The Away Team

The Away Team

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Cheeseness  [developer] Oct 25, 2018 @ 2:18pm
Patch Notes
Hi people!

Unfortunately, we don't have a good list of patches/changes from before the Lost Exodus update, but moving forward, we will be listing changelogs for patches in this thread.

v2.13 - 2022-01-04

  • [Cosmetic] Fixed missing newline in Helium mission text
  • [Cosmetic] Fixed missing closing quote mark in Helium mission text
  • [Cosmetic] Updated wording of Aarik's query at the conclusion of Helium mission
  • [Cosmetic] Updated Tux bio to indicate that he is a bonus character on Linux
  • [Cosmetic] Updated base character colours
  • [User Content] Updated custom character colours to use a pre-defined list
  • [Misc] Updated character colours to be saved and loaded rather than generated at runtime
  • [Misc] Added additional debug logging
  • [Misc] Increased sleep duration of wait loop slightly
  • [Misc] Fixed several possible memory leaks on Windows during shutdown
  • [Misc] Fixed possible memory leak when ending a mission
  • [Misc] Fixed possible threading issue on Linux caused by calling XInitThreads() after instantiating the splash screen
  • [UI] Removed unused apply button from the option screen
  • [UI] Fixed selection frames being shown when clicking on selected characters from a different page in the crew setup screen

v2.12 - 2020-10-02

  • [User Content] Fixed possible soft lock in the options menu when downloading Steam Workshop items from the Steam client while viewing the options menu
  • [User Content] Fixed possible soft lock when downloading Steam Workshop items from the Steam client while switching game states
  • [Misc] Fixed precision error leading to locked achievement progress bars being rounded to zero
  • [Misc] Added --no-shader parameter for disabling FOW and name shaders
  • [Misc] Added --achievements-clear and --achievements-unlock parameters for testing achievements
  • [Misc] Added --fullscreen parameter for forcing fullscreen mode
  • [Misc] Added --windowed parameter for forcing windowed mode
  • [Misc] Added additional logging for platform initialisation, Steamworks initialisation, achievement processing, shader processing, and application shutdown
  • [Misc] Fixed fullscreen mode not filling the screen on Windows
  • [Misc] Fixed possible soft lock in the options menu when game state is changed
  • [Misc] Fixed non-stat achievements (which have a target of 0) potentially being unlocked when their progress is set to 0
  • [Misc] Fixed researcher1 not getting unlocked when the loaded research count is greater than 1 and it's not already in the loaded unlocked achievements list (by adding a target of 1)

v2.11 - 2020-09-02
  • [Misc] Added some debug output to help track down potential problems with text rendering on certain systems
  • [Misc] Fixed ending screens not closing if an ending screen was activated previously during the same play session (this also prevented endings' in-game challenges not unlocking under these conditions)

v2.10 - 2020-06-12
  • [Cosmetic] Updated description of egg smashing in Opal
  • [Cosmetic] Updated description of the Argo's defences against electromagnetic attacks in Story4
  • [Cosmetic] Fixed misc typos in Jade, Opal, Helium, and Titanium mission text
  • [Cosmetic] Fixed discrepancies between Argon briefing and initial mission text
  • [Cosmetic] Fixed missing blank link in Helium, Story2, and Story4 mission text
  • [Cosmetic] Fixed negative food change not being reflected in mission overview text
  • [Cosmetic] Fixed reference to possible food sources in outofgas mission text
  • [Cosmetic] Fixed bad food values in mission overview when mission was started with negative food
  • [Cosmetic] Fixed inconsistent capitalisation of Cygen in crew bios
  • [Gameplay] Added option to recycle station crew in Titanium when crew has previously engaged in cannibalism
  • [Gameplay] Updated sector generation to increase the likelihood of a multi planet sector with each successive single planet sector
  • [Gameplay] Fixed lucky crewmembers not contributing correctly to the likelihood of escaping with all surviving crewmembers in Story3
  • [Gameplay] Fixed Aislinn interrupting when discussing childbirths when Aislinn is not present in the away team in Story5
  • [Misc] Added break to prevent infinite loop in outofgas when player has exhausted all options and must kill a crewmember
  • [Misc] Added sleeps to reduce CPU load
  • [Misc] Updated to SFML 2.5
  • [Misc] Updated to SOL 2.20
  • [Misc] Added new debugging system
  • [Misc] Fixed several possible memory related crashes
  • [Misc] Fixed several possible hangs when generating text choice UI
  • [Misc] Fixed possible crash when leaving an end screen
  • [Misc] Fixed a possible crash when swapping selected crew locations after changing difficulty in the initial crew selection screen
  • [UI] Added instructional tooltip to jump button when disabled
  • [UI] Fixed tooltips sometimes not displaying on mission text speed buttons
  • [UI] Fixed crew positions getting scrambled changing difficulty after swapping selected crew locations in the initial crew selection screen

