Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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calistaen  [developer] Apr 23, 2018 @ 7:33am
Key dates for Wolcen: Lords of Mayhem, and Wolcen Studio
The idea of Wolcen (previously called Umbra), was born in the modding world.

In the mid-year 2010, Daniel Dolui (CEO of Wolcen Studio – previously Solarfall Games) decides to create a mod for Crysis for people who would want to play it in a fantasy version. After a few time working on his free time on that project, the idea finally evolves and Daniel decides to create a new game himself. He shares his prototype with some friends, they appreciate what they see and start to work with him on the Umbra project on their free time.

In 2014, the small team of 4 (Daniel, Patrick, Alexandre and Simon) moves to full-time work on the project to provide a demo and use it on Kickstarter to raise funds for “Umbra”.

In may 2015, the Kickstarter campaign is launched and $25,000 are raised in less than 24 hours with 1000 backers supporting the project. In June 2015, the project gathers more than 11 000 backers and raises more than $400,000 funds.

The Community of Umbra is born and the development can now concretely start.

In October 2015, the team members move from Skype working environment to the real first physical studio.

In March 2016, for copyright reasons, the game’s name is changed from “Umbra” to “Wolcen: Lords of Mayhem”. Solarfall Games becomes Wolcen Studio, and the team is now counting 7 members.
The Early Access Alpha is pushed on Steam, and Wolcen Studio decides to give access to the Alpha to all backers.

In May 2016 update 0.2.0 is applied.

In October 2016, update 0.3.0 is pushed and the Passive Skill Tree is implemented.

In April 2017, update 0.4.0 is pushed with Cloud mode and Daily Dungeon.
The team is now composed of 13 members working in full-time.

In June 2017, a new world map and the quests are implemented with patch 0.5.0. That version will be followed by 0.5.0.1 in August 2017, 0.5.0.2 in September, 0.5.0.3 in November, 0.5.0.4 in December.

In January 2018, the team reorganizes every aspect of the production to implement an improved workflow for the development of the game. They move to the creation of the final content of the game, the updates are announced for every 2 to 3 months to facilitate the programmer’s work.

0.5.0.5 is pushed in March 2018.

On April 26, 2018, Wolcen Studio announces the Beta transition in September and presents a teaser of the work already done on this version https://www.youtube.com/watch?v=iGItOJiRwWM

On September 21, 2018 Wolcen Studio announces that the Beta will be tested in two phases before its full release. The first phase of the Beta is planned for October 11, 2018. Multiplayer is confirmed and will be implemented, starting with Beta phases.

On October 19th, the Technical Beta 1 is released and will last a week to test servers and just a few skills. On October 25th, Tech Beta 1 is closed and the Wolcen Team works on bug fixing and skills additions for Tech Beta 2.

On November 22nd, the Technical Beta 2 is released and will last until December 18th.

On March 28, 2019, the Gameplay Beta is released, it represents the majority of the work done by the team during the last year to make the game compatible with Multiplayer and improve it drastically for solo as well.

To be continued...

[You can follow all patchnotes details here: https://steamcommunity.com/app/424370/discussions/3/141136086940800211/]
Last edited by calistaen; Mar 28 @ 10:49am