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How much nonsense you said. This game is very complete, the story has a beginning, middle and end. And the mechanics work smoothly, all 20 main characters can be unlocked with no problem, all side missions can be complete.
if you can said that half ass story is finished it oh it is, but its absolute garbage, the last boss fight is a joke, and the power of friendship really? lmao,
there are character "stories" that involve the same npc like 5 times, what in the ♥♥♥♥, the writing is so bad, you will believe is just placeholder dialog, this game have so many issues on a technical level, I be here all day.
Also I didnt say anything that was not true, there is not going to be more updates for this game, ever.
Right, no problem. There definitely isn't a variety of glitches where one or more of the enemies required to be defeated to unlock a party member becomes impossible to do, permanently locking that member, and those bugs will never be patched now that development is dead. That would never happen, especially not to me :).
Also, it's hard for me to describe, but the platforming in particular also felt unpolished to me. Compared to the likes of Ori or Hollow Knight, the parkour just doesn't feel that good, which is unfortunate because you do a ton of it.
Sheesh if ya really think this game is good you have pretty bad taste
It most certainly isn't. Just off the top of my head there's several guest characters that were supposed to be included, Shantae for example, but never were.
Regardless of the reason, by definition Indivisible is incomplete.
Also, unless you need to buy the DLC to see them. The achievements for Razmi's Challenges are not part of this version of the game. IIRC, there used to be/still is a bug in the console versions of the game that would not award you an achievement in the DLC under normal play.
So because you can finish the game, this means that it is good? That it is polished and finished?
That makes no sense. Cyberpunk 2077 is a game you can complete 100% from start to finish, I have done it myself but I would never say that it is a finished, polished game. There's tons of things that can be improved similar to Indivisible.
No. This is just completely untrue.
Many mechanics are either buggy, under utilized, unbalanced or some combination of the 3. It's extremely obvious how untested and unpolished this game is and to claim otherwise is idiotic.
This is also not true. There are several instances of people not being able to get specific companions, quests not triggering, quests being unable to be completed.
I couldn't complete several side quests simply because the enemy associated with them did not spawn. I had to reload to an earlier save MULTIPLE TIMES in order to complete all the quests in my playthrough. Luckily I had multiple saves, but imagine if I didn't? I would have to play through the game all over again just to get a specific quest that bugged out.
I also found this bug just by some basic google searching:
Still no fix for the Zahra companion bug where in some unknown instances the monster of the quest disappear and never show up again thus making impossible to ever recruit Zahra.
Apparently this can happen, meaning you cannot recruit all companions in some instances and I bet there are more like this that people have experienced.
I literally got this game for $1 and I still feel like I was robbed of my money. Indivisible is a garbage game no matter how you look at it.
" no less than 6 -7 guest characters/cameos ":
WEAPONS AND GEAR
PROPER mechanics for the armless girl and the muscley girl
...proper mechanics for most everyone else instead of cntrl+v with slight edits to the degree of a colorswap
no stores, no gear, very bare bones plot ( inciting incident happens before you even establish the MC lol.
The platforming is janksgiving, the combat system is woefully imbalanced - you have to find JUSt the right characters, and use them ina very precise way in a VERY small, but annoying battles that will literally halt your game for minutes at a time.
not to mention the real-time on-the-spot battles mean if you happen to initiate a fight on a ledge, most of your attacks miss, as you, or the enmy - falls into the holes.
it happens A LOT, especially in the final " DUNGEON" before you get meruka hustle.
there's staggering list of issues not limited to personal taste for things liek " the totally not-animated cutscenes ": all the way down to " they wont miss an entire new area, and the plot to go with it "
the game is " okay " as-is, but once you realize how much is actually missing, it feels morte liek what it is :" a sandwich with the veggies, and no meat "