Orcs Must Die! Unchained

Orcs Must Die! Unchained

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Harmoniabot Mar 16, 2017 @ 10:38am
Release 1.9 – Home on the Range - Patch Notes
Available March 21, 2017

Robot Entertainment to Publish in EU
Our European publisher, Gameforge, has been a valuable and supportive partner over the last 3+ years. After careful consideration, we have made the joint
decision to combine our European and North American players solely under the
Robot Entertainment banner. This means that Robot Entertainment will be taking
over the publishing and support for all of our players, and that we can finally
give our community one of their biggest requests: a single account system. With
this system in place, players can play with their friends from anywhere in North
America and Europe.

Starting March 21st, 2017, Gameforge will be emailing each of its OMD!U players a unique
migration code. After receiving the code, players will be able to click the link
in their email and use that unique code to migrate their Gameforge account data
to a Robot Entertainment account.

We look forward to getting to know the EU community and making sure that they
are as close to us here at Robot Entertainment as the rest of the community has

Update: Terminology Changes
In preparation for OMD!U's PS4 release, terminology relating to skills has
changed. Because using terms like "E ability" could cause confusion across
platforms, the following global naming scheme has been devised for attacks and
abilities. Some of them players may recognize, others are new:
  • Left-Mouse Button (LMB)=Primary Attack
  • Right-Mouse Button (RMB)=Secondary Attack
  • Q Ability (Q)=Unique Ability
  • E Ability (E)=Epic Ability
  • Shift Ability (Shift)=Support Ability
All new communication about abilities will use this new terminology. We
apologize for any confusion this causes and appreciate players' patience as we
prepare to launch on PS4.

Update: Guardian System
  • Guardians now receive their at-home benefits regardless of their
    location, except for bonus health and damage.
  • Guardians now receive +35% health and damage when placed at home.
  • All guardians have had their base health and damage increased by 50%.
  • Guardians no longer have mana.
  • The cooldown on Guardian area attacks has been increased to 14 seconds
    (from 7).
Developer Comment: We have been listening to feedback from the community on
guardians for a while. We decided to make these changes for a few reasons:
  • We don’t like that the cool unique benefits of guardians are not always
  • The “At-Home” benefit is currently so significant that
    there is less choice available to the player. We want this benefit to affect
    players' decision but not force them.
  • Placing guardians away from home
    was a common poor decision made by newer players.
  • Mana for guardians does
    not fit the current incarnation of the game.
  • Because of the mana
    system, there is not a significant benefit to performing well and keeping
    guardians alive. These changes reward players for keeping their guardian

New Guardians
  • Ranch Hand: This minotaur guardian attacks stun
    enemies. In addition, players near the guardian are granted a buff that adds
    a slow to their primary attacks.
  • Headhunter: The Headhunter's attacks cause enemies to
    take 100% increased damage for several seconds. In addition, players near
    the guardian will reflect 30% of damage taken.

  • The navigation panel within the dashboard has been redesigned.
  • The loadout editor has been moved underneath the profile tab (as
  • The matchmaking and party status panel is now available at the top of
    every screen.
  • Players can now adjust the volume of videos in the dashboard.
  • Master volume control is now available within the dashboard.
  • Players can now slot non-matching traits in the pre-game deck builder.
  • A crash reporting tool has been added to the game.

Battleground Additions:
  • Gates of Thuricvod has been added to war mage challenge level.
  • Temple Graveyard has been added to war mage challenge level.

  • Many new achievements have been added to the game.
  • Many new quests have been added to the game.
  • Many quests have been made significantly easier.
  • Many highly specific quests have been removed. Players that had
    begun one of the removed quests are still able to complete it, but they will
    not obtain them again in the future.

  • Matchmaking will now consider a wider array of battlegrounds, repeating
    the same battlegrounds less often.

  • Chests from any difficulty can now be purchased in the store.

  • Scroll of Invulnerability: Duration decreased to 30s
    (from 60s).
  • Scroll of Slow: Duration decreased to 30s (from 60s).

General Difficulty:
  • Firelings now deal more damage when not killed, but
    less damage when killed.
  • Firelings now have a 1 second activation delay before
  • Damage of Orc Archers and Gnoll Hunters
    slightly increased.
  • Damage of Human Archers and Pride Hunters
    slightly decreased.
  • Docks at Eventide (Master) and Orcatraz (Master) are
    now significantly more difficult.
  • Baths (appentice and rift lord), Throne Room
    (apprentice), Cliffside Clash (apprentice),
    Eventide Ramparts
    (apprentice and war mage), and Orcri-La
    (master) are now slightly more difficult.
  • Gates of Thuricvod (rift lord) and Restricted
    (war mage) are now slightly easier.
  • Par times adjusted for Docks at Eventide (master),
    Orcatraz (master), Avalanche (rift lord),
    and Banquet Hall (apprentice).

