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Key nodes to go for (over and above the typical good nodes), assuming all your Summons are ranged (which they should be):
Archions's Teachings: gives an extra projectile (your summons get the same bonus).
Blessed Silver: gives 5 Annointed points over 10 seconds, or 1 point when you Dodge. Each Annointed point buffs Projectile damage by 10%. Using a projectile skill (which you will never do) removes 1 point.
Every node in the tree that buffs Projectile damage.
Every node in the outer Plaguebearer group that buff Summons.
I ended up running 3 copies of Liber Mortis, all set to Rend damage. This gives them Rocket Launchers and due to Archion's Teachings they all fire 2 Rockets at a time, which is glorious. I then have 2 copies of Archers, also firing 2 projectiles each. I've set those to Toxic so now I can go all in on Material Damage.
The skill tooltip might be busted (as it is busted in other ways right now), but it does show damage going up when I put points into Ferocity.
Dunno if it would be quite as point-efficient, since the Gate set with the minion boosts also has a bunch of toxic damage boosts.
The calculus probably changes a bit if you want to have a bunch of Livor Mortises, since iirc they can't do toxic.
The build can be anything. The thing is that my build HAS to set Libor Mortis to Rend damage, as this is the only way to make them RANGED and thus get buffs from projectile damage. Hence I go for Material.
That's because your Summons benefit from your Total Attributes Bonus Damage. So every attribute point you spend will buff them a little. However they will not inherit your Crit Chance, so that point might as well have gone into Toughness, since you do not care about your own crit chance.
I am however, messing with a Hybrid build that is half Summoner, and it DOES want points into Ferocity (about 50:50 with Toughness), as follows (still goes full Material damage and everything into Projectile damage):
- Liver Mortis x 3 (all set to Rend)
- Havoc Orb (Rage spender)
- Fireball (Willpower spender, set to Poison)
- Anomaly (crowd control, set to Poison)
If you want to make an Elemental version of this, swap the 3 x Livers for 3 x Archers, set to Frost, set Fireball and Anomaly to Lightning and set Havoc Orb to Fire. .
I don't know how the formula works, but the damage type options on the skills are all "convert from physical", so wouldn't extra physical damage also help? Maybe get some nice multiplicative stacking if that's how the formula works.
You just described my current pure Summoner build exactly (3 Libors, 2 Archers, Anomaly). Currently level 60ish and counting. Currently destroying everything in level 90 expeditions. Very very very strong. And it merits all attributes going into Toughness; and with 3 Libors each taking 20% of the damage dealt to you while you reduce the damage dealt to them (from the Plaguebearer nodes), it is extremely tanky as well. They really did good with the Summoner patch.
You are exactly right. And remember that Physical damage is a subset of Material damage so it's all good.