Vampyr
Vampyr > General Discussions > Topic Details
 This topic has been pinned, so it's probably important
Netheos  [developer] Sep 26, 2018 @ 2:07am
Third Update Release
We're happy to release Vampyr's third update introducing new difficulty modes. There’s never been a better time for players to sink their teeth in to the dark streets of London.

This update includes two new game difficulty modes which add further replayability for existing players, and more options for those who haven’t yet gotten to grips with this dark adventure through 1918 London.

https://www.youtube.com/watch?v=ToIfO9atrt8
Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reid’s journey with less challenging gameplay. On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third ‘Normal Mode’ if they wish to play the original Vampyr experience.

In addition to the new difficulty modes, the update introduces a host of optimization tweaks and fixes. Nvidia Ansel will also be made available for PC, which allows players to capture beautiful in-game screenshots, viewing and sharing them in 3D on mobile phone, PC or VR Headset. Find the patchnote below:

New Features
  • Introduced New Difficulty Modes (Story Mode and Hard Mode)
  • Introduced Nvidia Ansel
Fixes
  • An issue where the key to Morgue was missing has been fixed (Mission 21)
  • Fixed an issue where there was a wall missing collisions in Aloysius’ mansion
  • Fixed an issue that would occur with two-handed weapon skills
  • Fixed an issue with Simplified Chinese achievements appearing in English
  • Various other fixes
Vampyr is out now on PlayStation 4, Xbox One, and PC. The new update is available right now.

https://store.steampowered.com/app/427290/Vampyr/
Last edited by Netheos; Sep 26, 2018 @ 2:07am
< >
Showing 1-15 of 20 comments
NicZerus Sep 26, 2018 @ 8:12am 
I think the game have a issue on ryzen cpus , because take a lot of time load the game , really a a lot of time , and have a lot of stuttering and fps drops (r5 1600+ 16gb + rx580 @1080p . medium or high settings) i read people with i5 of 4 cores and gtx970 without issues but on my case this game its unplayable .
DR95 Sep 26, 2018 @ 10:04am 
How are those changes adding up to an extra 8GB
Marsson Sep 26, 2018 @ 12:50pm 
Originally posted by DR95:
How are those changes adding up to an extra 8GB

That's not how updates work. An update can be huge, or small, depending on what files the devs update. Most of the time you have to download the file the devs changed, which can vary drastically in size.
MaebeKnot Sep 26, 2018 @ 4:40pm 
Originally posted by NicZerus:
I think the game have a issue on ryzen cpus , because take a lot of time load the game , really a a lot of time , and have a lot of stuttering and fps drops (r5 1600+ 16gb + rx580 @1080p . medium or high settings) i read people with i5 of 4 cores and gtx970 without issues but on my case this game its unplayable .


Ryzen here and omfg the load time are beyond bareable.
EviL FazZ Sep 26, 2018 @ 4:54pm 
How does one get to 'see' the Public_Beta option for Vampyr? :conwayshrug:

...I'm assuming I need to do this to enable Ansel, as nothing happens for me (Alt+F2) :steamsad:

Example shown here: steamcommunity.com/sharedfiles/filedetails/?id=1522921741
TheLastArkangel Sep 26, 2018 @ 11:21pm 
Pembroke Hospital Area still 50-54 fps with 16 GB Ram, iz 4790k, gtx1080. Its a joke, guys.
Eli Parker Sep 27, 2018 @ 12:10am 
I know this won't happen, but can you guys to this to Remember Me or better yet remake it.
Fraggass Sep 27, 2018 @ 12:27pm 
No update on the load times with Ryzen CPU's?
Menstrual Cocktail Sep 27, 2018 @ 10:40pm 
the problem with the long load time on ryzen cpus is still relevant, but the developers do not care, as you can see.
DatDankClank//94 Oct 7, 2018 @ 11:15pm 
Originally posted by Menstrual Cocktail:
the problem with the long load time on ryzen cpus is still relevant, but the developers do not care, as you can see.

I wish they'd fix the damn thing cuz it's frustrating as all hell.
Igor Oct 17, 2018 @ 9:41am 
Solid 60 FPS at most places, at Pembroke Hosp, and other areas there is signifficant drop and stutter - drops often below 45 FPS. I7-4770k, 16g RAM, GTX 1070, this is not acceptable, and nothing was done about this since release. I would like the game but this performance is really irritating and uncalled for. Can you guys do something about it pls?
~45fps on lowest settings with gtx 1070, 16gb ram and a ryzen 1700, still haven't played more than a few hours, even bought this at launch. REALLY hope this isn't abandoned yet
Steve ManLet Oct 27, 2018 @ 12:13pm 
Suffering from fps drops and stutters no matter the graphics settings.