v2.9 - 2019-03-27
  • [Cosmetic] Fixed the sector clock not incrementing
  • [Gameplay] Fixed sectors without planets sometimes being generated
  • [Gameplay] Fixed crew trait checks that were not checking all crewmembers in story3
  • [Gameplay] Added some additional success/failure cues when deciding how to evacuate in story3
  • [Gameplay] Added potential for second chances when turning off the accelerator, finding a faster way out, and returning the way you came in story3
  • [Gameplay] Removed potential crew wipe after making it to the surface if core temp is below 10 in story3

v2.8 - 2019-03-07
  • [Cosmetic] Added "Lost Exodus" to the window title
  • [Gameplay] Added a second chance to rescue Savio if a lucky crewmember is deployed in pearl1
  • [Cosmetic] Fixed edge case where resource planet names could repeat after continuing a save
  • [Cosmetic] Improved sector clock behaviour when jumping
  • [Cosmetic] Tweaked argon mission to reduce characters apparently talking to themselves
  • [Misc] Added support for custom resolution to be defined in options.json
  • [Misc] Improved fallback resolution selection when saved configuration is not valid
  • [Misc] Updated default resolution to be 1280x720 windowed

v2.7 - 2019-02-15
  • [Cosmetic] Fixed the sector screen's clock text being rendered black
  • [Cosmetic] Added extra mention of the Theseus Unit's function to Helium mission
  • [Cosmetic] Added new character-specific narrative sections for Aarik to Helium mission
  • [Cosmetic] Tweaked some mission grammar for better flow
  • [Gameplay] Fixed potential case where a character can talk to themselves in Story1 when examining the carving

v2.6 - 2019-01-25
  • [Cosmetic] Updated role tooltips in the deploy screen
  • [User Content] Increased logging for Steam Workshop character downloads
  • [User Content] Fixed potential cause of downloaded Steam Workshop characters not being detected by the game
  • [Misc] Removed extraneous character creation logging
  • [Misc] Fixed crash when launching the game with fewer video modes available than were present in the previous run
  • [Misc] Fixed potential rare crashes in character management and mission management code
  • [Misc] Fixed achievement related warnings
  • [Misc] Fixed mods/characters folder not being created automatically on Linux and MacOS

v2.5 - 2018-12-17
  • [Cosmetic] Fixed resource planet names sometimes being repeated
  • [Cosmetic] Updated main menu layout
  • [Gameplay] Fixed the wrong crewmember's traits being checked when inspecting the pod in Story2
  • [Gameplay] Added fuel consumption cheat
  • [Gameplay] Added planet discovery cheat
  • [Misc] Added Challenges screen
  • [Misc] Increased crash logging on Windows
  • [UI] Added website button to the main menu
  • [UI] Added a clock/time counter to the sector screen
  • [UI] Added tooltip messages for food, fuel and time in the sector screen
  • [UI] Added version number to options menu and game log