  • Boulder Chute and Icicle Drop:
    • Now drops 3 volleys of boulders/ icicles, up from 1. Each wave
      deals 1/3 the trap's total damage. This makes the trap much easier to

  • Trip Wire:
    • Can now be placed on top of other traps.
    • Trigger radius lowered significantly.
    • Cost reduced to 1,000 (from 1,500).

  • Physics Traps:
    • Collision damage now scales with trap tier.

  • Big Game Hunter Traps:
    • Can now hit unstable rifts.

Hero Design:
  • Temper:
    • Bull Rush: Rage cost and cooldown increased by 20%.
    • Hammer Slam: Rage cost and cooldown increased by 20%.
    • Set Off Weaver: Now only activates floor traps.
    • Blow His Top Weaver: Now causes Temper to keep 20% of his rage after
      Developer Comment: We heard your feedback. Temper
      is a little bit on the powerful side. However, we would like
      to improve Rage of the Forge builds, so we have reworked one of his

  • Bionka:
    • Damage reduced by 6%.

  • Zoey:
    • Chaos Tome: Damage increased by 25%.
    • Chaos Blast: Cooldown lowered to 10 seconds (from 12).
    • Chaos Blast: Mana cost lowered to 45 (from 55).
    • Feebee’s Wrath now makes Zoey invulnerable immediately.

  • Stinkeye:
    • Tears of Oasis now fills only half as much of the Unchained meter.

  • Tundra:
    • Wall of Frost now has much more health.
    • Wall of Frost cooldown lowered to 30 (from 35).
    • Wall of Frost duration lowered by 1 second.
    • Icicle Burst damage increased by 50%.
    • Shattering Icicles Weaver now only provides 50% bonus damage in an
      area (from 100%).
    • Flash Freeze duration increased by 50%.
    • Flash Freeze cooldown lowered to 25 seconds (from 35).
      Developer Comment: Many of Tundra’s abilities were
      more useful in earlier versions of the game. We have buffed the
      baseline utility of many of these skills so that the skills no
      longer require Weavers to be useful.

  • Over-Reacting (formerly Doesn’t Play Well with Others):
    • Redesigned to now grant +1 mana regeneration when below 50% health.

Additional Bug Fixes:
  • Fixed a bug causing chat to not properly scroll.
  • Fixed an issue where Wall Charger and Wall
    sometimes trigger too late.
  • Fixed a bug with Overprotective causing it to block
    more damage than intended.
  • Fixed a bug with Capacitance Attuner, which caused it
    to not decay.
  • Fixed a bug that could cause arrow buttons to disappear in the
  • Fixed a bug where players who skipped the prologue did not get the
    achievement credit.
  • Fixed a bug where multiple doors opening would cause multiple
  • Fixed an issue where the icon for Feline Fugitive and
    Feeling Frisky were backwards.
  • Fixed an issue where duplicate spawn sounds could play when hunters
  • Fixed an issue where projectile attacks did not cause minions to flinch.
  • Fixed an issue where minions could spawn during go-breaks.
  • Fixed an issue where certain abilities would deactivate certain traits.
  • Fixed an issue where dyes for Dobbin’s Santa’s Little Helper
    skin would not update the color of his shovel.
  • Fixed an issue where the “Report a Player” button was not functioning.
  • Fixed a bug where a player could not return to the skins screen after
    clicking on a skin card.
  • Fixed a bug where the text for Oziel's Spiritual Connection
    Weaver said it worked for all abilities when it in fact only worked on
    Vampiric Slash. The original intent was for it to work for
    all abilities, but in the end our designers liked the way it worked and the
    text was changed to match its behavior.
  • Fixed a bug where the tiering information for tar traps
    incorrectly said it also improved its slow duration.
  • Fixed a bug where Smolder's Incinerate included numeric
    values. Generic ability descriptions do not tend to include this
    information, so it was removed.
  • Fixed a bug where Bull Rush was knocking enemy hero
    bots through walls. To fix this, Bull Rush no longer causes
    enemy hero bots to ragdoll.
  • Fixed a bug that caused some quest text to be smaller than intended.
Last edited by Harmoniabot; Mar 16, 2017 @ 10:47am