login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll admit, we underestimated the desire for this feature. Unfortunately adding a matchmaking system is not trivial, and I think at this point is too late.
1. be a reason to play it more often
2. a reason for me to actually buy it
3. eb a nice feature to explore the community or/and help others out
Looks like im not the only one who would like this opinion in. So you really should think about it to build it in in a later update. Im sure a lot people would enjoy it.
I loved castlle crashers because of how easy it was to find people and just mess around, and if it is a single player, I love night in the woods because of how you can have multiple playthroughs and still discover new things
Rather than a complete random stranger you dont know where they're from even.
Also its option not opinion "you said that like 4 times lol"
Random matchmaking is not needed, use the features available to get online games going.
I don't like friending randos on Steam just for a quick game session that I may never play w/ them again. I know the benefits of networking and making more steam friends, etc, but I try to keep my list tight and actually somewhat personal.
Maybe some code for allowing people not on your friend's list to be invited to your server? So you could just share that instead of being restricted to friends only?
http://steamcommunity.com/app/416600/discussions/0/1693785035810420222/