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I`ve never made a save on this computer, on my laptop that is now broken I have a save I used to play on. My laptop never had this issue.
How do I do that if my laptop doesn`t even turn on?
- Verify the cache.
- Plug in headphones.
- Ensure Steam is not running in compatibility mode.
- Delete startup_preferences.
- Restart your computer.
- Delete %appdata%/Stardew Valley. It is a hidden file, so search for it directly through windows search. (Backup your saves, beforehand)
- Disable Antivirus
- Run as administrator
- Reinstall the game.
- Reinstall XNA.
- Reinstall directx9.
- Update graphics drivers and sound card drivers.
If all of these don't work, post your error log from %appdata%/Stardew Valley/Errorlogs, it will help me to pinpoint the problem.error CS2001: No se encuentra el archivo de código fuente 'C:\WINDOWS\TEMP\w5ldckwv.0.cs'
en System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, XmlSerializerCompilerParameters xmlParameters, Evidence evidence)
en System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies)
en System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)
en System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace, String location, Evidence evidence)
en System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace, String location, Evidence evidence)
en System.Xml.Serialization.XmlSerializer..ctor(Type type, Type[] extraTypes)
en StardewValley.SaveGame..cctor()
Stack Trace: en StardewValley.SaveGame.<getSaveEnumerator>d__46.MoveNext()
en StardewValley.Menus.SaveGameMenu.update(GameTime time)
en StardewValley.Game1.updateActiveMenu(GameTime gameTime)
en StardewValley.Game1.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameHost.OnIdle()
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en StardewValley.Program.Main(String[] args)
Help me