Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
90 looks great!
Should be something there other than P->????????
You need to attached cheat engine to re7. It's a base address that pulls the active memory address when the the game is running. It only reads ??????? if you don't have cheat engine attached to re7. Follow the directions.
https://puu.sh/tHW2d/d6d0664db6.png
It was 07E7D7B8 4 bytes.
RE7 is a single player game. No reason for it to have VAC. No risk involved with this game.
http://i.imgur.com/WzWvNrS.png This is after attaching to cheat engine using the table above.
Using that method you'll have to rescan for that each time since the memory changes. I provided the base address that points to all those combinations. Try it again and see my post above. It's definitely working as my pictures show.
I've had cheat engine on my machine for years and have never received a vac ban. If you got one, you had cheat engine running when playing those games whether it was attached or not. No one on the cheat engine forum has ever received a ban just for having it on their machine.
The 2nd picture doesn't happen for me. After selecting re7.exe the address is never aquired and stays at ?????????.
Interesting. I haven't had much response on this since I posted it in different places, but if I find other people are having the same issue, I'll update the table and repost it. I can't really help with the issue since it's not happening on my end and I know I have the right pointer for the base address since it works correctly for me. In the mean time, you can use point scanner to find that address and narrow it down too if you like. We can compare our findings and see what the issue might be.
No.