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No one understands how difficult it is to make a game. DICE has a 20-person team that just works on shadows in the game... TWI/AMG are not DICE.
Ubisoft charges over $100 for season passes to games like For Honor, and no one can even connect to a server designed for 1v1 PvP! Then you connect and there's exploits where attacks cannot be defended, etc.
I'm tired of people saying RS2: Vietnam is bad because they expected a different game, or it's not filled to the brim with 30 maps and vehicles.
If you don't appreciate animations for attaching bayonets, or the fact that they changed sidearm holsters from brown to the period-correct black leather, then you're playing the wrong game.
There are some really good mecahanics in the game, but let's not kid ourselves. It's not a really good game, and it's not for everyone. I'm willing to put up with the bad things, because I enjoy myself more on the good things. But I'm a minority.
Personally, I can understand the small amount of maps, and I can withstand the mediocre graphics. I can even withstand some of the worst implementations, like the bad mantling and jumping system.
What I don't like in the game is the amount of bugs that plague it and ruin the experience constantly.
I also despise the choice to put a contrast filter over everything to make colors appear more vibrant. It sucks, because it makes things (particularly things hiding with guns) nearly invisible, while it makes everything else around them really bright. It's very tiring for the eye, and it influences gameplay negatively. I don't care how well the VC hid from the Americans. When it's just a guy with sandals and a wifebeater, holding an AK rifle and just squatting down under a tree, I should be able to see them when I'm standing 2 metres away from them.
There's a lot of people here who say this is a good game, but what they are essentially saying is that this CAN be a good game SOME DAY. We shouldn't ignore and dismiss criticism and we certainly shouldn't be defending TWI at every turn. Sure, it's a passable game, and it has a lot of potential, and TWI will certainly expand it for free (which is admirable by itself). But we should also be behaving as consumers, and letting TWI know that what they could have done a lot better, and in the future we expect a lot better.
Mantling system wigs out on logs, oh the pain.
ARMA costs $60, is that a bad game? Have you seen it's bugs/mantling system?
That's the best assessment that I've seen yet. The only thing I disagree on are the small number of maps. Just another 5 maps in the initial release might have made a difference.
Out of interest, this is the highest rated comment in the reddit thread. He's referring to the guy's post on the far right of the screen in the .png screen capture in my original post.
A shame too, as I was really looking forward to the free weekend, but my bad internet can't download it AGAIN in time for the end.
(Yes I know I'm triggered)
I experience one bug that is game breaking, and only happens with an RPG.
I can't agree about your comments on contrast. I've played on both lowest and ultra settings, and while extreme compared to other shooters, I think the shadows create and environment like no other. Some games allow you to simply adjust gamma settings in the config and you can suddenly see in the dark. Very unfair advantage. Night maps in RS:2 Vietnam will be intense and unmatched.
I'm not blind to the game's downfalls and shortcomings, and neither are the developers. We should criticize TWI/AMG. It's what their community always does. They welcome it.
Have you read the cancer in the forums? 90% of the posts are flaming the game and reporting bugs, along with positive suggestions to make the game better. They've created a Community Test Branch which allows us to play betas and report bugs.
The developers know that this is the best way to make the game better, faster. As I said, they don't have that much manpower.
What different engine? Games with newer engines and higher price tags are more unplayable, regardless of their optimization and graphical quality. RS2 is already better than BF1. The game itself is boring and easy... same thing will happen with CoD WWII. I feel like I'm talking to a wall and no one read my OP.
Who the ♥♥♥♥ has time for all of that ♥♥♥♥? You need a supercomputer to run ARMA and it still needs optimization and bug fixes. Plus they charge you and arm and a leg for dlc, and advertise it in-game.
I get to play games like once a week. And RO/RS gives you a fix that no other game can.
No, I think those are fair criticisms as RO2 did have armoured vehicles, but I think it's a bit of a stretch to judge the game's current value on a select number of logs (map creation issue with logs on hills) and bugs still being ironed out.
Also I think you are right that the game doesn't have much for everyone after 100hrs, but is that really a failure? Surely if it can offer that much time to some people, it can offer hundreds more to nutter's like me who love it to death. I mean, I still get bored after a while and burn out - but that's every game for me.
If someone from the ARMA community ripped off RO and made an "ARMA 3 Territories Mode" I would.... probably play that instead tbh (competitive bugs and all). Alas, it does not exist, and no other shooter has the same approach to objective based play as Tripwires.
My point is, I think the game is excellent and absolutely worth purchasing. It really isn't that expensive for what is planned for it. You can always argue that you are paying for a complete product right now, not in the future; and you would be right. But that doesn't change how much I enjoy playing this, nor the reality that small devs have to face.
*******edited so many times.
Can here.
I'm so slow today; pubs?
Public matches/servers . Non-organized.
People spend more than $20 on Candy Crush every week and nobody bats an eye...
I guess if Rising Storm 2: Vietnam came with the modified Unreal Engine that Tripwire uses, then you can compare Arma features with this game.