2018-11-04
  • [Cosmetic] Fixed some typos in Story2
  • [Cosmetic] Fixed inspecting character's name not being used when recovering pod in Pearl mission
  • [Misc] Fixed view sprite folder, open log folder, and open user folder buttons sometimes blocking on Linux
  • [Misc] Fixed warning about invalid text id
  • [Misc] Increased logging on Windows


2018-11-02
  • [UI] Disabled changing font selection when in a mission


2018-10-31
  • [Cosmetic] Fixed typo in Argon mission reported by HGwells628
  • [Cosmetic] Properly removed preview build notice
  • [UI] Fixed the left two trait dropdowns in the crew creator being reset to "Mechanic" and "Observant" when editing/copying an existing character
  • [UI] Fixed addHeader() calls requiring extra clicks in order to progress mission text
  • [UI] Removed text speed slider's influence over text behaviour when in paused mode
  • [UI] Added tooltip to clear biography button
  • [UI] Added tooltip to open custom sprite folder button
  • [UI] Added tooltip to refresh custom sprites button
  • [UI] Updated crew creator biography text entry background to match available space when viewing crew details in new game, crew and mission screens
  • [Misc] Backported DrMcCoy's SFML patch[github.com] for improved behaviour on Unix-like systems with multiple X sessions


2018-10-23
  • [Gameplay] Fixed roles being misassigned if deployed crew weren't added in order or were swapped via drag and drop
  • [Misc] Fixed potential crash on startup on Windows
  • [Misc] Fixed potential crash when text speed is set to zero
  • [Misc] Removed some unnecessary logging
  • [Misc] Added some more Steam Workshop logging


