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hammers are good jes slower but the more weight it has the further the nock-back is that enemy's get, this means it takes longer for enemy's to come back to you,and you be ready tto hit them again
Hammers might be potentially okay?? I recall someone who really liked using their slam ability or whatnot. Never tried galaxy hammer since it came out after I basically finished the game, though. Wonder if it'd be good with Acrobat for half cooldown on special? I can't comment much here since, well, the game never just gives you one (a chest in the cave gives you a nice dagger at one point, at least) and all the hammer drops I've gotten were incredibly weak by the time I found 'em.
Hammers are good for... getting through the mine, I guess, but I wouldn't say it's great for actually killing the enemies. It's too slow when they're up against the wall, and it shoves them so far back, especially the flying ones, that you'd have to chase them down or wait for them to walk back to you. The hammer might be decent with Acrobat - halved cooldown for more ground pounding.
Daggers are hands down the worst, though. It's hard to hit an enemy, you're ♥♥♥♥♥♥ if you're being swarmed, and the special attack isn't particularly good either.
The hammer might be good with either higher DPS or halved special cooldown, but its actual KO potential sucks in my opinion. It's good for pushing enemies away if you just want to mine a rock, or if you burst a giant slime and have 4 baby slimes swarming you.
The sword lets you corner enemies, hit a 90(?) degree arc, block incoming attacks, fight multiple enemies at once, AND the best sword has better stats, whereas the dagger has high weight for whatever stupid reason and the hammer's super slow despite being "lightweight".
Developer Bias
The Galaxy Hammer is a tad underwhelming for it's cost, though. It's a good thing money becomes basically a non-issue by the time it's available to you in most files.