VROOM: Galleon

VROOM: Galleon

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Mad_Carew Sep 23, 2016 @ 7:35pm
Galleon Problems (Vive use), I'm just trying to help.
#1. When entering the Captains Cabin there is a Table/Desk with various objects but when the door closes behind you the Table disappears. Opening the door from the inside restores the table until it closes again. Also, I think there are two doors from the Deck but only one in the Cabin. Perhaps there are two cabins?

#2. The Cargo Hold Hatch is open for access but when you do enter the Hold the Ocean, with waves, is in the Hold too! That is called "Sunk" in Nautical jargon!

#3. Why is a Ship, with Sails furled and no Crew, adrift in the open Ocean? Did the Shark get 'em?

#4. Much of the rendering is quite good but the Cables/Lines/Ropes are badly rendered at Bollards or other tie-off points. They are not smoothly curved but have straight sections and sudden bends. Also some Lines above tie-off points are of different diameters than around the actual tie point.

#5. Firing Cannons is fine but there is nothing to fire at. Also, the firing should be restricted to applying the Match to the Touch Hole, not just anywhere on the Gun Barrell.

#6. So, having inspected the Ship, what are we expected to do next? Am I missing something?
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Showing 1-3 of 3 comments
kideternal  [developer] Sep 25, 2016 @ 9:37am 
Thanks for the feedback, it's always welcome!

1) It appears that you've found a bug where the game thinks you're outside when you are in fact inside. (For performance reasons, interior objects are not rendered while the doors are closed.) Try restarting the game and see if that helps. If the problem persists, if you can discover a pattern of behavior that causes the game to become "confused" and let me know, it will greatly help in fixing the issue.

2) Same issue as above.

3) Unfortunately, if I render sails unfurled, they have to wiggle/writhe in the wind to look right, which consumes more CPU than is currently available. I've already pushed the limits of what's possible using current hardware for VR, which is also the reason I'm unable to render crew. (On the plus side, you don't have to share the ship or its treasure with anyone!)

4) True. Unfortunately, there are a LOT of ropes, knots, and tie-downs on a sailing vessel, so trade-offs had to be made to keep framerates high. Perhaps in a couple of years we'll be able to have more realistic ropes!

5) Yes, I wanted to add other ships to fire at, but have taken the rendering engine as far as I can and still maintain 90 FPS at all times. There is a Kraken you can fire cannons at, if you click on the octopus in the bucket. You can also fire on the island. (I agree that igniting just the fuse is more accurate, but it's less discover-able for newcomers, which is why it's the way it is.)

6) Once you're at the island, you can explore that, soar around it as a seagull, or defend yourself from monkeys with your trusty flintlocks. Have you tried the longboat yet? There are also 12+ Steam Achievements to unlock...
Last edited by kideternal; Sep 25, 2016 @ 9:37am
Mad_Carew Sep 26, 2016 @ 2:03pm 
Thanks, I just picked up your reply. I will continue to send comments and observatios; OK? I take your point on CPU Bandwidth limitations.

I have poked/clicked/whatever the Seagull on the Rail and find myself swooping inside a spread-winged Gull, rendered as just disconnected surfaces, and diving into and under the water; not I think your intention.

Down in the Hold messing with the Treasure I picked up a Gold Bar and a Gold Cup but nothing I could do would let me release them. I could, Topsides, pick up, use, and release the Spy Glass.

I like the Kraken and the "Low Flying" Shark! Also the Ocean is the best that I have seen in any Game!
kideternal  [developer] Sep 28, 2016 @ 8:03pm 
Yes, I really appreciate your input!

No, the Seagull isn't supposed to do that. I'll have to take a look at it, as well as treasure not dropping too. (The application menu button should drop it.)

The shark shouldn't fly, but the seas do get rough when the Kraken is up. They're optimized to not check depth very often; I'll see if I can tweak that some more.

Thank you!
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Date Posted: Sep 23, 2016 @ 7:35pm
Posts: 3