Fx 8320 @4.5ghz
16 gb ram @2133mhz
Rx 580 8gb

Despite that game runs on an ssd i also have huge load times
Atreyis Lortani Oct 30, 2018 @ 4:40pm 
Originally posted by NicZerus:
I think the game have a issue on ryzen cpus , because take a lot of time load the game , really a a lot of time , and have a lot of stuttering and fps drops (r5 1600+ 16gb + rx580 @1080p . medium or high settings) i read people with i5 of 4 cores and gtx970 without issues but on my case this game its unplayable .
It's literally not a Ryzen issue. I have a Ryzen CPU sitting in a box, factory sealed, waiting for the rest of my parts to arrive. Currently, however, I'm running an Intel i7 980 with an Nvidia card. Which means it's not an AMD issue, it's most likely a game issue. I've even lowered some graphic settings to try and help, but since the developers decided to not give PC players the vast array of graphic options that 90% of modern games do, I'm forced to use useless s**t like ambient occlusion, motion blur, and the like - which do nothing but eat CPU/GPU while providing very little visual appeal. Can't even turn shadows off, which is a shame since that would vastly increase performance since shadows have to be rendered individually and updated non-stop for non-stationary objects.

EDIT
Lucky for the developers, I didn't get 3+ minute load times (I think my current "record" is a five minute load time) until AFTER my 2hr limit was reached, so now I can't get a refund. Such a shame too since I rather enjoyed the VM-like aspects of the game, even if they were poorly implemented with mediocre combat.

EDIT 2
Originally posted by xXAndy.InsanityXx:
yes and no, i have seen some updates that are 10GB's in size and VERY small amout of fixes. BUT to justify that its what files they update inside the folders and or progam there can be as many of a few thousand files that need updating in say a weapons or armour folder that could be bugged that they have to find and update. reason i said yes and no haha.
No, that guy is literally correct. Updates work as follows...
  1. Developers change data within x files (where x equals however many files were altered).
  2. Developers do whatever it is they do to tell the game it needs an update and to prompt the user to do so in order to play.
  3. Player updates game.
  4. Client downloads ALL files that were flagged as changed by the developers, EVEN IF THE CLIENT ALREADY HAS THEM.
  5. Client replaces the old files with the new files, which results in only a slight increase in overall game size even if the client downloaded 10 GB of data.
The above is just a general example, I'm not saying it is 100% accurate.

EDIT 3
To the developers (Don't Nod Entertainment),
How about fixing the uncalled for loading times of 3+ minutes that MANY people have? I understand these things take time, but all you have to do is put a sticky topic on the Steam Discussions (for those of us who don't want to check 50,000 different forums via Google or manually, for updated news). Said post could just be a simple "please click the following link to our official forum for the full details on <insert project here>." Too many developers crash and burn because they fail to communicate with the fans of the game(s).

It should be noted, that the aforementioned link should be a DIRECT link to the related page, NOT a link to the forum's main page.
Last edited by Atreyis Lortani; Oct 30, 2018 @ 4:59pm
Yellow Nov 4, 2018 @ 4:38pm 
Good job. Looking forward to see more patches and updates.


In my opinion, the gameplay is mostly sufferering from:
  • Lack of stealth and stealth takedowns. This should definitely be added at some point as it would add more variation to combat and to gameplay, as well as more ways to role-play.

  • Too many respawning enemies; this becomes specialy tiresome at late game when combat starts to feel repetitive. Directly linked to this is the extensive amount of ingredient required for crafting.

In my opinion, the story and narrative are mostly suffering from:


  • Lack of an option to kill McCullum. We get such an option for every other NPC, why not him? Lack of this option detracs from the role playing experience.

  • Lack of an option to fight and kill Lord Redgrave. This feels missing after he declares war on us(depending on our choises).

  • Dorothy Crane "Charm Option" is extremely misleading. Unlocking all hits and special conversation lines with citizens has been up until this point, always rewarded! In all other instances later in the game, we get rewarded too. But for some reason, in this particular case we get punished for it; bad and misleading design.

  • How exactly did Mary became a vampire? We suck her blood, she did not suck ours, so by ingame stablished lore she could not have becomed a vampire. Needs a change on the cinematics or something.
< >
Showing 1-15 of 20 comments
Per page: 15 30 50

Vampyr > General Discussions > Topic Details