2018-10-22 - Lost Exodus update
  • [Audio] Fixed multiple music tracks playing at once sometimes after ending a mission
  • [Audio] Added death sound when characters die
  • [Audio] Options menu widgets now play sounds
  • [Audio] Added ambient ship sound from intro to all sector screens (might be a bit loud?)
  • [Cosmetic] Added cannibalism specific fuel and food icons
  • [Cosmetic] Added ending screens for Ellison and Drake missions
  • [Cosmetic] Added fancy new cursor
  • [Cosmetic] Added "memento" inventory to crew screen
  • [Cosmetic] Added new fuel icon
  • [Cosmetic] Added new small sprites for resource planets
  • [Cosmetic] Added OpenDyslexic monospaced font
  • [Cosmetic] Added space between choices and mission text
  • [Cosmetic] Added checked icon for checkboxes
  • [Cosmetic] Added ship name to the Overview description in the Ship Systems screen
  • [Cosmetic] Added new animated destination marker
  • [Cosmetic] Added light jump animation
  • [Cosmetic] Added "Crew" label to non-role crew slots in deploy screen
  • [Cosmetic] Added a blank lines between paragraphs in many mission scripts
  • [Cosmetic] Added new ship sprites to sector screen
  • [Cosmetic] Added new ship idle animation in the sector screen
  • [Cosmetic] Added higher resolution ship thumbnails to the mission briefing screen for starvation, out of fuel and random event missions
  • [Cosmetic] Added "Good luck..." to the intro text to make its ending more obvious
  • [Cosmetic] Updated intro text to be positioned further away from the top left corner of the screen
  • [Cosmetic] Updated planet reticle sprites
  • [Cosmetic] Changed default font from GTFO to monofur
  • [Cosmetic] Changed destination marker to fade out as the ship gets closer
  • [Cosmetic] Fixed blurred choice text
  • [Cosmetic] Fixed character sprite alignment
  • [Cosmetic] Fixed corrupted font characters sometimes being displayed (#47)
  • [Cosmetic] Fixed planet sprite position in mission overview screen when loading from a save
  • [Cosmetic] Fixed a rare case where character info text would update, but the character sprite in the deploy screen wouldn't
  • [Cosmetic] Fixed character spacing in crew selection screen, deploy screen and crew screen
  • [Cosmetic] Fixed role specific character frames being shown in event missions when no roles are assigned
  • [Cosmetic] Fixed bottom row of character sprites being not aligned with their frames in the mission screen
  • [Cosmetic] Fixed crewmembers overflowing onto text speed buttons in the mission screen when more than 8 crewmembers are present in food/fuel/random missions
  • [Cosmetic] Fixed main menu buttons not being centred/equally spaced
  • [Cosmteic] Fixed alignment of Leave button in deploy, crew and briefing screens
  • [Cosmetic] Fixed crew not retaining their deploy screen order when in the mission screen[Gameplay] Fixed free food exploit in starvation mission
  • [Cosmetic] Adjusted text on Quit, Main Menu, Leave and Hard buttons to be white
  • [Cosmetic] Adjusted positioning of crew death icons
  • [Cosmetic] Death icons no longer appear before the text where characters die
  • [Cosmetic] Improved word wrapping
  • [Cosmetic] Many misc graphical tweaks
  • [Cosmetic] Mission titles on the sector screen are now centered
  • [Cosmetic] Updated fog of war visual effect
  • [Cosmetic] Updated main menu background (added a fancy moon)
  • [Cosmetic] Added "Inverted" mission text colour option
  • [Cosmetic] Added outline around low contrast crew names
  • [Gameplay] Added asteroid "slow zones" to sectors
  • [Gameplay] Added random event missions
  • [Gameplay] Added role specific ranks
  • [Gameplay] Added sector summary screen
  • [Gameplay] Added ship systems screen
  • [Gameplay] Added upgrade log tab to ship systems screen
  • [Gameplay] Added tooltips to clarify crew roles when deploying
  • [Gameplay] Added sequence where players can explore the interior of the front of the ship in Panshin 68 mission
  • [Gameplay] Added new hidden character to Panshin 68 mission
  • [Gameplay] Added ship arc turning to sector screen
  • [Gameplay] Adjusted food and fuel consumption rates
  • [Gameplay] Fixed sensors being reduced when choosing to damage engines for fuel
  • [Gameplay] Fixed text choices sometimes showing before preceding mission text has been displayed (#49)
  • [Gameplay] Fixed unpredictable outcomes when converting food in out of fuel event
  • [Gameplay] Fixed potential crash in Story 5
  • [Gameplay] Removed mention of crew eating their rations in Story 1 if the ship is out of food
  • [Gameplay] Added trait specific death messages if RodChar is the last character and dies in Story2
  • [Gameplay] Added user interaction point to break up text that was too long to fit on screen if RodChar dies in Story2 and Counselor crew wants to talk
  • [Gameplay] Aislinn no longer dies in Story5 ending b if she has had a baby
  • [Gameplay] Made Cephalopod character easier to acquire
  • [Gameplay] Last crewmember can no longer die in the orbital elevator descent in Story 4
  • [Gameplay] Prevent distracted crew from disconnecting their suit if they're the last crewmember left in Story4
  • [Gameplay] Added sections to better handle custom characters to Story 4 and Story 5
