrFb/qRnV2KdhX1vutA/WTZerzHLaV9r3AFq/kdvGylij7qxcR1lXb2v0PtobxEiRN6kLJOIJZQ5a6mMF4nMTjvitlvEyXOIbpQjud+BrJHYzE9UdHMgP3dt/A6Tj3XL1dkuq7u3TJQYlXhNhhzU7gjSaZ4gQXHyPxOIpHbgkTQHbJBW6xeCcJWF7YMg0SXIp0XDMUj45rjlWIyIWhBUoB5pCzEiUEGdYUrmWkmlKGWkfDcTTptLPYaY3GumrHHmYaWVcq7FXVmjmUv8/lVIUYPqoKZBlN0d4I7RTaGqGzl6NkoF2FZUXDwUIiy3MGC4mGY9jS7ND9yWBRkXHMYs+NnMPZJEtQE+lgXkXST4qb2d3QY1FJ0MHKQTTatgKlMN0XLVEKk3B5hFpHdi9yeKNGw/kektJl2ubwGYkOILg9y5bXgBzendHBzDyLYfYtxTDPnXROB7twGku7X4KqJi0p0AMOaVsB78jIBmcBH29oOPh4U5BwcD+PhoNVQjsLH2Fo63JoN0tjubGfdqt0GkvOW0Zws8Cpe1zC7CfvIEqY/TQczH76/qiE6T+DB/OfdhfsZjOHVkYJd7NnXC88K9qdkV9T0ko3cdE3ZlHkNHjmMjKCtcMYDQirZw4Q1w+nAXEBzQCmnrtM5tBaYxFcSOYC6Xu3yriLmfDl6lw0S19Rfk/ThTFHYdHRvnna8OFoOgg3Lxe63W7Yd1qE/dj0s40eh5YAYzFQh39rKXF6cMFwbc0kIYXVPwOYIUHgXkHIwRLolERcbzMBcSs+M6Nv3i5MT/+M1WlYd81GtpXp9HxypoO2HWB0p542Yl+9SPtr+5OdVDZETk8Iz49M7NJgRHBCG6c3iMzrBaEdPRi7l96c3mXdY/DjI+02+4SUXB4tsJs3F26B5V8X2FHtRg3HtO4q5RfM+BOSdAtmgt0JpLS9qV9qvo7yp9ein2P82fGuta7XUtejNH65yuCzHJGqx3NRth9cXxGvAlVZGPtZ9A/LH36cXrpV+vDwa7pRf/ipbdk+L5Cr4MXG7TRNHkes5GWcldnx+D8MRvN7
Stillkill Nov 5, 2019 @ 10:34pm 
Jeez y'all coming out here with the 2 year thread necro



Originally posted by Lear85:
Remember that one time you made a developer sad?[factorio.com]

Yea i saw that when that FFF came out
Mohag Nov 6, 2019 @ 4:16am 
HA HA! I didn't even notice how old the thread was. I saw it was recently posted in and I was excited I had made a blueprint I could share.
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Date Posted: Dec 18, 2017 @ 10:19pm
Posts: 12