Serious Sam 3: BFE
Serious Sam 3 - Update 172672 - now public - 2012-11-26
Serious Sam 3 - Update 172672 - now public - 2012-11-26

- Added a script that offers to automatically install libpci.3 on linux if it is missing.
- Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content.
- Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL.
- OpenGL library can now load even if some vendor dependent functions are missing.
- X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing.
- Dedicated server on Linux no longer requires X11 to be installed.
- Fixed problems with filenames of wrong case that happened only with Linux dedicated server.
- Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them.
- Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs).
- User is now properly notified when Steam Workshop content download fails.
- Fixed issues that might have prevented some user accounts from uploading to Workshop.
- SeriousEditor now displays Steam Workshop sync progress in status bar.
- Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application.
- Fixed an issue causing clients to always see weapon change on HUD at game start.
- Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels.
- Weapon change attempt is now correctly being indicated on HUD if performed during sprint.
- Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups.
- Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files.
- Added vertex merge when importing fbx meshes.
- Added facilities in Serious Editor to automate editing on entities from console scripts.
- Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties.
- Added cfunc edtSelectEntityPropertyByID(iEntityID).

(Yes, this is exactly the last beta, now made default. New beta coming up later today.)
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Сообщения 114 из 14
Что то теперь у меня СЭМ как будто замедлился в нескоко раз! Что это может быть ?
Thank you Croteam. Now the Linux users afraid of betas should see some better performance. :) Investigating if one can make the editor work through Wine yet like with Trackmania... Since I reckon you won't or can't port it.
Well, now the cirrter fails to start.

INF: * Desktop settings...
INF: Color depth: 32-bit
INF: Desktop resolution: 1024 x 768
Xlib: extension "XINERAMA" missing on display ":0.0".
Segmentation fault (core dumped)
Отредактировано Venn; 26 ноя. 2012 г. в 14:51
Автор сообщения: Venn
Well, now the cirrter fails to start.

INF: * Desktop settings...
INF: Color depth: 32-bit
INF: Desktop resolution: 1024 x 768
Xlib: extension "XINERAMA" missing on display ":0.0".
Segmentation fault (core dumped)

That's strange, xinerama isn't used for anything in this public version. I'm guessing that you've opted into publicbeta?

I see your desktop resolution is detected as 1024x768. Is that correct? Is it trying to start the game in a larger resolution? Could you please delete your SeriousSam3.ini file and restart the game.
Отредактировано keks; 26 ноя. 2012 г. в 23:48
Croteam, the best developers ever!
Serius Sam 3 BFE is dead.Black screen.
When I start SS3 I get a message " Library libpci.so.3 is missing press OK to install or Cancel to continue". I know libpci is installed for sure but I'm getting that message every time when I start the game. Another thing, I don't know how you did it Croteam but I got performance boost from 15-25fps to almost 90fps with almost all settings to the max. Thank you and keep up the good work.

Asus G74SX gaming laptop.
NVIDIA 560M 2GB RAM (310.14)
Patriot 16GB RAM
Ubuntu 12.04 - Unity 2D
libpci.so.3 kept requesting to be installed, but would not work. I can only assume it's due to the fact that I have a 64 bit install. once I installed libpci3:i386 under ubuntu, the request stopped and the game started.
Yes, it needs the 32 bit version of libpci.
Hmm I can't find libpci3:i386...64bit only. There's libpciaccess0:i386 but it doesn't change anything.
Ubuntu 12.04 should have libpci3:i386 in repo. Are you sure there was no oversight?
No oversight however, it works fine now, it doesn't complain about libpci missing. Strange.
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Дата создания: 26 ноя. 2012 г. в 6:53
Сообщений: 14