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- You could get a savefile which contains that sword and copy it.
- You could try to reconstruct it blind.
- You could try to reset the event flag.
And maybe other ways...
+ How to reset the event etc ? I only found once the "galaxy" word in the savefile and it is out of nowhere, just a small line out of nowhere
Most values can easily be reconstructed.
Other could be a problem and would need trial and error.
That said it would be much easier to just copy an existing one.
If I had one of these shards I could get the sword and provide the data.
There's a eventsSeen section which contains all IDs for seen events.
The question is which id is the right one.
Seems to be the best way. If anyone got the Galaxy sword, can he please go to his savefile, search for galaxy sword, and copypasta me all these informations ? So I could just replace this item by the galaxy sword.
<Item xsi:type="MeleeWeapon"><specialVariable>0</specialVariable><category>-98</category><specialItem>false</specialItem><hasBeenInInventory>false</hasBeenInInventory><Name>Lava Katana</Name><Stack>1</Stack><name>Lava Katana</name><description>A powerful blade forged in a pool of churning lava.</description><initialParentTileIndex>9</initialParentTileIndex><currentParentTileIndex>9</currentParentTileIndex><indexOfMenuItemView>9</indexOfMenuItemView><stackable>false</stackable><instantUse>false</instantUse><upgradeLevel>0</upgradeLevel><numAttachmentSlots>0</numAttachmentSlots><CurrentParentTileIndex>9</CurrentParentTileIndex><UpgradeLevel>0</UpgradeLevel><minDamage>55</minDamage><maxDamage>64</maxDamage><speed>0</speed><addedPrecision>0</addedPrecision><addedDefense>3</addedDefense><type>3</type><addedAreaOfEffect>2</addedAreaOfEffect><knockback>1.2</knockback><critChance>0.015</critChance><critMultiplier>3.5</critMultiplier><isOnSpecial>false</isOnSpecial></Item>
<specialVariable>0</specialVariable>
<category>-98</category>
<specialItem>false</specialItem>
<hasBeenInInventory>false</hasBeenInInventory>
<Name>Galaxy Sword</Name>
<Stack>1</Stack>
<name>Galaxy Sword</name>
<description>It's unlike anything you've ever seen.</description>
<initialParentTileIndex>4</initialParentTileIndex>
<currentParentTileIndex>4</currentParentTileIndex>
<indexOfMenuItemView>4</indexOfMenuItemView>
<stackable>false</stackable>
<instantUse>false</instantUse>
<upgradeLevel>0</upgradeLevel>
<numAttachmentSlots>0</numAttachmentSlots>
<CurrentParentTileIndex>4</CurrentParentTileIndex>
<UpgradeLevel>0</UpgradeLevel>
<minDamage>60</minDamage>
<maxDamage>80</maxDamage>
<speed>8</speed>
<addedPrecision>0</addedPrecision>
<addedDefense>0</addedDefense>
<type>3</type>
<addedAreaOfEffect>0</addedAreaOfEffect>
<knockback>1</knockback>
<critChance>0.02</critChance>
<critMultiplier>3</critMultiplier>
<isOnSpecial>false</isOnSpecial>
</Item>
You could also fill an empty slot with it. Your decision.
1. Download SMAPI (http://community.playstarbound.com/threads/stardew-modding-api.107021/)
2. Use "player_additem" command
Hopefully this can help someone who's also having a unique item disappearance freak accident
<Item xsi:type="Object"><specialVariable>0</specialVariable><category>-2</category><specialItem>false</specialItem><hasBeenInInventory>true</hasBeenInInventory><Name>Prismatic Shard</Name><Stack>1</Stack><tileLocation><X>0</X><Y>0</Y></tileLocation><parentSheetIndex>74</parentSheetIndex><owner>0</owner><name>Prismatic Shard</name><type>Minerals</type><canBeSetDown>true</canBeSetDown><canBeGrabbed>true</canBeGrabbed><isHoedirt>false</isHoedirt><isSpawnedObject>false</isSpawnedObject><questItem>false</questItem><isOn>true</isOn><fragility>0</fragility><price>2000</price><edibility>-300</edibility><stack>1</stack><quality>0</quality><bigCraftable>false</bigCraftable><setOutdoors>false</setOutdoors><setIndoors>false</setIndoors><readyForHarvest>false</readyForHarvest><showNextIndex>false</showNextIndex><flipped>true</flipped><hasBeenPickedUpByFarmer>true</hasBeenPickedUpByFarmer><isRecipe>false</isRecipe><isLamp>false</isLamp><minutesUntilReady>0</minutesUntilReady><boundingBox><X>0</X><Y>0</Y><Width>64</Width><Height>64</Height><Location><X>0</X><Y>0</Y></Location></boundingBox><scale><X>0</X><Y>0</Y></scale></Item>