Resident Evil 7 Biohazard

Resident Evil 7 Biohazard

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Krispy Nov 11, 2017 @ 4:05pm
If my pc runs the demo fine will it run the main game fine too?
or should I expect different performance?
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Showing 1-15 of 31 comments
What's your specs? Should run even better considering it's the full game and it's optimized pretty darn good.
Krispy Nov 11, 2017 @ 4:09pm 
Originally posted by OCN John Wick ~ Rabbit:
What's your specs? Should run even better considering it's the full game and it's optimized pretty darn good.
lol you would laugh at me if I placed my specs, I meet the minimum requirments though. In almost every area XD
Originally posted by AchievedDemAll:
Originally posted by OCN John Wick ~ Rabbit:
What's your specs? Should run even better considering it's the full game and it's optimized pretty darn good.
lol you would laugh at me if I placed my specs, I meet the minimum requirments though. In almost every area XD

Well they listed this under the min specs.

Additional Notes: Hardware specification target 1080P/30FPS. May require reduction in Texture Quality settings or turning Texture streaming to OFF due to high VRAM requirements
Krispy Nov 11, 2017 @ 4:29pm 
Originally posted by OCN John Wick ~ Rabbit:
Originally posted by AchievedDemAll:
lol you would laugh at me if I placed my specs, I meet the minimum requirments though. In almost every area XD

Well they listed this under the min specs.

Additional Notes: Hardware specification target 1080P/30FPS. May require reduction in Texture Quality settings or turning Texture streaming to OFF due to high VRAM requirements
thanks for your help!
Apraix Nov 12, 2017 @ 4:24am 
buy the xbox version and you can play on both pc and xbox , so for any reason you have issues on pc you have fall back to play on xbox at least if you have one.
Seamus Nov 12, 2017 @ 8:05am 
You can run the game well below what the store page lists. Though, if you can't run it without interlaced rendering on, I'd suggest not playing. That ♥♥♥♥ is vomit inducing.
aifreedom Nov 12, 2017 @ 10:29am 
Originally posted by Devde3d:
buy the xbox version and you can play on both pc and xbox , so for any reason you have issues on pc you have fall back to play on xbox at least if you have one.
Is the PC version you got with the xbox purchase in the Windows Store?
bricks Nov 12, 2017 @ 5:22pm 
I'll tell you the truth, the final game runs worse and the performance dives immediately after the dinner scene.
Seamus Nov 12, 2017 @ 6:18pm 
Originally posted by pipe:
I'll tell you the truth, the final game runs worse and the performance dives immediately after the dinner scene.
Performance "dives" because the main house has more complex lighting and shadowing than the guest house.
frkgamer23 Nov 12, 2017 @ 6:45pm 
Also don't use vsync in this game, I'm currently just after the dinner scene on my second playthrough and GPU usage drops almost 40% but with sync off it's always pegged at 99-100% so you need to play with it off for best performance.
El Fuerte Nov 14, 2017 @ 7:48pm 
Originally posted by OCN John Wick ~ Rabbit:
What's your specs? Should run even better considering it's the full game and it's optimized pretty darn good.

No. The final game is more demanding than the 3GB teaser demo. The Baker's mansion state is where the VRAM requirement hits hard in the final game coupled with seamless transition without loading screens. Whereas the 3.0 GB teaser features just a small version of the Guest House alone.

Many were the people complaining here in the forums that they could run the teaser just fine but as soon as they reach the Dinner cutscene and start playing the actual main map of the full game (Baker's mansion state) the stutter made it unplayable. That was the VRAM killing their weak 1gb/2gb gpus at high settings.

Originally posted by pipe:
I'll tell you the truth, the final game runs worse and the performance dives immediately after the dinner scene.

yep
Last edited by El Fuerte; Nov 16, 2017 @ 4:35pm
Purps™ Nov 17, 2017 @ 3:27pm 
Originally posted by For Freddy:
Many were the people complaining here in the forums that they could run the teaser just fine but as soon as they reach the Dinner cutscene and start playing the actual main map of the full game (Baker's mansion state) the stutter made it unplayable. That was the VRAM killing their weak 1gb/2gb gpus at high settings.

I've got a 4gb HBM GPU and if "having a big map" maxes out 4gbs of VRAM at every level of detail (especially when that "big map" is just a house) then that's a development issue you shouldn't feel the need to be making excuses for, lmao.
There's nothing that can make a game go from smooth framerates to a complete lock when moving through areas that isn't related to shoddy programming. Guess Capcom hasn't figured out how level streaming works in the 10 months since the game released if this is still a relevant issue.
Seamus Nov 17, 2017 @ 3:50pm 
Originally posted by Purps™, the Blessed Orb haver:
Originally posted by For Freddy:
Many were the people complaining here in the forums that they could run the teaser just fine but as soon as they reach the Dinner cutscene and start playing the actual main map of the full game (Baker's mansion state) the stutter made it unplayable. That was the VRAM killing their weak 1gb/2gb gpus at high settings.

I've got a 4gb HBM GPU and if "having a big map" maxes out 4gbs of VRAM at every level of detail (especially when that "big map" is just a house) then that's a development issue you shouldn't feel the need to be making excuses for, lmao.
There's nothing that can make a game go from smooth framerates to a complete lock when moving through areas that isn't related to shoddy programming. Guess Capcom hasn't figured out how level streaming works in the 10 months since the game released if this is still a relevant issue.
It's not because it's a big map. It's because of how the game caches shaders, shadows and textures. Turn your ♥♥♥♥♥♥♥ settings down.
Purps™ Nov 17, 2017 @ 4:13pm 
Originally posted by Seamus:
It's not because it's a big map. It's because of how the game caches shaders, shadows and textures. Turn your ♥♥♥♥♥♥♥ settings down.

I turned the settings down, I tried all the way down, the framerate hovers around 60 at all settings but the game still hitches no matter how far I lower the settings. The game locks up at very specific spots in all the levels to load/unload ♥♥♥♥. *probably* because of the way caching works, sure.

So let me get this straight - you know what the problem is, it's software related and unique to the game and absolutely the developers' fault for poorly managing memory requirements to an almost inconceivably bad extreme, and you're jumping in to defend it? Why? What makes you get up in the morning and decide "I'm gonna go on the Steam forum to defend Capcom horrendously ♥♥♥♥♥♥♥ up memory requirements"?
Seamus Nov 17, 2017 @ 5:00pm 
Originally posted by Purps™, the Blessed Orb haver:
Originally posted by Seamus:
It's not because it's a big map. It's because of how the game caches shaders, shadows and textures. Turn your ♥♥♥♥♥♥♥ settings down.

I turned the settings down, I tried all the way down, the framerate hovers around 60 at all settings but the game still hitches no matter how far I lower the settings. The game locks up at very specific spots in all the levels to load/unload ♥♥♥♥. *probably* because of the way caching works, sure.

So let me get this straight - you know what the problem is, it's software related and unique to the game and absolutely the developers' fault for poorly managing memory requirements to an almost inconceivably bad extreme, and you're jumping in to defend it? Why? What makes you get up in the morning and decide "I'm gonna go on the Steam forum to defend Capcom horrendously ♥♥♥♥♥♥♥ up memory requirements"?
Considering I managed to tweak the game to the point where it's playable on a gtx 460? Yeah, I'd say I've got a pretty good handle on how the caching works.

And, no. I'm not defending Capcom. I'm insulting you for not being able to tweak settings properly.
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Date Posted: Nov 11, 2017 @ 4:05pm
Posts: 31