Polaris Sector

Polaris Sector

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Shards Sep 8, 2017 @ 7:14am
Polaris Sector v1.06 - Open Beta!

The next patch for Polaris Sector is now available on Steam in an Open Beta branch!

Version updated to 1.06 Beta 5:


1. Fixed various crashes and freezes (including the one in tactical combat)
2. AI made more adaptive to the composition of fleets used by the player
3. Fixed the configuration window centring issue

This is version 1.06 Beta 4a and has these new features!

1. New Configuration options for galaxy generation
2. Ability to select which races the AI can pick from
3. Improved AI for the hard difficulty settings
4. Fleet Designer
5. New fleets management screen
6. Automatic fleet build and repair/refit
7. Automatic replenishment of fighters for carriers
8. Ship role assignment
9. Ability to have your transports automatically transport satellites and fighters between systems
10. Automated ship upgrading
11. Automated ship repairing
12. Rally points and automatic rally points
13. Build a fleet at a rally point
14. Enhancements in the tactical combat behaviour
15. Updated pace of the resource depletion
16. Updated Resource deposit UI – now shows also the resources reserved for queued builds
17. Compare ship technologies on the Science screen or in the Ship Designer

To opt into the Beta:

- Right Click on Polaris Sector in your Steam Library and select Properties
- Select the Betas tab in the popup box
- Select "Open Beta" from the drop-down menu
- Steam should immediately begin to sync your files to the new branch.
(If you can't see the option, or Steam doesn't download the files, please try Exitting Steam completely and reloading)

Last edited by Shards; Oct 11, 2017 @ 8:16am
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Showing 1-15 of 37 comments
Vasquez Sep 8, 2017 @ 7:20am 
Medway Sep 8, 2017 @ 2:53pm 
Sgt. Steiner Sep 10, 2017 @ 9:04am 
The lack of automation when playing a large game was why I stopped playing at about 40 hours. But it seems you have zeroed in on the problem. So will reinstall and try the beta. Quite a surprise!
NihilRex Sep 10, 2017 @ 4:01pm 
Very nice
StarFishon Sep 11, 2017 @ 3:57am 
someone have video with the new beta\patch?
NihilRex Sep 11, 2017 @ 2:19pm 
Originally posted by StarFishon:
someone have video with the new beta\patch?

Not at the moment.

The main changes are not cosmetic, but QoL.

You can define a fleet, then tell the game you want another copy of that fleet somewhere else, and it will build it for you and transport ships\fighters\stations there when available.

You can tell a damaged fleet to refill itself the same way, if it was previously stored, or you can create a new one from scratch.

There are some new modules\ship parts as well, but most of those are QoL too, like the 2x scouting module that just saves a 9x9 space.

There are also a bunch of new config options for Galaxy Generation, such as ore richness, artifact count, etc.
Last edited by NihilRex; Sep 11, 2017 @ 2:19pm
sog Sep 12, 2017 @ 3:44am 
I would love to see some sort of political/internal immersion?
AlmostLastPlace Sep 14, 2017 @ 7:32pm 
Just got the game today. Just saw this after failing at two games trying to learn without a tutorial.

These changes should make a world of difference towards playability. After seeing the last patch for this game was about a year ago I had a sinking feeling about the game's future, but this is awesome.

I hope there's some love coming for diplomacy as currently it's a bit unwieldy.
KaidenOZ Sep 14, 2017 @ 8:18pm 
Was going to create a new thread but might throw it here instead.

At game start your homeworld starts fully built up with 50k approx spare population, due to the excess population at game start, It kind of prohibits any kind of ability to change your homeworld at least before you establish your first planet with the ability to drop farms.

The reason for this is because of the excess population, you are kind of commited to the large amount of farms on your home world that can't be removed without creating huge morale problems from starvation.

This then leads to you being completly unable to, at least in the early game, change the focus of your homeworld and commits you to being stuck with 3 factories and 1 orbital and the really long build times for ships that come with it.

i would suggest instead that the exess 50k population and associated farms be removed from homeworld to allow you to at least adjust your homeworld slightly be it to a little more productin or research of what not instead of having your hands tied with half the planets population effectivly sitting on welfare.

Mould give you a little extra to do at the very start of the game instead of sitting for 5-10 years waiting for your first ship to be built gave the player a little more choice as to how they want to start their empire.
Tanaka Sep 19, 2017 @ 9:34pm 
Awesome I love these!

1. New Configuration options for galaxy generation
solops1 Sep 24, 2017 @ 12:24pm 
1. Repair from both Orbital bases and construction ships seems far too long compared to the time it takes to build new things from scratch.
2. Turn processing time is longer and a bit "jerky."
3. The new Russina Booligan (?) shield killing weapon is vastly overpowered.
Last edited by solops1; Sep 24, 2017 @ 12:26pm
fred Sep 25, 2017 @ 3:04am 
Hello Guys, I applied for beta, thank you!

Now the first thing i checked was, especially after reading the changelog,
if the following still happens and yes it does.

So here, a thing that happens to me quite often, especially when i have many ships around, many stars around, and are planning to give a selected ship a new move command:

While dragging with a left click the galaxy around to reach the system my ship shall go, it often happens that while dragging, a system moves directly under the mouse cursor. now when I unpress the mouse button, the system underneath gets selected.
therefore, I have to drag back to the ship,select it, and then drag to the system I want it to travel to. needless to say that it is even hard to find the ship again when you have many systems, many ships and so on.

Now the easy solution would be, that a system (nothing should in fact) can not be selected when letting the mouse button go. it should just work when you press the button.

another workaround would be, that the galaxy view moves in such a way, that the mouse cursor never moves slower than the galaxy that is dragged. therefor it could never happen that the mouse cursor happens to hover over a system while letting the mouse go, except you want the system to select.

thanks for reading. it is hard for me to say it in short. maybe somebody canexplain it in short ot say it in other words. maybe I am the only one who has the problem? Than sorry for this, that I am nitpicking.
Last edited by fred; Sep 25, 2017 @ 1:29pm
fred Sep 27, 2017 @ 5:08am 
Please fix the Typo:
Resorces into resources in the window Planet Summary
solops1 Sep 29, 2017 @ 8:13am 
Non-earthlike planets used to automatically build habitation domes if more pop was needed for items in the construction qeue. That no longer happens all of the time. Many times I have to go in and manually add habitation domes in order to "jump start" the process. I do not know if this happens after reloading a save game.
Last edited by solops1; Sep 29, 2017 @ 8:14am
Shards Sep 29, 2017 @ 8:26am 
Hi, do you have a save game where you have a "stuck" planet like this?
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