  • [Gameplay] Added Savio specific sections to Story 4, Story 5, and Ruby missions
  • [Cosmetic] Removed opportunity to comment on Corra's alliteration if she has not said anything alliterative
  • [Gameplay] Updated starvation, research, hull breach, and Story 2 missions to keep track of whether cryo has been used to offset starvation
  • [Gameplay] Updated starvation mission to acknowledge when nobody has any comments to offer on the situation
  • [Gameplay] Adjusted rate at which starvation ceases to be ignorable
  • [Gameplay] Consolidated food/fuel planet mission scripts
  • [Gameplay] Updated automatic role assignment to avoid doubling up on roles at the start of a mission
  • [Gameplay] Many minor mission tweaks
  • [Gameplay] Mission locations are now hidden until discovered in the sector screen
  • [Gameplay] Removed ship systems review option when in missions (replaced by new sector summary screen)
  • [Gameplay] Sensors now have a maximum and minimum range
  • [Gamepad] Added initial work on gamepad support
  • [Keyboard] Added WIP keyboard controls (still needs work - some have been disabled)
  • [Keyboard] Mission text can now be advanced by pressing Space
  • [Keyboard] Mission chocies can now be made by pressing number/numpad keys
  • [Keyboard] Deploy/proceed can now be selected (when not disabled) in the mission briefing/deploy screens by pressing Enter
  • [Keyboard] Leave can now be selected in the mission briefing/deploy screens by pressing Escape
  • [Keyboard] Mission details can now be selected in the mission deploy screen by pressing I
  • [User Content] Added crew creator with Steam Workshop support
  • [User Content] Added icons indicating origin of custom characters
  • [User Content] Added fancy Steam Workshop thumbnail images
  • [UI] Added a splash window when the game is launching
  • [UI] Added buttons for opening logs and log folders to the options menu
  • [UI] Added highlight frame around selected crewmember in crew selection, deploy and crew screens
  • [UI] Added resolution dropdown
  • [UI] Added role indicators to start and end of mission text
  • [UI] Added spinning save success icon
  • [UI] Added WIP keyboard support for menus and sector screen
  • [UI] Added slider for controlling text speed to options menu
  • [UI] Added ship name when mousing over the ship in the sector screen
  • [UI] Added sector markers for phenomena discovered during Argon missions
  • [UI] Added starvation icons for when food drops below zero to better communicate that ♥♥♥♥-food isn't being produced
  • [UI] Added location to mission screen
  • [UI] Added drag and drop character position swapping to new game and deploy screens
  • [UI] Fixed clicks sometimes being triggered by non-click events
  • [UI] Fixed deploy status text appearing on crew screen
  • [UI] Fixed game window not taking up space occupied by launcher bars, task bars and desktop margins when in fullscreen on Linux
  • [UI] Fixed crew details going off the edge of bottom of the window when hovering over crew in the mission screen
  • [UI] Fixed blank lines following choices requiring an extra click
  • [UI] Fixed windowed mode not respecting resolution dropdown choices
  • [UI] Fixed pagination errors in character selection screens
  • [UI] Adjusted negative starvation numbers to reflect days without food instead of food that would have been consumed
  • [UI] Updated text playback mode settings to persist across missions/playthroughs
  • [UI] Sprites are now rendered at 640x360 (removes distorted pixels and anti-aliasing at 1920x1080)
  • [UI] Text is now rendered at native window resolution (no more fuzzy text)
  • [UI] Reworked mission text scrolling/layout to remove overlaps and drift
  • [UI] Credits are now played when the game ends
  • [UI] Font changes now take effect without a restart
  • [UI] Font selection dropdown now shows a preview of available fonts
  • [UI] Fullscreen settings are now saved when pressing Alt+Enter
  • [UI] Improved volume slider behaviour
  • [UI] Removed console
  • [UI] Updated auto save behaviour
  • [Misc] Added fancy credits screen
  • [Misc] Added game log
  • [Misc] Added persistent player save for cross-run stats storage
  • [Misc] Added Lua error dialog
  • [Misc] Added 11 new Steam achievements
  • [Misc] Character data is now stored in save files
  • [Misc] Fixed possible hang when exhausting all options in an out of fuel event
  • [Misc] Fixed cloud saves with Tux misbehaving on Windows and Mac
  • [Misc] Fixed issue with LD_LIBRARY_PATH prioritisation on Linux
  • [Misc] Fixed possible crashes in starvation and out of fuel missions
  • [Misc] Adjusted auto saves to occur in mission screen when last line of a mission is displayed
  • [Misc] If previously saved resolutions are not an available mode, an available mode will be used
  • [Misc] Small CPU usage optimisation in the mission text screen
  • [Misc] Replaced occurrences of neurologist with neurosurgeon in Silver mission
  • [Misc] Many misc stability improvements
  • [Misc] Many typo fixes
  • [Misc] Updated paths for saves, logs and screenshots
  • [Misc] Updated SOL, SFML, jsoncpp
Last edited by Cheeseness; Jan 3 @ 8:23pm